Visual Representation

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What is Visual Representation?

Visual Representation refers to the principles by which markings on a surface are made and interpreted. Designers use representations like typography and illustrations to communicate information, emotions and concepts. Color, imagery, typography and layout are crucial in this communication.

Alan Blackwell, cognition scientist and professor, gives a brief introduction to visual representation:

Transcript

We can see visual representation throughout human history, from cave drawings to data visualization:

  • Art uses visual representation to express emotions and abstract ideas.

  • Financial forecasting graphs condense data and research into a more straightforward format.

  • Icons on user interfaces (UI) represent different actions users can take.

  • The color of a notification indicates its nature and meaning.

A painting of an abstract night sky over a village, with a tree in the foreground.

Van Gogh's "The Starry Night" uses visuals to evoke deep emotions, representing an abstract, dreamy night sky. It exemplifies how art can communicate complex feelings and ideas.

© Public domain

Importance of Visual Representation in Design

Designers use visual representation for internal and external use throughout the design process. For example:

  • Storyboards are illustrations that outline users’ actions and where they perform them.

  • Sitemaps are diagrams that show the hierarchy and navigation structure of a website.

  • Wireframes are sketches that bring together elements of a user interface's structure.

  • Usability reports use graphs and charts to communicate data gathered from usability testing.

  • User interfaces visually represent information contained in applications and computerized devices.

A sample usability report that shows a few statistics, a bell curve and a donut chart.

This usability report is straightforward to understand. Yet, the data behind the visualizations could come from thousands of answered surveys.

© Interaction Design Foundation, CC BY-SA 4.0

Visual representation simplifies complex ideas and data and makes them easy to understand. Without these visual aids, designers would struggle to communicate their ideas, findings and products. For example, it would be easier to create a mockup of an e-commerce website interface than to describe it with words.

A side-by-side comparison of a simple mockup, and a very verbose description of the same mockup. A developer understands the simple one, and is confused by the verbose one.

Visual representation simplifies the communication of designs. Without mockups, it would be difficult for developers to reproduce designs using words alone.

© Interaction Design Foundation, CC BY-SA 4.0

Types of Visual Representation

Below are some of the most common forms of visual representation designers use.

Text and Typography

Text represents language and ideas through written characters and symbols. Readers visually perceive and interpret these characters. Typography turns text into a visual form, influencing its perception and interpretation.

We have developed the conventions of typography over centuries, for example, in documents, newspapers and magazines. These conventions include:

  • Text arranged on a grid brings clarity and structure. Gridded text makes complex information easier to navigate and understand. Tables, columns and other formats help organize content logically and enhance readability.

  • Contrasting text sizes create a visual hierarchy and draw attention to critical areas. For example, headings use larger text while body copy uses smaller text. This contrast helps readers distinguish between primary and secondary information.

  • Adequate spacing and paragraphing improve the readability and appearance of the text. These conventions prevent the content from appearing cluttered. Spacing and paragraphing make it easier for the eye to follow and for the brain to process the information.

  • Balanced image-to-text ratios create engaging layouts. Images break the monotony of text, provide visual relief and illustrate or emphasize points made in the text. A well-planned ratio ensures neither text nor images overwhelm each other. Effective ratios make designs more effective and appealing.

Designers use these conventions because people are familiar with them and better understand text presented in this manner.

A table of names and numbers indicating the funerals of victims of the plague in London in 1665.

This table of funerals from the plague in London in 1665 uses typographic conventions still used today. For example, the author arranged the information in a table and used contrasting text styling to highlight information in the header.

© Public domain

Illustrations and Drawings

Designers use illustrations and drawings independently or alongside text. An example of illustration used to communicate information is the assembly instructions created by furniture retailer IKEA. If IKEA used text instead of illustrations in their instructions, people would find it harder to assemble the furniture.

A diagram showing how to assemble a chest of drawers from furniture retailer IKEA.

IKEA assembly instructions use illustrations to inform customers how to build their furniture. The only text used is numeric to denote step and part numbers. IKEA communicates this information visually to: 1. Enable simple communication, 2. Ensure their instructions are easy to follow, regardless of the customer’s language.

© IKEA, Fair use

Illustrations and drawings can often convey the core message of a visual representation more effectively than a photograph. They focus on the core message, while a photograph might distract a viewer with additional details (such as who this person is, where they are from, etc.)

For example, in IKEA’s case, photographing a person building a piece of furniture might be complicated. Further, photographs may not be easy to understand in a black-and-white print, leading to higher printing costs. To be useful, the pictures would also need to be larger and would occupy more space on a printed manual, further adding to the costs.

But imagine a girl winking—this is something we can easily photograph. 

Ivan Sutherland, creator of the first graphical user interface, used his computer program Sketchpad to draw a winking girl. While not realistic, Sutherland's representation effectively portrays a winking girl. The drawing's abstract, generic elements contrast with the distinct winking eye. The graphical conventions of lines and shapes represent the eyes and mouth. The simplicity of the drawing does not draw attention away from the winking.

A simple illustration of a winking girl next to a photograph of a winking girl.

A photo might distract from the focused message compared to Sutherland's representation. In the photo, the other aspects of the image (i.e., the particular person) distract the viewer from this message.

© Ivan Sutherland, CC BY-SA 3.0 and Amina Filkins, Pexels License

Information and Data Visualization

Designers and other stakeholders use data and information visualization across many industries.

Data visualization uses charts and graphs to show raw data in a graphic form. Information visualization goes further, including more context and complex data sets. Information visualization often uses interactive elements to share a deeper understanding.

For example, most computerized devices have a battery level indicator. This is a type of data visualization. IV takes this further by allowing you to click on the battery indicator for further insights. These insights may include the apps that use the most battery and the last time you charged your device.

A simple battery level icon next to a screenshot of a battery information dashboard.

macOS displays a battery icon in the menu bar that visualizes your device’s battery level. This is an example of data visualization. Meanwhile, macOS’s settings tell you battery level over time, screen-on-usage and when you last charged your device. These insights are actionable; users may notice their battery drains at a specific time. This is an example of information visualization.

© Low Battery by Jemis Mali, CC BY-NC-ND 4.0, and Apple, Fair use

Information visualization is not exclusive to numeric data. It encompasses representations like diagrams and maps. For example, Google Maps collates various types of data and information into one interface:

  • Data Representation: Google Maps transforms complex geographical data into an easily understandable and navigable visual map.

  • Interactivity: Users can interactively customize views that show traffic, satellite imagery and more in real-time.

  • Layered Information: Google Maps layers multiple data types (e.g., traffic, weather) over geographical maps for comprehensive visualization.

  • User-Centered Design: The interface is intuitive and user-friendly, with symbols and colors for straightforward data interpretation.

A screenshot of Google Maps showing the Design Museum in London, UK. On the left is a profile of the location, on the right is the map.

The volume of data contained in one screenshot of Google Maps is massive. However, this information is presented clearly to the user. Google Maps highlights different terrains with colors and local places and businesses with icons and colors. The panel on the left lists the selected location’s profile, which includes an image, rating and contact information.

© Google, Fair use

Symbolic Correspondence

Symbolic correspondence uses universally recognized symbols and signs to convey specific meanings. This method employs widely recognized visual cues for immediate understanding. Symbolic correspondence removes the need for textual explanation.

For instance, a magnifying glass icon in UI design signifies the search function. Similarly, in environmental design, symbols for restrooms, parking and amenities guide visitors effectively.

A screenshot of the homepage Interaction Design Foundation website. Across the top is a menu bar. Beneath the menu bar is a header image with a call to action.

The Interaction Design Foundation (IxDF) website uses the universal magnifying glass symbol to signify the search function. Similarly, the play icon draws attention to a link to watch a video.

© Interaction Design Foundation, CC BY-SA 4.0

How Designers Create Visual Representations

Visual Language

Designers use elements like color, shape and texture to create a communicative visual experience. Designers use these 8 principles:

  • Size – Larger elements tend to capture users' attention readily.

  • Color – Users are typically drawn to bright colors over muted shades.

  • Contrast – Colors with stark contrasts catch the eye more effectively.

  • Alignment – Unaligned elements are more noticeable than those aligned ones.

  • Repetition – Similar styles repeated imply a relationship in content.

  • Proximity – Elements placed near each other appear to be connected.

  • Whitespace – Elements surrounded by ample space attract the eye.

  • Texture and Style – Users often notice richer textures before flat designs.

The 8 visual design principles.

© Interaction Design Foundation, CC BY-SA 4.0

In web design, visual hierarchy uses color and repetition to direct the user's attention. Color choice is crucial as it creates contrast between different elements. Repetition helps to organize the design—it uses recurring elements to establish consistency and familiarity.

In this video, Alan Dix, Professor and Expert in Human-Computer Interaction, explains how visual alignment affects how we read and absorb information:

Transcript

Correspondence Techniques

Designers use correspondence techniques to align visual elements with their conceptual meanings. These techniques include color coding, spatial arrangement and specific imagery. In information visualization, different colors can represent various data sets. This correspondence aids users in quickly identifying trends and relationships.

Two pie charts showing user satisfaction. One visualizes data 1 day after release, and the other 1 month after release. The colors are consistent between both charts, but the segment sizes are different.

Color coding enables the stakeholder to see the relationship and trend between the two pie charts easily.

© Interaction Design Foundation, CC BY-SA 4.0

In user interface design, correspondence techniques link elements with meaning. An example is color-coding notifications to state their nature. For instance, red for warnings and green for confirmation. These techniques are informative and intuitive and enhance the user experience.

A screenshot of an Interaction Design Foundation course page. It features information about the course and a video. Beneath this is a pop-up asking the user if they want to drop this course.

The IxDF website uses blue for call-to-actions (CTAs) and red for warnings. These colors inform the user of the nature of the action of buttons and other interactive elements.

© Interaction Design Foundation, CC BY-SA 4.0

Perception and Interpretation

If visual language is how designers create representations, then visual perception and interpretation are how users receive those representations. Consider a painting—the viewer’s eyes take in colors, shapes and lines, and the brain perceives these visual elements as a painting.

In this video, Alan Dix explains how the interplay of sensation, perception and culture is crucial to understanding visual experiences in design:

Copyright
Transcript

Perception

Visual perception principles are essential for creating compelling, engaging visual representations. For example, Gestalt principles explain how we perceive visual information. These rules describe how we group similar items, spot patterns and simplify complex images. Designers apply Gestalt principles to arrange content on websites and other interfaces. This application creates visually appealing and easily understood designs.

In this video, design expert and teacher Mia Cinelli discusses the significance of Gestalt principles in visual design. She introduces fundamental principles, like figure/ground relationships, similarity and proximity.

Transcript

Interpretation

Everyone's experiences, culture and physical abilities dictate how they interpret visual representations. For this reason, designers carefully consider how users interpret their visual representations. They employ user research and testing to ensure their designs are attractive and functional.

A painting of a woman sitting and looking straight at the viewer. Her expression is difficult to read.

Leonardo da Vinci's "Mona Lisa", is one of the most famous paintings in the world. The piece is renowned for its subject's enigmatic expression. Some interpret her smile as content and serene, while others see it as sad or mischievous. Not everyone interprets this visual representation in the same way.

© Public domain

Color is an excellent example of how one person, compared to another, may interpret a visual element. Take the color red:

  • In Chinese culture, red symbolizes luck, while in some parts of Africa, it can mean death or illness.

  • A personal experience may mean a user has a negative or positive connotation with red.

  • People with protanopia and deuteranopia color blindness cannot distinguish between red and green.

In this video, Joann and Arielle Eckstut, leading color consultants and authors, explain how many factors influence how we perceive and interpret color:

Transcript

Questions About Visual Representation?
We've Got Answers!

What are some highly cited scientific research about visual representation?

Some highly cited research on visual representation and related topics includes:

Roland, P. E., & Gulyás, B. (1994). Visual imagery and visual representation. Trends in Neurosciences, 17(7), 281-287.
Roland and Gulyás' study explores how the brain creates visual imagination. They look at whether imagining things like objects and scenes uses the same parts of the brain as seeing them does. Their research shows the brain uses certain areas specifically for imagination. These areas are different from the areas used for seeing. This research is essential for understanding how our brain works with vision.

Lurie, N. H., & Mason, C. H. (2007). Visual Representation: Implications for Decision Making. Journal of Marketing, 71(1), 160-177.

This article looks at how visualization tools help in understanding complicated marketing data. It discusses how these tools affect decision-making in marketing. The article gives a detailed method to assess the impact of visuals on the study and combination of vast quantities of marketing data. It explores the benefits and possible biases visuals can bring to marketing choices. These factors make the article an essential resource for researchers and marketing experts. The article suggests using visual tools and detailed analysis together for the best results.

Lohse, G. L., Biolsi, K., Walker, N., & Rueter, H. H. (1994, December). A classification of visual representations. Communications of the ACM, 37(12), 36+.

This publication looks at how visuals help communicate and make information easier to understand. It divides these visuals into six types: graphs, tables, maps, diagrams, networks and icons. The article also looks at different ways these visuals share information effectively.

​​If you’d like to cite content from the IxDF website, click the ‘cite this article’ button near the top of your screen.

Some recommended books on visual representation and related topics include:

Chaplin, E. (1994). Sociology and Visual Representation (1st ed.). Routledge.

Chaplin's book describes how visual art analysis has changed from ancient times to today. It shows how photography, post-modernism and feminism have changed how we see art. The book combines words and images in its analysis and looks into real-life social sciences studies.

Mitchell, W. J. T. (1994). Picture Theory. The University of Chicago Press.

Mitchell's book explores the important role and meaning of pictures in the late twentieth century. It discusses the change from focusing on language to focusing on images in cultural studies. The book deeply examines the interaction between images and text in different cultural forms like literature, art and media. This detailed study of how we see and read visual representations has become an essential reference for scholars and professionals.

Koffka, K. (1935). Principles of Gestalt Psychology. Harcourt, Brace & World.

"Principles of Gestalt Psychology" by Koffka, released in 1935, is a critical book in its field. It's known as a foundational work in Gestalt psychology, laying out the basic ideas of the theory and how they apply to how we see and think. Koffka's thorough study of Gestalt psychology's principles has profoundly influenced how we understand human perception. This book has been a significant reference in later research and writings.

What is an example of visual representation?

A visual representation, like an infographic or chart, uses visual elements to show information or data. These types of visuals make complicated information easier to understand and more user-friendly.

Designers harness visual representations in design and communication. Infographics and charts, for instance, distill data for easier audience comprehension and retention.

For an introduction to designing basic information visualizations, take our course, Information Visualization.

Is text a visual representation?

Text is a crucial design and communication element, transforming language visually. Designers use font style, size, color and layout to convey emotions and messages effectively.

Designers utilize text for both literal communication and aesthetic enhancement. Their typography choices significantly impact design aesthetics, user experience and readability.

Designers should always consider text's visual impact in their designs. This consideration includes font choice, placement, color and interaction with other design elements.

In this video, design expert and teacher Mia Cinelli teaches how Gestalt principles apply to typography:

Transcript

What is visual representation in design?

Designers use visual elements in projects to convey information, ideas, and messages. Designers use images, colors, shapes and typography for impactful designs.

In UI/UX design, visual representation is vital. Icons, buttons and colors provide contrast for intuitive, user-friendly website and app interfaces.

Graphic design leverages visual representation to create attention-grabbing marketing materials. Careful color, imagery and layout choices create an emotional connection.

Product design relies on visual representation for prototyping and idea presentation. Designers and stakeholders use visual representations to envision functional, aesthetically pleasing products.

Our brains process visuals 60,000 times faster than text. This fact highlights the crucial role of visual representation in design.

Our course, Visual Design: The Ultimate Guide, teaches you how to use visual design elements and principles in your work effectively.

How does visual representation impact user experience (UX)?

Visual representation, crucial in UX, facilitates interaction, comprehension and emotion. It combines elements like images and typography for better interfaces.

Effective visuals guide users, highlight features and improve navigation. Icons and color schemes communicate functions and set interaction tones.

UX design research shows visual elements significantly impact emotions. 90% of brain-transmitted information is visual.

To create functional, accessible visuals, designers use color contrast and consistent iconography. These elements improve readability and inclusivity.

An excellent example of visual representation in UX is Apple's iOS interface. iOS combines a clean, minimalist design with intuitive navigation. As a result, the operating system is both visually appealing and user-friendly.

What are the key principles of effective visual representation?

The fundamental principles of effective visual representation are:

  • Clarity: Designers convey messages clearly, avoiding clutter.

  • Simplicity: Embrace simple designs for ease and recall.

  • Emphasis: Designers highlight key elements distinctively.

  • Balance: Balance ensures design stability and structure.

  • Alignment: Designers enhance coherence through alignment.

  • Contrast: Use contrast for dynamic, distinct designs.

  • Repetition: Repeating elements unify and guide designs.

Designers practice these principles in their projects. They also analyze successful designs and seek feedback to improve their skills.

Read our topic description of Gestalt principles to learn more about creating effective visual designs. The Gestalt principles explain how humans group elements, recognize patterns and simplify object perception.

How can color theory be applied in visual representation?

Color theory is vital in design, helping designers craft visually appealing and compelling works. Designers understand color interactions, psychological impacts and symbolism. These elements help designers enhance communication and guide attention.

Designers use complementary, analogous and triadic colors for contrast, harmony and balance. Understanding color temperature also plays a crucial role in design perception.

Color symbolism is crucial, as different colors can represent specific emotions and messages. For instance, blue can symbolize trust and calmness, while red can indicate energy and urgency.

Cultural variations significantly influence color perception and symbolism. Designers consider these differences to ensure their designs resonate with diverse audiences.

For actionable insights, designers should:

  • Experiment with color schemes for effective messaging. 

  • Assess colors' psychological impact on the audience. 

  • Use color contrast to highlight critical elements. 

  • Ensure color choices are accessible to all.

In this video, Joann and Arielle Eckstut, leading color consultants and authors, give their six tips for choosing color:

Transcript

Learn more about color from Joann and Arielle in our Master Class, How To Use Color Theory To Enhance Your Designs.

What role do typography and font choice play in visual representation?

Typography and font choice are crucial in design, impacting readability and mood. Designers utilize them for effective communication and expression.

Designers' perception of information varies with font type. Serif fonts can imply formality, while sans-serifs can give a more modern look.

Typography choices by designers influence readability and user experience. Well-spaced, distinct fonts enhance readability, whereas decorative fonts may hinder it.

Designers use typography to evoke emotions and set a design's tone. Choices in font size, style and color affect the emotional impact and message clarity.

Designers use typography to direct attention, create hierarchy and establish rhythm. These benefits help with brand recognition and consistency across mediums.

Read our article to learn how web fonts are critical to the online user experience.

How to balance simplicity and complexity in visual representation?

Designers create a balance between simplicity and complexity in their work. They focus on the main messages and highlight important parts. Designers use the principles of visual hierarchy, like size, color and spacing. They also use empty space to make their designs clear and understandable.

The Gestalt law of Prägnanz suggests people naturally simplify complex images. This principle aids in making even intricate information accessible and engaging.

Through iteration and feedback, designers refine visuals. They remove extraneous elements and highlight vital information. Testing with the target audience ensures the design resonates and is comprehensible.

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Why do designers use visual representation?

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  • To guarantee only a specific audience can understand the information
  • To replace the need for any form of written communication
  • To simplify complex information and make it understandable
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Which type of visual representation helps to compare data?

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  • Article images
  • Line charts
  • Text paragraphs
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  • To decorate the design with more colors
  • To guide the viewer’s attention to the most important elements first
  • To provide complex text for high-level readers

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The Key Elements & Principles of Visual Design

Visual design is about creating and making the general aesthetics of a product consistent. To create the aesthetic style of a website or app, we work with fundamental elements of visual design, arranging them according to principles of design. These elements and principles together form the building

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The Key Elements & Principles of Visual Design

The Key Elements & Principles of Visual Design

Visual design is about creating and making the general aesthetics of a product consistent. To create the aesthetic style of a website or app, we work with fundamental elements of visual design, arranging them according to principles of design. These elements and principles together form the building blocks of visual design, and a firm understanding of them is crucial in creating a visual design of any product.

Here, we’ll introduce you to the elements of visual design: line, shape, negative/white space, volume, value, colour and texture. While a close examination of each element is usually not necessary in your daily work as a designer, the principles of design — how to place the elements together to build pages and app screens optimally — play a crucial part in your role. Learning how to achieve unity, gestalt, hierarchy, balance, contrast, scale, dominance, and similarity will reward you time and again. Here, we will also show you how you should consider placing these indispensable visual elements to make the maximum impact. So, let’s begin.

Elements of Visual Design

Any product — from software products such as websites and apps to hardware products such as toasters and hairdryers — can be broken down into fundamental elements of visual design, as described by Alan Hashimoto, associate professor of Graphic Design and Computer Art at Utah State University, and Mike Clayton, director and associate professor of Computer Graphic Arts at the University of the Incarnate Word, in their book, Visual Design Fundamentals: A Digital Approach. These elements are the basic tools that we visual designers use in our daily work, and having a basic understanding of them is definitely a prerequisite for the job.

Line

Lines are strokes connecting two points, and the most basic element of visual design. We can use them to create shapes, and when we repeat them, we can form patterns that create textures.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

A line connects two points and is the simplest element of design. Put it this way, you can’t strip down any lower than a one-dimensional object in the world of design. (In science, you can, but that’s another story.)

Although simple, lines can possess a large variety of properties that allow us to convey a range of expressions. For example, lines can be thick or thin, straight or curved, have uniform width or taper off, be geometric (i.e., look like they are drawn by a ruler or compass) or organic (i.e., look like they are drawn by hand).

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Lines are simple, but can convey different emotions by using different properties.

A line can also be implied: that is, suggested by forming an invisible connection between other elements. In the logo of the Interaction Design Foundation, for instance, the words “Interaction Design Foundation” around the tree connect to create a semicircular implied line.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

The words “Interaction Design Foundation” form an implied semicircular line in our logo.

Shape

Shapes are self-contained areas, usually formed by lines (although they may also be formed by using a different colour, value or texture). A shape has two dimensions: length and width.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

We can form shapes using lines (as above), or by using differences in colour, texture or value.

We tend to identify objects by their basic shapes, and only focus on the details (such as lines, values, colours and textures) on closer inspection. For this reason, shapes are crucial elements that we designers use for quick and effective communication.

Negative/White Space

Negative space (also known as white space) is the empty area around a (positive) shape. The relation between the shape and the space is called figure/ground, where the shape is the figure and the area around the shape is the ground. We should be aware that when designing positive shapes, we are also designing negative spaces at the same time. Negative space is just as important as the positive shape itself — because it helps to define the boundaries of the positive space and brings balance to a composition.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Negative space, also called white space, is the empty area around a positive shape. You can choose to see this as a blue ball set against a light blue rectangle — or, is it a light blue rectangle with a hole in it?

Some designs make use of negative space to create interesting visual effects. For example, the famous World Wide Fund for Nature (WWF) logo makes use of the confusion between positive shape and negative space to create the image of a panda.

World Wide Fund for Nature (WWF), Fair Use

WWF’s logo doesn’t explicitly draw out the entire panda: it cleverly uses negative (white) space around the black shapes to suggest the rest of the panda.

Volume

Volume applies to visuals that are three-dimensional and have length, width and depth. We rarely use volume in visual design, because most digital products end up being viewed on a 2D screen, although some apps and websites do use 3D models and graphics. (Technically, though, 3D images viewed on a 2D screen are still 2D images.)

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Volume has 3 dimensions: length, width and depth. This image is a simulation of volume in 2D graphics.

Value

Value, quite simply, describes light and dark.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Light value vs. dark value: value describes lightness and darkness.

A design with a high contrast of values (i.e., one which makes use of light and dark values) creates a sense of clarity, while a design with similar values creates a sense of subtlety. We can also use value to simulate volume in 2D, for instance, by using lighter values where the light hits the object and darker values for shadows.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Differences in values create clear designs, while designs using similar values tend to look subtle.

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Colour

Colour is an element of light. Colour theory is a branch of design focused on the mixing and usage of different colours in design and art. In colour theory, an important distinction exists between colours that mix subtractively and colours that mix additively.

In paint, colours mix subtractively because the pigments in paints absorb light. When different pigments are mixed together, the mixture absorbs a wider range of light, resulting in a darker colour. A subtractive mix of cyan, magenta and yellow will result in a black colour. A subtractive mix of colours in paint and print produces the CMYK (i.e., Cyan, Magenta, Yellow and blacK) colour system.

In digital design, where the product shows up on a screen, colours mix additively, since the screen emits light and colours add to one another accordingly. When different colours are mixed together on a screen, the mixture emits a wider range of light, resulting in a lighter colour. An additive mix of red, blue and green colours on screens will produce white light. An additive mix of colours on digital screens produces the RGB (i.e., Red, Green, Blue) colour system.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

The subtractive mix of colours in paint and print produces the CMYK colour system. The additive mix of colours on digital screens produces the RGB colour system.

We use colours in visual design to convey emotions in and add variety and interest to our designs, separate distinct areas of a page, and differentiate our work from the competition.

Texture

Texture is the surface quality of an object.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Texture can be created by a repeated pattern of lines, or by using tiled images of textures. Above, the diagonal lines add a ‘grip’ effect to an otherwise ‘smooth’ rectangle.

As a designer, you can work with two types of textures: tactile textures, where you can feel the texture, and implied textures, where you can only see — i.e., not feel — the texture. Most visual designers will work with implied textures, since screens (at least as far as the state of the art had pushed them by the mid-2010s) are unable to produce tactile textures.

The app icon designs in iOS 6 and earlier mimic the glossy texture of glass to incite users to tap them. Later, Apple (in)famously introduced a linen fabric texture to much of its user interface. With the popularity of flat design (a minimalist style that features clean spaces and two-dimensional, flat illustrations), the use of textures in visual design would greatly decrease by the mid-2010s — although they can still be very useful.

Unknown, Fair Use

iOS 1-6 app icons feature a glossy texture so that they look like actual buttons.

Unknown, Fair Use

Around 2011, Apple introduced a widespread use of linen texture (which first appeared on iOS) in all of its operating systems.

Visual Design Principles

The elements of visual design — line, shape, negative/white space, volume, value, colour and texture — describe the building blocks of a product’s aesthetics. On the other hand, the principles of design tell us how these elements can and should go together for the best results. Many of the principles below are closely related and complement one another.

Just how important are principles of design to a visual designer’s job? Partner and chief research and development officer at the Applied Management Sciences Institute William Lidwell, in his landmark and widely referenced book Universal Principles of Design, explains:

“The best designers sometimes disregard the principles of design. When they do so, however, there is usually some compensating merit attained at the cost of the violation. Unless you are certain of doing as well, it is best to abide by the principles.” – William Lidwell

Unity

Unity has to do with creating a sense of harmony between all elements in a page. A page with elements that are visually or conceptually arranged together will likely create a sense of unity.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

A lack of unity in designs can create a sense of unease and chaos. Our eyes govern our judgements.

When we’re designing websites, we can make use of a grid for achieving a sense of unity, since elements organised in a grid will follow an orderly arrangement. We do need, however, to introduce some variety in our work in order to strike a balance between a boring and a chaotic design.

Gestalt

Gestalt refers to our tendency to perceive the sum of all parts as opposed to the individual elements. The human eye and brain perceive a unified shape in a different way to the way they perceive the individual parts of such shapes. In particular, we tend to perceive the overall shape of an object first, before perceiving the details (lines, textures, etc.) of the object.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Gestalt is the reason that we can see a square, circle and triangle even though the lines are not complete. We see the whole formed by the dotted lines first, before perceiving the separate dotted lines in each of the images.

The WWF logo, shown earlier, is an example of making use of the principle of gestalt to create interesting designs. By placing the parts of a panda near one another and strategically, the design makes use of our tendency to view the whole of an image rather than its parts, thereby creating an illusion of a panda.

Gestalt is important, for instance, in making separate sections of a website distinct by increasing the white space between them. As designers, we should make sure that the parts of a website we group together by using gestalt principles — i.e., if they are close to one another, have the same shape, and/or are similarly sized — are indeed conceptually grouped together. “Accidentally” grouping elements which are not conceptually similar will result in confused users.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Designs with clear sections are easier to process and scan than those without clear distinctions between sections — especially if the sections are conceptually distinct.

Hierarchy

Hierarchy shows the difference in importance of the elements in a design. Colour and size are the most common ways we can create hierarchy — for instance, by highlighting a primary button, or using larger fonts for headings. Items that appear at the top of a page or app also tend to be viewed as having a higher hierarchy than those appearing below.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Font size and style is one of the ways to establish hierarchy.

Balance

Balance is the principle governing how we distribute the elements of a design evenly. Balanced designs tend to appear calm, stable and natural, while imbalanced designs make us feel uneasy.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Balanced designs appear stable, while imbalanced designs seem unsustainable and unnatural.

Balance can be achieved by having symmetry in the design (for instance, having a webpage with centralised text and images). However, you can also achieve balance without symmetry — perhaps unsurprisingly, this is known as asymmetrical balance. We achieve asymmetrical balance when we arrange differently sized elements in a way that results in unity. We can imagine a centre point of the design and distribute the elements in a way that creates balance.

Contrast

We use contrast to make an element stand out by manipulating differences in colour, value, size and other factors. For instance, as designers (be it in logo design, UI design, etc.), we often use the colour red to make certain elements stand out. In iOS, red often appears in the “Delete” action to signify that an (often) irreversible action is about to occur. On the other hand, green is often something we use (at least in Western design) in positive actions such as “Go” and “Accept” — thus highlighting that we cannot ignore the cultural meaning of colours when designing for contrast. If you’re designing for a client in a far-off land, learn about and adjust your work to conform to the cultural considerations. For instance, ask yourself, “Is their red lucky or angry?” or “Is their black businesslike or funerary?”

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Red, a colour with high contrast, is used widely in iOS for the “Delete” function.

Scale

Scale describes the relative sizes of the elements in a design. By using scale to make an element larger than others appearing with it, you can emphasise that element. Not only can you make an element stand out this way—you can also use scale to create a sense of depth (since nearer objects appear larger to the human eye). Exaggerated scales of images also add a certain level of interest and drama to them.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Scale can be used to create a hierarchy for and add emphasis to certain elements on a design.

Dominance

Dominance creates focus on a single element. We can use colour, shape, contrast, scale, and/or positioning to achieve this. For instance, most websites have a main “hero” image, which uses dominance to appeal to users, drawing them to it naturally.

Teo Yu Siang and Interaction Design Foundation, CC BY-NC-SA 3.0

Dominance can be established by using positioning, shape and colour, among many other factors.

When working in visual design, we should ensure that we use dominance while still maintaining the unity and balance of websites — if not, the design would potentially produce a disorienting experience for users.

Examples of Visual Design Elements and Principles

With the elements of visual design and design principles in mind, we will analyse a few websites to see how they come together, and why the designs work.

Google’s homepage

Google’s homepage is one of the most visited webpages in the world. The raw simplicity of the page is partly why it is so well designed, but here are other factors that make this page work superbly:

Google Inc., Fair Use.

  • Dominance: The large Google logo and search box gives it dominance, making it the core (and to most, sole) focus of the entire page.

  • Contrast (and colour): Google’s logo uses bright (mostly primary) colours, and these mix well, forming a visually pleasing logo. The logo also has sufficient contrast against a white background, making it stand out on the page.

  • Shape: The search box uses a rectangular shape to delineate the search field, making it very usable.

  • Negative space: Google’s homepage is predominantly made out of negative space, which makes the search box (the main function of the page) the centre of attention. The negative space also works well for the page, as it acts like a blank sheet of paper before users type in their search terms.

  • Balance: The page is almost vertically symmetrical, resulting in a sense of balance that is very pleasing and calm to look at.

Quartz’s homepage

Quartz is a digital-first and mobile-first news agency with a global audience, launched in 2012 by Atlantic Media, which also publishes The Atlantic. It has a bold homepage that puts the featured news stories front and centre. Here’s how the principles of design and design elements come together:

Quartz, Fair Use.

It’s easy to admire the effect as a whole without looking past it at the nuts and bolts—the elements that are set together so well and according to age-old principles so as to create that ‘wow’ effect.

  • Dominance: The main news story immediately catches your eyes because its large, bold font makes it dominant on the homepage.

  • Hierarchy: The homepage uses a clear hierarchy to establish the relative importance of various elements. The main story, with the largest text and bolded weight, has the highest hierarchy. The next four stories, positioned below the main story, have smaller fonts to show their subordinate hierarchy under the main story.

  • Scale, value and colour: Quartz’s homepage features a large (full page height) “Q”, which is a mask of the hero image for the main story. The large “Q” quickly establishes the identity of the website (since “Q” stands for “Quartz”) with the use of scale. However, the relative light value and greyscale colour of the “Q” makes it fade into the background, thus bringing the overall focus to the headline of the main story instead.

  • Negative space: Most of the homepage is negative space, which allows the content to shine through. When the mouse is brought over the main story headline, the “Q” mask disappears, filling the negative space with the featured image. This is an example of how a unique play of negative space can stimulate interest in a website’s design.

  • Unity: Quartz uses a grid system in its website to create a sense of unity. For instance, the four stories have equal width and are uniformly spaced, creating a sense of orderliness and structure.

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The Take Away

The elements of visual design make up the fundamental building blocks of a product. While we as visual designers do not really need to examine each element closely in our daily work, the principles of design — how to place the elements together to build pages and app screens optimally — do play a crucial part in what we do. Learning how to achieve unity, gestalt, hierarchy, balance, contrast, scale, dominance, and similarity will be extremely useful as you work in visual design.

So, using your elements, namely:

  • Line

  • Shape

  • Negative space

  • Volume

  • Value

  • Colour

  • Texture

and gearing them around the principles, namely:

  • Unity

  • Gestalt

  • Hierarchy

  • Balance

  • Contrast

  • Scale

  • Dominance

—will enable you to produce winning results consistently.

References & Where to Learn More

Alan Hashimoto and Mike Clayton, Visual Design Fundamentals: A Digital Approach, 2004

William Lidwell, Universal Principles of Design, 2003

Digital Communications Division in the U.S. Department of Health and Human Services, Visual Design Basics.

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