The MAYA Principle

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What is The MAYA Principle?

The MAYA principle, which industrial designer Raymond Loewy coined, stands for “Most Advanced Yet Acceptable.” It advises designers to introduce innovations that are progressive but still within the area of user comfort. UX (user experience) designers apply this principle to help create products that feel both fresh and familiar.

"The adult public's taste is not necessarily ready to accept the logical solutions to their requirements if the solution implies too vast a departure from what they have been conditioned into accepting as the norm."

— Raymond Loewy

The Need to Design for the Future, with Familiarity

The MAYA principle has been offering a guiding light for designers since Raymond Loewy (1893–1986) devised and began to apply it in the first half of the 20th century. The formula of MAYA’s success lies in how it encourages designers to find the right balance in what they create for the people who encounter and use products, which include anything from the smallest logos up to the largest items (such as jumbo jets and cruise ships)—and, indeed, digital products.

Loewy discovered a powerful truth about how humans “take to” new things: designs that push too far get rejected, but designs that play it safe are boring. He mastered the art of balancing what users already know with exciting new possibilities—so pushing at the frontiers of design and technology beyond users’ expectations, while keeping them on board. This approach to welcoming the future of design has proved successful because it respects the level of what people are prepared to embrace. There can be a fine line between “excited” and “shocked”; a design or product that seems to come too far from the future might enthrall many people—temporarily—before they shake their heads in bewilderment. Loewy put his finger on the public “pulse” and understood how to handle a timeless tension in design: the balance of novelty with familiarity.

To look back at the products Loewy designed and influenced in the 20th century is to capture snapshots of an exciting era filled with iconic logos and products, including redesigned soda bottles, refrigerators, and cars. To a 21st-century eye, the look of many such items may conjure terms like “retro” and “vintage.” However, therein lies the point: an automobile from 1950 inspired by the MAYA principle bridged the divide between future and present without shocking the public consciousness. Smart designers know to keep this practice going and keep one foot in the present while stepping into the future with the other.

An image of Raymond Loewy sitting with some designed objects.

Raymond Loewy sits amid some of his iconic designs. Loewy is often dubbed the father of Industrial Design—and his “portfolio” includes the Air Force One logo, the Shell Oil logo, the US Postal Service logo, the Greyhound logo, and a variety of designs, many of which are still household names. Loewy coined MAYA after seeing that people resist overly unfamiliar innovations. Designers now use MAYA to introduce bold ideas gradually—whether through visuals, interactions, or structure—without alienating users.

© Raymond Loewy, All Rights Reserved

What Makes The MAYA Principle Timeless?

Human behavior reveals the science behind MAYA, and it’s a timeless concept. Psychologists call it the mere-exposure effect: people prefer what they recognize. Still, humans crave stimulation, too. This “move-stay” force creates a natural contradiction—one the MAYA principle resolves—and accounts for the point that while modern people may find “retro” items quaint, the reason few shockingly advanced outliers showed up in the marketplace was that designers typically knew better. For instance, even if 1950s designers could have created an outlandish-looking automobile which users could control just with their thought patterns, such advanced tech would have stayed behind closed doors—it would have been too much too soon.

Cognitive fluency explains another layer. The brain processes familiar things more easily—hence why people tend to find “faces,” “animals,” and other familiar shapes in natural formations such as clouds, for example—and fluency creates positive feelings. Even so, a little friction, in the form of innovation, also captures attention and encourages exploration. It’s one of the chief responsibilities of designers to walk this cognitive tightrope; the MAYA principle offers a framework to stay balanced.

Many aspects of the human condition show the MAYA principle or echo aspects of it. For example, a young child who is learning to count to ten won’t be ready to calculate the square root of 121 (11) until learning times tables later. This translates to any learner or user at any age—people need to be able to stand before they can walk, let alone run. The main point for the teacher—or designer—to consider is, when they want to help someone learn a new skill (or product), they must determine the person’s existing skill level first.

Learnability and comfort are essential to pushing boundaries and gaining new skills—and to decide how advanced and innovative a concept or design can be before the person who encounters it becomes confused. Soviet psychologist and founder of cultural-historical psychology, Lev Semyonovich Vygotsky (1896–1934) developed the zone of proximal development (ZPD) to describe the range of skills a child has while in the process of learning. The lower limit of the ZPD is the maximum skill level a child can attain by working independently, while the higher limit of the ZPD is the maximum skill level that the child can reach when a more capable instructor helps them.

An image of a classic car.

Beautifully “classic,” but was this car with a Loewy touch, a Lincoln Continental, an instant “classic” on its release in 1946? Or more like something that rolled into dealerships as if back from the future to give exciting hints of things to come?

© Public domain

Why MAYA Matters to UX Designers

UX and UI (user interface) designers may handle the design of items that go more in the pockets and purses of users than their 1950s’ “counterparts” did in an era when consumer electronics were barely in their infancy. However, Loewy’s principle remains valid: teams who embrace MAYA can help themselves introduce forward-thinking solutions without overwhelming users.

Learnability goes a long way to reducing the chances of overwhelm. Vygotsky’s ZPD carries over to UX design in that it’s wise to gauge users’ current skill levels and the skills they can (easily) learn by themselves. For example, designers would accommodate this fact about users by making small changes in an existing product, or present users with a new product that has strong similarities to existing products or interaction patterns.

The MAYA balance applies to every UX layer—from visuals to interactions to underlying functionality. A product that follows the MAYA principle introduces fresh ideas within a familiar framework, encouraging trust and adoption. Design can be a risky realm if designers deliver too much “future” in the form of what they set before users. The “familiar” aspect must be there; if it’s not, its “foreign” nature may be too much for users. A successful design feels advanced—but not so alien that it becomes inaccessible and divorced from human relevance and relatability.

User experience hinges on two core human responses: curiosity and comfort. Curiosity drives interest in novel solutions, while comfort ensures ease of use and emotional safety. The MAYA principle supports both.

When UX professionals design “most advanced, yet acceptable” experiences, they can:

  • Encourage adoption of new technologies or workflows.

  • Reduce user anxiety around unfamiliar interfaces.

  • Increase retention by reinforcing intuitive behaviors.

  • Support business goals like innovation leadership without sacrificing usability.

It’s impossible to overstate how products that ignore this balance risk polarizing users. On the one hand, overly complex or futuristic designs may dazzle in demos but fail miserably in the marketplace—often far too exotic for users outside a niche of enthusiasts. Conversely, designs that cling to convention may feel outdated or fail to stand out—too nondescript or “stagnant” for most consumers to bother with. To consider this in a context where trust also extends to safety from cyberattacks, compromised privacy, and other problems online, designers have a prime opportunity to seize the moment and introduce a MAYA-tempered winning product.

An image of some electronic devices, some in a stack.

Consider the evolution of electronic music players—and how touchscreens and smartphones have evolved away from the control wheels users once were “ready for.”

© Skyler Ewing, Pexels

How to Apply MAYA in UX Design

To use MAYA effectively, assess where your product or idea lies on the spectrum between familiarity and innovation—and adjust accordingly and carefully.

1. Start with What Users Know

To begin, identify mental models your audience already holds—the frameworks users use to predict how systems behave. For example, mobile app users expect tab navigation, swipes, and a back button. Regardless of where design may be heading—for example, in a more XR (extended reality), including AR (augmented reality) and VR (virtual reality), or even thought-controlled direction—respect these expected patterns unless there’s a compelling reason to deviate.

Discover powerful points about designing to match users’ mental models in this video with Guthrie Weinschenk: Behavioral Economist & COO, The Team W, Inc., specializing in behavioral economics, decision-making, and business strategy. He’s also the host of the Human Tech podcast, and author of I Love You, Now Read This Book.

Transcript

Best Practices

  • Use established design patterns wherever they’re appropriate.

  • Observe real users to identify their behaviors and pain points.

Explore how UI design patterns help designers fast-track their way to better digital solutions via familiar paths for users, in this video:

Transcript

2. Introduce Innovation with Intention

When you add advanced features or new interactions, make them discoverable and gradual. Don’t overwhelm users with a radically different system—even the smartest users likely won’t appreciate it, especially when they’re in busy situations. Instead, introduce novel elements inside known contexts.

Best Practices

  • Anchor new functionality with familiar visuals or metaphors.

  • Offer microcopy, tutorials, or onboarding cues to guide learning.

Explore how to leverage progressive disclosure by combining UI patterns in this video with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine:

Transcript

3. Test the Boundaries of Acceptability

Conduct usability testing to measure what users understand, accept, or reject. Start early and long before you even think to commit to any final design solution. Prototype innovative ideas and observe reactions. Are users intrigued or confused? Are they confident or hesitant? This feedback defines the limits of acceptability for your audience—it’s the users’ “toes in the water”; if the “temperature” isn’t right for them or there’s a powerful “current,” few will enter the experience.

Get insights into the power of prototyping from Alan Dix: Author of the bestselling book “Human-Computer Interaction” and Director of the Computational Foundry at Swansea University:

Transcript

Best Practices

  • Use A/B testing to compare novel and conventional designs.

  • Ask participants to “think aloud” to catch friction moments.

Discover how A/B tests can help you uncover essential insights about how users embrace design decisions, in this video with William Hudson: User Experience Strategist and Founder of Syntagm Ltd.

Transcript

4. Evolve Over Time

What feels “advanced” today becomes normal tomorrow, and UX design must evolve with user expectations. Products like iPhones, Google Search, and Netflix slowly introduced major shifts by layering innovation over a stable core. For example, when Apple introduced gestures like pinch-to-zoom or swipe to unlock, it paired them with visual metaphors (like the “slide” animation). Each step built on existing interactions until gestures became second nature. The buttonless navigation users know—and expect—feels natural because of that gradual transition. This is why designers must monitor behavior and feedback; to time innovation correctly means standing on the shoulders of standards that will slowly sink into history.

Best Practices

  • Track usage metrics and session recordings over time.

  • Plan interface evolutions across product cycles.

  • Retire outdated patterns gradually to preserve users’ trust. This is especially important as many users will be slow to convert away from what they know and (at least, think they) love.

A screenshot of a Google home page.

Google innovated in subtle ways—adding auto-complete, voice search, and predictive results without changing the core search bar. Users still enter text, but the underlying system has been advancing constantly and will continue to.

© Google, Fair use

Can Designers ever Break the MAYA Rule?

While MAYA serves most design challenges, it isn’t universal. In some contexts—like emergency systems or highly specialized tools—efficiency may trump comfort, and the need to get something new on the scene becomes all-important. Sometimes, designers must disrupt expectations to break harmful habits or reframe behavior. The evolution of medieval armor serves as a reminder that design also responds to necessity—plate armor resists piercing and slashing better than chain mail. For a more serene example, the mobile defibrillator and mobile coronary care program—begun by the Pantridge-Geddes team of doctors in 1966 and incorporating a car-battery-powered device—needed to hit the ground running as a radical new concept. What started as a system in the hands of specialists has saved millions of lives since, and most people can use a defibrillator.

Still, even in these cases, it’s wise for brands to implement transition strategies and user education to soften the shift.

What are Special Considerations with The MAYA Principle?

Don’t Over-Engineer

Designers who try to make design solutions appear futuristic can go too far. A sleek UI with unrecognizable icons or hidden controls may confuse rather than impress. So, be sure to strip down to essentials, validate early, and prioritize clarity over cleverness. If a brand needs to supply users with extensive instructions and a thick manual, it may not be able to save its product from obscurity in the marketplace. If a product needs to have extensive features that permit advanced functions—such as Microsoft Excel—a smart application of Heckel’s law, where users accept complexity if the effort is worth the reward, can help.

Don’t Play Too Safe

Designers who follow conventions too rigidly can limit innovation and create stale experiences—“by the book” won’t get a second look from users who may leave for more forward-thinking products. So, study where users show readiness for new ideas and offer optional beta features or early access programs.

Don’t Ignore Feedback

A single usability test may not capture long-term adoption—especially as users sometimes resist at first, then grow to love new interactions. Combine short-term testing with long-term usage tracking; be patient but observant—some design features may be “slow boilers” and gradually become massive hits with users. Careful research and testing will help turn up trends and straighten bends that might otherwise block insights.

Get a greater grasp of why user research is so vital to help designers find out what works—and what needs work—from the people they create digital products for, in this video:

Transcript

A Practical Checklist for Designers

Use this checklist to help align with the MAYA principle:

  • Does the design feel familiar to the intended user?

  • What element introduces a sense of novelty or progress?

  • Does it introduce new features gradually and with support?

  • Are advanced elements visually or functionally grounded in known patterns?

  • Can users achieve core goals without having to relearn everything?

  • Is our brand monitoring metrics post-launch to detect friction or drop-offs?

A screenshot from a Spotify page.

Spotify applies advanced AI to recommend music, but it packages that intelligence in familiar formats—playlists, album covers, and shuffle buttons. The innovation happens behind the scenes, keeping the user experience approachable.

© Spotify, Fair use

Overall, the MAYA principle reminds UX designers to lead users into the future with care. Technological advancements may be predictable to some degree. However, the “nature” of time is more like a curving corridor, and it’s hard to tell exactly what lies ahead—a fact mirrored in science-fiction movies that portrayed such luxuries as flying cars in 2019 (Blade Runner, 1982) or flying skateboards in 2015 (Back to the Future Part II, 1989). Note that such items will likely succeed if they evolve at just the right rate away from their ground-bound counterparts. In any case, innovation only thrives when people feel confident enough to use it.

Fortunately, design will keep moving in a healthy continuum—futurists will continue to thrive because humans naturally progress; nobody wants to be stuck in a state of decay. The “trick” is to lead users with little steps towards something exciting rather than a hard pull into angst-filled uncertainty. When designers balance the new and the known, they can create experiences that push boundaries without breaking trust—and leave a gentle trail of devices and design styles leading back to the “Grand Museum of Tech.” Designers can use MAYA as a trusty rule to keep users close—even as they guide them forward with brand-new products, new navigation models, or other design innovations. MAYA UX design isn’t a compromise between creativity and usability; it’s the craft of marrying both.

Questions About Maya Principle?
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Why do designers use the MAYA principle?

Designers use the MAYA principle—Most Advanced, Yet Acceptable—to create products that feel fresh but still familiar. It helps balance innovation with user comfort, so designs do not feel too strange or outdated.

In UX and product design, this means designers push boundaries just enough to spark interest without overwhelming users. A new app interface, for instance, might introduce gestures instead of buttons, but the designer does well to ensure it still resembles familiar layouts.

Research shows users prefer designs that are novel yet understandable. This keeps them engaged and improves usability—excited while still able to accommodate within their known experience.

Get valuable insights about the power of user research and what you can do with it, in this video:

Transcript

Who came up with the MAYA principle?

Raymond Loewy—often dubbed the father of industrial design—came up with the MAYA principle: Most Advanced, Yet Acceptable. He believed successful designs blend innovation with familiarity, so people feel excited without feeling overwhelmed.

Loewy's work revolutionized 20th-century design and gave many now-iconic items their signature look. He shaped everything from Coca-Cola vending machines to the Shell logo and streamlined locomotives. He noticed that consumers didn't always embrace the newest, most cutting-edge designs. Instead, they gravitated toward products that felt new but still recognizable. This observation led him to develop the MAYA principle as a design strategy.

The MAYA principle helps ensure users feel comfortable with new features, layouts, or systems. When you apply MAYA and cheer “The future is here!” in a way that lets users get their minds around a hot new slice of modernity, you improve adoption and user satisfaction.

Grab an additional grasp of the MAYA principle in our article The MAYA Principle: Design for the Future, but Balance it with Your Users' Present.

How is MAYA different from just making something “simple”?

The MAYA principle goes far beyond simplicity. While simplicity focuses on clarity and ease of use, MAYA—Most Advanced, Yet Acceptable—balances innovation with user comfort. A design might be simple but still feel unfamiliar or outdated; designers do best in this department when they apply MAYA to make sure it feels both fresh and relatable.

Simplicity removes friction, often by reducing elements or steps. Think of a clean app interface with just a few buttons. MAYA adds a strategic twist: it keeps enough familiarity to prevent confusion while introducing new, exciting features that feel intuitive. This creates emotional resonance and encourages adoption; users feel on board something that's “moving” ahead—but not whisking them away from their frame of reference.

Explore a fascinating angle of simplicity at work in design, in this video with Morgane Peng: Designer, speaker, mentor, and writer who serves as Director and Head of Design at Societe Generale CIB:

Transcript

How can I apply the MAYA principle to a new product?

To apply the MAYA principle—Most Advanced, Yet Acceptable—to a new product, blend innovation with elements your users already recognize. Push the design forward, but not so far that it feels unfamiliar or confusing.

Start with solid user research. Understand what your audience already knows and expects. From there, you can identify where you can introduce improvements or new features. Use familiar UI patterns or visuals as a foundation and layer in innovation gradually. For example, if you're redesigning a calendar app, keep the grid layout users know, but introduce smarter scheduling tools or AI features that feel intuitive.

Testing will help prove what works and what needs work—so test early and often. Gauge reactions to the “newness” of your product. If users feel lost, dial it back. If they're bored, turn up the innovation factor.

Enjoy our Master Class How to Get Started with Usability Testing with Cory Lebson: Principal User Experience researcher with 20+ years experience and author of The UX Careers Handbook.

How do I know if a design is too advanced for users?

To know if a design is too far ahead or “much” for users, watch how they interact with it. If they hesitate, get confused, or abandon tasks, your design may have crossed the line of “acceptable” in the MAYA principle—Most Advanced, Yet Acceptable.

Use usability testing early; it will help save you headaches later—and wasted resources. Ask users to perform tasks without guidance; if they struggle to understand core functions or interfaces, that signals the design feels too foreign. Tools like heatmaps, task success rates, or time-on-task metrics can show friction, too. Even in surveys or interviews, users might describe a design as “cool but complicated”—a red flag. Actions speak louder than words, and users will tend to put politeness ahead of honesty, so watch what they do—closely.

Familiarity drives adoption—and innovative features only work when users can connect them to what they already know. So, keep “the future” within their frame of reference and pair bold changes with recognizable patterns.

Get right into usability testing to see how to make the best of early wins, whatever you learn from users about your design.

When should I avoid using the MAYA principle?

Avoid using the MAYA principle—Most Advanced, Yet Acceptable—when your users need clarity and consistency more than innovation. In high-stakes or utility-first contexts like medical devices, legal software, or air traffic control systems, even small changes can confuse or slow users.

You should set MAYA aside, too, during onboarding or for audiences who have low digital literacy. These users benefit more from straightforward, familiar designs than advanced features or experimental layouts, even ones blended with what might be familiar to users. In these cases, prioritize clarity and usability over novelty—confusion can cost more than staleness.

Another red flag is when innovation adds complexity without value. If a “fresh” idea disrupts user flow or increases cognitive load, it's better to stick with familiar, proven patterns and leave the grand idea on the backburner.

Explore the intriguing realm governed by Heckel's law, where users will tolerate complexity as long as the product they're engaging with gives them serious value.

How does the MAYA principle show up in mobile app design?

The MAYA principle—Most Advanced, Yet Acceptable—shows up in mobile app design by blending cutting-edge features with familiar patterns users trust—mobile UI design patterns. It ensures apps feel fresh and exciting and new but easy to navigate.

For example, many fintech apps use biometrics and smart budgeting tools—advanced features. However, they still rely on common tab layouts, recognizable icons, and familiar gestures like swiping. Designers apply MAYA when they anchor new features in known conventions. A health app might debut an AI coach, but it keeps standard calendar views and activity rings so users can keep their “feet on the ground.” This helps users feel in control while exploring new tools—trust is all-important.

Vital advice: test early; test often. If users hesitate or drop off, the design might feel too unfamiliar; time for refinement or a rethink.

Make the most of mobile UX design, starting with a firm foundation in what this important area covers.

How do user personas help with applying the MAYA principle?

User personas—fictitious representations of real users—help apply the MAYA principle by showing what users already know and what they're ready to explore. These design tools can guide you to find the sweet spot between familiarity and innovation.

A well-crafted persona reveals users' goals, tech comfort level, and mental models. For instance, a persona of a tech-savvy early adopter might welcome cutting-edge gestures or AI-driven features. In contrast, a persona for older users might prefer straightforward, familiar layouts. These insights prevent you from over-innovating or over-simplifying.

Personas also highlight user expectations. When you align your design with these expectations, users feel more confident—even when they're facing something new—and that's the heart of MAYA: exciting enough, yet comfortable and trustable so users can climb on board without worrying about an “unknown destination.”

The powerful edge personas can give your design efforts is impossible to overstate. Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products. You'll walk away with practical skills and a certificate that demonstrates your expertise in user research and persona creation.

What are the biggest mistakes when applying the MAYA principle?

The biggest mistakes include pushing too far into “advanced” or playing it too safe with “acceptable.” Both extremes defeat the goal of balancing innovation with user familiarity. One analogy might be a futuristic amusement park ride that promises the thrills of a lifetime, protected with force field tech. If users don't see safety harnesses on the seats, well-oiled hydraulic pistons, and sturdy support structures, the number of people who actually climb on board and trust the “force field” that keeps them safe will be extremely small.

Ignoring user research is another pitfall. Without understanding your audience's baseline knowledge, you risk introducing features that confuse rather than excite. Another common error: overloading users with too much novelty too quickly. Even innovative elements need familiar anchors—like standard icons, layouts, or interaction patterns—people won't be prepared for something new until they feel they're ready.

Another risk is: don't confuse simplicity with familiarity. A minimalist UI can still feel foreign if it doesn't have expected cues—enough hints to ground users in some familiar territory they can proceed from. Last, but not least, testing too late in the design process can hide how real users respond to your ideas.

To discover many essential insights and tips, enjoy our Master Class User Research for Everyone: Practical Strategies for Every Team with Alex McMahon, Design Lead.

How do I iterate designs that start out too futuristic for users?

When a design feels too futuristic, iterate using the MAYA principle—Most Advanced, Yet Acceptable—by anchoring innovation in familiar elements. Don't scrap bold ideas; instead, wrap them in recognizable structures.

First, find out what confuses users. Use usability tests to spot where they hesitate or drop off. Then, add familiar UI patterns, icons, or workflows around the advanced feature. For example, if a voice-controlled app feels too alien, offer visual prompts or fallback buttons. Gradually phase out these aids as users build up their confidence.

Moreover, offer onboarding cues or tooltips. These help bridge the gap between novelty and user understanding. Small changes—like renaming actions to match known behaviors—can make big differences in acceptance.

See how UI design patterns establish much-needed familiarity with users, in this video:

Transcript

What are some recent or highly cited articles about the MAYA principle?

Hekkert, P., Snelders, D., & van Wieringen, P. C. W. (2003). Most advanced, yet acceptable: Typicality and novelty as joint predictors of aesthetic preference in industrial design. British Journal of Psychology, 94(1), 111–124.

This seminal article empirically investigates the interplay between typicality (familiarity) and novelty in shaping aesthetic preferences for industrial products. Through three studies involving consumer items like sanders, telephones, and teakettles, the authors demonstrate that both typicality and novelty independently and equally contribute to aesthetic appeal, but their effects can suppress each other. Notably, the research reveals that individuals prefer designs that strike an optimal balance between being familiar and innovative, aligning with the MAYA (Most Advanced Yet Acceptable) principle. The study's rigorous methodology and insightful findings have significantly influenced design psychology, offering valuable guidance for designers aiming to create products that resonate aesthetically with consumers.

Akiike, A., Katsumata, S., Yoshioka-Kobayashi, T., & Baumann, C. (2025). How “smart” should smart products look? Exploring boundary conditions of the Most-Advanced-Yet-Acceptable (MAYA) principle. Journal of Business Research, 189, Article 115108.

This study investigates the application of the MAYA (Most Advanced Yet Acceptable) principle in the design of smart products, such as smart speakers and smartwatches. The authors examine how the balance between typicality (familiarity) and novelty influences consumer preferences and acceptance of smart product designs. Their findings suggest that while innovative features are attractive, excessive deviation from familiar design elements can hinder user acceptance. The research provides valuable insights for designers and marketers aiming to optimize the aesthetic appeal and market success of smart products by carefully balancing innovation with user expectations.

Loewy, R. (1951). Never Leave Well Enough Alone. Simon & Schuster.

In this seminal autobiography, Raymond Loewy, often hailed as the father of industrial design, introduces the MAYA principle. He illustrates how designs that are too futuristic can alienate users, while those too familiar may fail to excite. Through anecdotes of his work on iconic designs like the Coca-Cola bottle and Air Force One, Loewy emphasizes the importance of introducing innovation that aligns with public readiness. This book is foundational for understanding the balance between innovation and user acceptance in design.

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Question 1

What is the main goal of the MAYA (Most Advanced Yet Acceptable) Principle in design?

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  • To create designs that use only the latest technologies
  • To balance innovation with what users already find familiar
  • To simplify products until they have no features
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Question 2

How should designers apply the MAYA Principle when introducing a new digital feature?

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  • Design it to look completely different from current features
  • Use familiar interface patterns while introducing the new feature
  • Launch it with minimal testing to create a surprise effect
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Question 3

Which of these design decisions best reflects a violation of the MAYA Principle?

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  • Releasing a voice-only banking app before voice tech is common
  • Updating a navigation bar with slightly rounded icons
  • Keeping the same color scheme while adding a new filter tool

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The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

Learn to design for the future, while balancing your design with your users’ present stage of skills and mindset. This is called the MAYA Principle and it’s the secret behind the industrial design of the Coca-Cola bottle, Shell Oil logo, and the Greyhound logo.Why not learn from the best design expe

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The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

Learn to design for the future, while balancing your design with your users’ present stage of skills and mindset. This is called the MAYA Principle and it’s the secret behind the industrial design of the Coca-Cola bottle, Shell Oil logo, and the Greyhound logo.

Why not learn from the best design experts with the most impressive track record? Raymond Loewy (1893-1986) is often referred to as the father of Industrial Design and his track record is indeed impressive. The Air Force One logo, the Coca-Cola bottle, the Shell Oil logo, the US Postal Service logo, the Greyhound logo are just some of his impressive designs which still exist today.

Today, Loewy can still teach us to design our products with just the right balance between the well-known present, on one hand, and a new and innovative future on the other hand. If we don’t hit the right balance, our users won’t embrace nor buy our products, Loewy emphasized.

Designs and drawings by Raymond Loewy who designed the Air Force One logo, the Coca-Cola bottle, the Shell Oil logo, the US Postal Service logo, and the Greyhound logo.

© Raymond Loewy, All Rights Reserved

The MAYA Principle

Loewy’s secret was essential to design for the future – but delivering the future gradually. He designed his famous logos, some of the most recognizable cars of the 40s, 50s, and 60s, refrigerators, and locomotives for his users’ present needs and skills while pushing the boundaries of design and technology beyond his users’ expectations. He called this approach the MAYA principle. Maya is an abbreviation for “Most Advanced. Yet Acceptable.” which means that Loewy sought to give his users the most advanced design, but not more advanced than what they were able to accept and embrace. Loewy believed that:

"The adult public's taste is not necessarily ready to accept the logical solutions to their requirements if the solution implies too vast a departure from what they have been conditioned into accepting as the norm."

Raymond Loewy surrounded by some of his iconic designs.

© Raymond Loewy, All Rights Reserved

The early iPod is a good example of how Apple applied the MAYA principle. The iPod’s designers gradually pushed the product design further and further as the iPod gradually lost the extra buttons and got a more streamlined interface. It is very likely that this gradual development from the first iPod in 2001 was what made the iPhone acceptable to users when it was launched in 2007. By applying the MAYA principle, the designers at Apple provided the users with the most advanced design within the boundaries of their acceptance.

© Unknown

Apple and the MAYA Principle

The Newton tablet was an early personal digital assistant and the first tablet platform developed by Apple. Apple started developing the tablet in 1987. It was launched in 1993 and cancelled in 1998 as it was a financial disaster for Apple. There were several reasons that the Newton tablet did not become a success, but one of the main reasons could well be that the Newton tablet was introduced without users being familiar with a digital personal assistant.

A more recent example is Google Glass which has not become the success it was anticipated to become. Maybe it’s because the whole concept of wearing glasses that both record everything we do – while augmenting what we see with a layer of information – is simply too advanced for us. Maybe we need to take gradual steps before being ready to embrace this new technology. So the question is, how do we learn to strike the right balance between the most advanced design and our users’ ability to accept our product?

The lack of success for both Apple’s Newton tablet and Google Glass could be that they were too advanced for their users.

© Unknown

How You Can Apply the MAYA Principle in Your Everyday Design Work

Most of us have experienced the frustrating feeling of trying to explain and sell a great design solution and not get the buy-in from our management or clients. Maybe the design solution was too advanced? Or too much like the old design? Next time, you should consider using the MAYA principle to strike the right balance.

  • Advance your design gradually over time as the Apple designers did with their development of the iPod. Do not make a lot of major changes right away as you risk scaring off your users. You need to ask yourself what context your users are familiar with and which features has to be changed. When in doubt you should distinguish between: Nice to have and need to have.

  • Include familiar patterns in the visual design so users can orient themselves just like Apple’s designers gradually made the iPod more and more streamlined and eventually launched the ultra-streamlined iPhone.

  • Draw on your user’s present skills and mindset while presenting them with only a carefully chosen few major changes.

  • A golden rule is that if you have to explain your product design and if you need to include a manual or elaborate “help” features, your product is overly advanced or too complex to use. Your users should be able to understand and use your product instantly or at least with little training and explanation. Your users will lose confidence in the product and in themselves if they need to read a thick manual to understand it. We will explain how to find the right balance further down based on the theory of psychologist Lev Vygotsky.

  • The MAYA principle resonates with many design principles and heuristics such as the “Match between the system and the real world” from Jakob Nielsen’s list of heuristics (http://www.nngroup.com/articles/ten-usability-heur...).

  • The MAYA principle also resonates with the use of libraries and design patterns when designing interactions: By using standard libraries and design patterns, you can increase the level of familiarity that the users will have with your design. That can be helpful if you aim to push the boundaries in some aspects of your design, i.e. if you intentionally depart from the norm in some aspects of your design.

Psychological and Philosophical Perspectives by Vygotsky and Kierkegaard

“Most Acceptable, Yet Advanced” is not specific to design. It’s fundamental to how human beings learn new skills and insights.

Among educators, the Danish philosopher Søren Kierkegaard (1813-1855) is often quoted for emphasizing the fact that when you want to help someone learn a new skill (or product), you first need to find out about the person’s present skill level. You need to find out what’s acceptable to them before teaching them anything new and advanced. Otherwise your efforts (and your design of a new product) will not be worth anything. For instance, there is no reason to teach a child to spell the word “philosophical” if the child has not learned what an alphabet is and what it means. The first step is always to find out what is “acceptable” for the learner and user.

There's no need to teach a child to spell the word “philosophical” if the child has not learned what an alphabet is and what it means. The first step is always to find out what is “acceptable” for the learner and user.

© Letter School. All rights reserved

How advanced and innovative can you then make your new product or design? To answer that question, you can use the principle called the zone of proximal development (ZPD). The term was developed by the Soviet psychologist and founder of cultural-historical psychology, Lev Semyonovich Vygotsky (1896-1934). Vygotsky’s term zone of proximal development describes the range of skills that a child is in the process of learning.

Vygotsky stated that a child follows an adult's example and gradually develops the ability to do certain tasks without help. Vygotsky believed that the role of education is to give children experiences that are within their zones of proximal development, thereby encouraging and advancing their individual learning. We will tell you how you can use that in a design process, but first you need some more background on the ZPD.

The lower limit of the ZPD is the maximum level of skill which a child can acquire by working independently (the child’s actual developmental level). This can be compared to your users’ present level of skills and the skills they are (easily) able to learn by themselves. This would mean small changes in an existing product, or a new product with a strong similarity to existing products or interaction patterns.

The upper limit of the ZPD is the maximum level of skills that the child is able to reach with the assistance of a more capable instructor. Vygotsky emphasized that you can only help the child, i.e. your user, through gradual steps of evolving new skills and understandings. A first-grade teacher will, of course, know that a child will learn to spell even the most complex words in the future. But you don’t present the child with long complex words to begin with. You start gradually by presenting the child with the letter A, then the letter B, and so forth. You always have to aim for only the next reachable zone of development.

What you can learn from Vygotsky is that you have to distinguish between:

  • Your user’s lower limit of ZPD – i.e. what she can easily learn by herself, without your help, without a manual, or without an instructor’s help.

  • Your user’s upper limit of ZPD – i.e. what she can learn with the help of an instructor or manual.

When seeking the right balance you should remember that a child most often has to attend school. Your users don’t have to buy your product. Maybe some users are forced to use your products at work, but you should strongly consider if you design for the lower or upper limit of ZPD. Do you want your users to read manuals or to require instruction before being able to use your product, or do you want them to be able to easily teach themselves new functions?

The MAYA principle advocates for designing with the lower limit of ZPD in mind if you want your product to succeed. Most often, users will not spend their valuable time and money by learning how to use your new product if they can find a product which is easier to use. At the same time, users are often attracted to shiny new products with advanced features - designed with the future in mind. Finding the right balance could be the determining factor that will decide if your next product will become a success.

The Take Away

Loewy teaches us to design our products with just the right balance between the well-known present, on one hand, and a new and innovative future on the other hand. We should design for the future but at the same time we should strive to deliver the future gradually. This is fundamental if we want people to embrace and buy our products. He called this approach the MAYA principle. Maya is an abbreviation for “Most Advanced. Yet Acceptable.” which means that Loewy sought to give his users the most advanced design, but not more advanced than what they were able to accept and embrace.

References and Where to Learn More

Learn more about Raymond Loewy.
More information about L.S. Vygotsky.

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