Assistive technology (AT) is a range of tools and systems that support individuals with disabilities as they interact with digital products. UX (user experience) designers integrate AT considerations into the design process to ensure users of websites, applications, and other products enjoy maximum accessibility and inclusivity.
“For people without disabilities, technology makes things easier. For people with disabilities, technology makes things possible.”
— IBM Training Manual, 1991
In this video, Frank Spillers, CEO of Experience Dynamics, explains how accessible design helps with usability and Search Engine Optimization (SEO):
Assistive Technology Is More Than Helpful
Assistive technology is a bridge that enables users with various disabilities to use digital products such as websites and apps and enjoy full access to what the brands behind the products offer them and other users. For UX designers, as well as user interface (UI) designers and the brands designers serve, accessible and inclusive design is a vital consideration. About one in six users worldwide—well over one billion human beings—have a disability, namely in these areas:
Visual disabilities (low vision, blindness, color blindness)
Hearing disabilities (hard of hearing or deafness)
Mobility and motor disabilities
Cognitive, learning, and neurological disabilities
Speech disabilities
Designers have a duty to ensure the products they create are accessible for users with disabilities. This duty is enshrined in the form of laws protecting the rights of people with disabilities in many countries. For example, designers follow guidelines such as the Web Content Accessibility Guidelines (WCAG) to ensure:
Their designs have sufficient color contrast.
That users can navigate with a keyboard as well as a mouse.
That images have descriptive alt text.
When designers include users of assistive technology, they demonstrate empathy on behalf of themselves and their brand. For example, you might design an e-commerce site to be compatible with screen readers.
Watch this video to discover the essential considerations that will impact how you approach accessibility in your designs.
What Types of Assistive Technology Are There?
Users with disabilities rely on a wide range of tools and aids to access digital products. The following are the principal categories and examples of assistive technology:
1. Assistive Technology for Users with Visual Disabilities
Screen readers such as JAWS and NVDA are software that convert text into spoken words for users who cannot see or read.
Braille displays are devices that raise and lower dots to simulate the Braille code for users to feel and understand what a screen displays.
Screen magnifiers such as Windows Magnifier (a built-in screen magnifier) and ZoomText enlarge the content a screen displays. Fusion is a product that combines the benefits of JAWS with ZoomText to give users the best of both worlds.

Users who know Braille can use a Mantis Q40 Braille display, for example.
© Humanware Europe Limited, Fair Use
2. Assistive Technology for Users with Hearing Disabilities
Captions and subtitles display spoken content as text during videos, presentations, or meetings. Auto-captioning tools such as YouTube’s captions benefit not only users with hearing disabilities but also those with temporary disabilities—such as loud environments. Captions also help users for whom the video is not in their native language.
Transcription services provide written versions of live or recorded speech, with software including Otter.ai and Google Live Transcribe.
Visual alerts, such as flashing lights or screen notifications, replace or supplement audio alerts such as ringtones and alarms.

Captions support users with audial disabilities—temporary or otherwise—and users who may need extra time to understand what is said in a video.
© Interaction Design Foundation, CC BY-SA 4.0
3. Assistive Technology for Users with Mobility and Motor Disabilities
Devices such as on-screen keyboards and adaptive mice and keyboards help users with motion-related disabilities interact with digital products. For example, they can use one-handed keyboards and trackballs or mouth-controlled devices to navigate and interact with websites.
System features such as StickyKeys and FilterKeys help users who cannot press more than one key at once (StickyKeys) and users with tremor-related disabilities such as Parkinson’s who might involuntarily press keys (FilterKeys).

A one-handed keyboard is assistive technology that can help users who have the use of one hand—either as a disability or because they might be working on, for example, a production line and inspect goods with their other hand.
© PCD Maltron, LTD. Fair Use
4. Assistive Technology for Users with Cognitive, Learning, and Neurological Disabilities
Assistive tools help users with dyslexia, ADHD, autism spectrum, and memory-related disabilities, particularly for:
Reading support such as text-to-speech, font customization such as Dyslexie or OpenDyslexic, and color overlays.
Augmentative and alternative communication (AAC) tools such as Proloquo2Go help non-verbal users communicate via images, symbols, or text-to-speech.

This overview of fringe folders in AssistiveWare Proloquo shows the power of communication in image form.
© AssistiveWare, Fair use
5. Assistive Technology for Users with Speech Disabilities
Assistive technologies also serve individuals who cannot speak or have difficulty speaking:
Speech-generating devices (SGDs) or voice output communication aids (VOCAs) such as Tobii I-Series allow users to communicate with their eyes.
Text-to-speech (TTS) software, such as NextUp Talker help users who cannot speak communicate by converting typed text into spoken, natural-sounding words.
How to Design for Users of Assistive Technology
The most important advice is to factor accessible design in early in the process. The following are general guidelines for designers to implement assistive technology UX from discovery through delivery.
1. Start with User Research
Research is a vital place to begin in any case, both to identify real user needs and challenge assumptions you might not even realize you have. In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explains important points about user research.
Recruit diverse participants, including those who use screen readers, voice input, switch controls, or other assistive technology.
Conduct contextual inquiries to observe how users interact with devices and environments.
Ask about workarounds and pain points—they reveal what your design should fix.
2. Define Accessibility Goals Upfront
Align your project goals with WCAG 2.x (with WCAG 3 under development) Level AA (or applicable regional standards).
Create journey maps that explicitly include assistive tech users.
Write accessibility acceptance criteria for key features.
3. Prototype with Accessibility in Mind
Once you and your design team have ideated to determine what seems like the best design solution, it’s time to prototype it so you can test it with real test users. Start with low-fidelity prototypes. They are cheap and quick to produce and reveal usability and accessibility issues early before it’s too late or costly to fix them. Then, build interactive prototypes that support keyboard navigation and include the following essentials:
Clear semantic structure (headings, landmarks, form labels).
Keyboard and screen reader support.
Clear focus states and visible feedback.
Text alternatives for media, icons, and audio.
Accessible color contrast and readable typography (Tools like Stark or WCAG Color Contrast Checker can help you meet design standards in real time.)
When you build interactive prototypes that support keyboard navigation, use tools like Figma’s accessibility plugins to label buttons and check alt text.
Watch as Author and Human-Computer Interaction Expert, Professor Alan Dix explains important points about prototyping:
4. Test with Real Users and Assistive Tech
Only real users can validate whether your design truly works for their tools and contexts. Users encounter digital products in a wide range of use cases and scenarios. Note: this is typically a task to leave to, for example, a specialist agency, due to the wide variety of specialist knowledge and skills needed to test effectively with users of assistive technology.
The specialist agency conducts usability testing with participants using:
Screen readers such as NVDA, JAWS, or VoiceOver.
Voice control tools such as Dragon or Voice Access.
Switch or eye-tracking devices.
They combine this with automated and manual accessibility audits such as Axe, WAVE, or Lighthouse.
From the pain points and opportunites they document, you then can iterate.
5. Collaborate Closely with Developers
Designers define the intent—but developers build the reality. So, you’ll need to:
Provide design specs with accessibility notes such as button labels, ARIA roles, and keyboard behavior.
Review implementation with QA or accessibility engineers.
Encourage developers to use semantic HTML and test with real assistive technology.
6. Launch with Accessibility Checks
Brands cannot fix what they don’t measure. Accessibility must be part of launch criteria, too, to ensure a digital product serves users with disabilities as well as users of other ability levels. Note that users with disabilities may or may not be using assistive technology to access and interact with the product.
Run final accessibility audits.
Create a VPAT (Voluntary Product Accessibility Template) if needed.
Offer support documentation and user guides in accessible formats.
7. Maintain and Improve Accessibility Over Time
New features can break accessibility unless it’s part of your design culture. Therefore:
Include accessibility in every sprint and backlog refinement.
Track accessibility bugs like you would any other issue.
Regularly retest with assistive tech users, especially after UI changes.
Educate your team through training, playbooks, and design reviews.
Overall, remember that an accessibility-aware design process isn’t about extra work—it’s about better work. When you design to accommodate assistive technology users and provide them with the same seamless experience you intend for other users, you improve experiences for everyone. You also prove your brand cares about all users.

The Word Wildlife Fund, which works well with such ATs as screen readers and alternative input devices, is a prime example of an AT-friendly site for users.
© World Wildlife Fund, Fair Use
Design for Users with Disabilities: Vital Considerations
Accessible design has come a long way, and smartphones offer many AT-friendly conveniences to bring digital products and services closer to users with disabilities. However, it’s vital to consider several key points:
1. Factor a spirit of accessible design into your brand’s design process and maintain it long after a product launch. Designers and the brands they work for can overlook the needs of users of assistive technology if they approach accessibility as an “edge case” or an afterthought. Unfortunately, this happens all too often. Everyone wins with designs that are accessible and AT-friendly.
2. All users will experience some form of disability during their lives. Temporary disabilities—such as injuries or inconvenient situations like using a phone in bright sunlight or holding a rail on public transit—demand mindful designs, too.
3. Colorblindness is a common disability, especially among men. For example, designers can check their websites’ contrast with WebAim to ensure that users with color blindness can enjoy interacting with the brand. Effective contrast also benefits users who don’t have vision disabilities when they encounter the screen in bright sunlight.
4. A common misconception is that if a design works with a screen reader, it’s accessible. However, remember that users with disabilities have needs that extend to hearing, motion, speech, and cognitive dimensions as well. Plus, users who have vision disabilities can also have other disabilities. Therefore, designers should cater to accessibility needs of all types from early in the design process and not as an afterthought.
5. If you’re working in web design, accessibility also goes hand in hand with search engine optimization (SEO). When you design an accessible website, you also empower users who rely on assistive technology, as the technology will relay information to users appropriately.
Watch as William Hudson explains important points about web design for usability.
6. Be mindful of seizure-related disabilities such as photosensitive epilepsy—particularly important if you intend to include flashing light in a notification, for example. So, limit color contrast flickers or patterns that could trigger seizures.
7. A strong grasp of design principles goes a long way in accessible design, too. Clean minimalist designs and clear information architecture, as well as consistent interactive elements and navigation menus are great assets to implement. You can help users of all abilities with them.
8. Users of assistive technology may be adapting to that technology and its intricacies. For example, users who have recently lost their sight may be getting used to screen readers. You can help them by keeping your alt text appropriately simple. Think of it as a double opportunity to access users of assistive technology and give them the seamless experiences they deserve. When you practice good UX for assistive technology, you assist them, other users, and your brand in making truly empathic design a reality.






