Author: Ming C. Lin
Publication Overview
Publication period start: 2009
Number of co-authors: 72
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Pan,
Jia,
Zhang,
Liangjun,
Lin,
Ming C.,
Manocha,
Dinesh
(2010):
A hybrid approach for simulating human motion in constrained environments.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 137-149.
https://dx.doi.org/10.1002/cav.365
Steed,
Anthony,
Lin,
Ming C.,
Cruz-Neira,
Carolina
(2009):
Editor's introduction.
In
Computers & Graphics,
33
(1)
pp. 21-22.
https://dx.doi.org/10.1016/j.cag.2008.11.007
Steed,
Anthony,
Sherman,
William,
Lin,
Ming C.
(2008):
Guest Editors\' Introduction.
In
Presence: Teleoperators and Virtual Environments,
17
(2)
pp. .
https://dx.doi.org/10.1162/pres.17.2.i
Kwatra,
Vivek,
Mordohai,
Philippos,
Narain,
Rahul,
Penta,
Sashi Kumar,
Carlson,
Mark,
Pollefeys,
Marc,
Lin,
Ming C.
(2008):
Fluid in Video: Augmenting Real Video with Simulated Fluids.
In
Comput. Graph. Forum,
27
(2)
pp. 487-496.
https://dx.doi.org/10.1111/j.1467-8659.2008.01146.x
Moss,
William,
Lin,
Ming C.,
Manocha,
Dinesh
(2008):
Constraint-based motion synthesis for deformable models.
In
Journal of Visualization and Computer Animation,
19
(3)
pp. 421-431.
https://dx.doi.org/10.1002/cav.246
Lin,
Ming C.,
Otaduy,
Miguel A.,
Boulic,
Ronan
(2008):
Virtual Reality Software and Technology.
In
IEEE Computer Graphics and Applications,
28
(6)
pp. 18-19.
https://dx.doi.org/10.1109/MCG.2008.126
Kim,
Young J.,
Redon,
Stephane,
Lin,
Ming C.,
Manocha,
Dinesh,
Templeman,
Jim
(2007):
Interactive Continuous Collision Detection Using Swept Volume for Avatars.
In
Presence: Teleoperators and Virtual Environments,
16
(2)
pp. 206-223.
https://dx.doi.org/10.1162/pres.16.2.206
Galoppo,
Nico,
Otaduy,
Miguel A.,
Tekin,
Serhat,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Soft Articulated Characters with Fast Contact Handling.
In
Comput. Graph. Forum,
26
(3)
pp. 243-253.
https://dx.doi.org/10.1111/j.1467-8659.2007.01046.x
Kim,
Theodore,
Lin,
Ming C.
(2007):
Stable advection-reaction-diffusion with arbitrary anisotropy.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 329-338.
https://dx.doi.org/10.1002/cav.187
Raghuvanshi,
Nikunj,
Lin,
Ming C.
(2007):
Physically Based Sound Synthesis for Large-Scale Virtual Environments.
In
IEEE Computer Graphics and Applications,
27
(1)
pp. 14-18.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.16
Kim,
Theodore,
Sewall,
Jason,
Sud,
Avneesh,
Lin,
Ming C.
(2007):
Fast Simulation of Laplacian Growth.
In
IEEE Computer Graphics and Applications,
27
(2)
pp. 68-76.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.33
Govindaraju,
Naga K.,
Kabul,
Ilknur,
Lin,
Ming C.,
Manocha,
Dinesh
(2007):
Fast continuous collision detection among deformable models using graphics processors.
In
Computers & Graphics,
31
(1)
pp. 5-14.
https://dx.doi.org/10.1016/j.cag.2006.09.005
Govindaraju,
Naga K.,
Lin,
Ming C.,
Manocha,
Dinesh
(2006):
Efficient Collision Culling among Deformable Objects using Graphics Processors.
In
Presence: Teleoperators and Virtual Environments,
15
(1)
pp. 62-76.
https://dx.doi.org/10.1162/pres.2006.15.1.62
Jain,
Nitin,
Kabul,
Ilknur,
Govindaraju,
Naga K.,
Manocha,
Dinesh,
Lin,
Ming C.
(2005):
Multi-resolution collision handling for cloth-like simulations.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 141-151.
https://dx.doi.org/10.1002/cav.106
Lin,
Ming C.,
Otaduy,
Miguel A.
(2005):
Sensation-Preserving Haptic Rendering.
In
IEEE Computer Graphics and Applications,
25
(4)
pp. 8-11.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.85
Lin,
Ming C.,
III,
William V. Baxter,
Scheib,
Vincent,
Wendt,
Jeremy D.
(2004):
Physically based virtual painting.
In
Communications of the ACM,
47
(8)
pp. 40-47.
https://dl.acm.org/doi/10.1145/1012037.1012060
III,
William V. Baxter,
Liu,
Yuanxin,
Lin,
Ming C.
(2004):
A viscous paint model for interactive applications.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 433-441.
https://dx.doi.org/10.1002/cav.47
Schmidl,
Harald,
Lin,
Ming C.
(2004):
Geometry-driven physical interaction between avatars and virtual environments.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 229-236.
https://dx.doi.org/10.1002/cav.25
Lin,
Ming C.,
Salisbury,
Kenneth
(2004):
Haptic Rendering - Beyond Visual Computing.
In
IEEE Computer Graphics and Applications,
24
(2)
pp. 22-23.
https://csdl.computer.org/comp/mags/cg/2004/02/g2022abs.htm
Lin,
Ming C.,
Salisbury,
Kenneth
(2004):
Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces.
In
IEEE Computer Graphics and Applications,
24
(6)
pp. 20-21.
https://doi.ieeecomputersociety.org/10.1109/MCG.2004.51
Kim,
Young J.,
Otaduy,
Miguel A.,
Lin,
Ming C.,
Manocha,
Dinesh
(2003):
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations.
In
Presence: Teleoperators and Virtual Environments,
12
(3)
pp. 277-295.
Scheib,
Vincent,
Haber,
Jorg,
Lin,
Ming C.,
Seidel,
Hans-Peter
(2002):
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces.
In
Comput. Graph. Forum,
21
(3)
pp. .
https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF595.HTML
Ehmann,
Stephen A.,
Lin,
Ming C.
(2001):
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition.
In
Comput. Graph. Forum,
20
(3)
pp. .
Ehmann,
Stephen A.,
Gregory,
Arthur D.,
Lin,
Ming C.
(2001):
A touch-enabled system for multi-resolution modeling and 3D painting.
In
Journal of Visualization and Computer Animation,
12
(3)
pp. 145-157.
Gregory,
Arthur D.,
State,
Andrei,
Lin,
Ming C.,
Manocha,
Dinesh,
Livingston,
Mark A.
(1999):
Interactive surface decomposition for polyhedral morphing.
In
The Visual Computer,
15
(9)
pp. 453-470.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=453
Wilson,
Andy,
Larsen,
Eric,
Manocha,
Dinesh,
Lin,
Ming C.
(1999):
Partitioning and Handling Massive Models for Interactive Collision Detection.
In
Comput. Graph. Forum,
18
(3)
pp. 319-330.
Kumar,
Subodh,
Manocha,
Dinesh,
Garrett,
William F.,
Lin,
Ming C.
(1999):
Hierarchical back-face computation.
In
Computers & Graphics,
23
(5)
pp. 681-692.
https://dx.doi.org/10.1016/S0097-8493(99)00091-6
Krishnan,
Shankar,
Gopi,
M.,
Lin,
Ming C.,
Manocha,
Dinesh,
Pattekar,
A.
(1998):
Rapid and Accurate Contact Determination between Spline Models using ShellTrees.
In
Comput. Graph. Forum,
17
(3)
pp. 315-326.
Lin,
Ming C.,
Manocha,
Dinesh
(1995):
Fast interference detection between geometric models.
In
The Visual Computer,
11
(10)
pp. 542-561.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=10&spage=542
Baxter,
William,
Lin,
Ming C.
(2004):
Haptic interaction with fluid media.
In:
Graphics Interface 2004
May 17-19,
2004,
London, Ontario, Canada.
pp. 81-88.
https://portal.acm.org/citation.cfm?id=1006058.1006069
Galoppo,
Nico,
Tekin,
Serhat,
Otaduy,
Miguel A.,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Interactive Haptic Rendering of High-Resolution Deformable Objects.
In:
Shumaker,
Randall
(eds.)
ICVR 2007 - Virtual Reality - Second International Conference - Part 1
July 22-27,
2007,
Beijing, China.
pp. 215-223.
https://dx.doi.org/10.1007/978-3-540-73335-5_24
Kim,
Young J.,
Otaduy,
Miguel A.,
Lin,
Ming C.,
Manocha,
Dinesh
(2002):
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
In:
HAPTICS 2002 - Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002
,
2002,
.
pp. 209-216.
https://csdl.computer.org/comp/proceedings/haptics/2002/1489/00/14890209abs.htm
Otaduy,
Miguel A.,
Lin,
Ming C.
(2005):
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration.
In:
WHC 2005 - World Haptics Conference
18-20 March,
2005,
Pisa, Italy.
pp. 247-256.
https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100247abs.htm
Galoppo,
Nico,
Otaduy,
Miguel A.,
Mecklenburg,
Paul,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
In:
WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
22-24 March,
2007,
Tsukuba, Japan.
pp. 591-592.
https://doi.ieeecomputersociety.org/10.1109/WHC.2007.16
Gregory,
Arthur D.,
Mascarenhas,
Ajith,
Ehmann,
Stephen A.,
Lin,
Ming C.,
Manocha,
Dinesh
(2000):
Six degree-of-freedom haptic display of polygonal models.
In:
IEEE Visualization 2000
,
2000,
.
pp. 139-146.
https://doi.acm.org/10.1145/375213.375232
Otaduy,
Miguel A.,
Jain,
Nitin,
Sud,
Avneesh,
Lin,
Ming C.
(2004):
Haptic Display of Interaction between Textured Models.
In:
VIS 2004 - 15th IEEE Visualization 2004 Conference
10-15 October,
2004,
Austin, TX, USA.
pp. 297-304.
https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880297abs.htm
Otaduy,
Miguel A.,
Lin,
Ming C.
(2001):
User-Centric Viewpoint Computations for Haptic Exploration and Manipulation.
In:
Ertl,
Thomas,
Joy,
Kenneth I.,
Varshney,
Amitabh
(eds.)
IEEE Visualization 2001
October 24-26,
2001,
San Diego, CA, USA.
Lin,
Ming C.
(2008):
In quest of realism and interactivity for virtual environments.
In:
Feiner,
Steven K.,
Thalmann,
Daniel,
Guitton,
Pascal,
Frohlich,
Bernd,
Kruijff,
Ernst,
Hachet,
Martin
(eds.)
VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 27-29,
2008,
Bordeaux, France.
pp. 15.
https://doi.acm.org/10.1145/1450579.1450581
Govindaraju,
Naga K.,
Lin,
Ming C.,
Manocha,
Dinesh
(2004):
Fast and reliable collision culling using graphics hardware.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 2-9.
https://doi.acm.org/10.1145/1077534.1077538
Sud,
Avneesh,
Gayle,
Russell,
Andersen,
Erik,
Guy,
Stephen,
Lin,
Ming C.,
Manocha,
Dinesh
(2007):
Real-time navigation of independent agents using adaptive roadmaps.
In:
Majumder,
Aditi,
Hodges,
Larry F.,
Cohen-Or,
Daniel,
Spencer,
Stephen N.
(eds.)
VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.
pp. 99-106.
https://doi.acm.org/10.1145/1315184.1315201
Wilson,
Andrew,
Lin,
Ming C.,
Yeo,
Boon-Lock,
Yeung,
Minerva M.,
Manocha,
Dinesh
(2000):
A video-based rendering acceleration algorithm for interactive walkthroughs.
In:
ACM Multimedia 2000
,
2000,
.
pp. 75-83.
https://doi.acm.org/10.1145/354384.354431
Foskey,
Mark,
Otaduy,
Miguel A.,
Lin,
Ming C.
(2002):
ArtNova: Touch-Enabled 3D Model Design.
In:
VR 2002
,
2002,
.
pp. 119-126.
https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920119abs.htm
Gregory,
Arthur D.,
Ehmann,
Stephen A.,
Lin,
Ming C.
(2000):
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface.
In:
VR 2000
,
2000,
.
pp. 45-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780045abs.htm
Gregory,
Arthur D.,
Lin,
Ming C.,
Gottschalk,
Stefan,
Taylor,
Russell
(1999):
A Framework for Fast and Accurate Collision Detection for Haptic Interaction.
In:
VR 1999
,
1999,
.
pp. 38-45.
https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930038abs.htm
Redon,
Stephane,
Kim,
Young J.,
Lin,
Ming C.,
Manocha,
Dinesh,
Templeman,
Jim
(2004):
Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 117-124.
https://doi.ieeecomputersociety.org/10.1109/VR.2004.46
Redon,
Stephane,
Kim,
Young J.,
Lin,
Ming C.,
Manocha,
Dinesh,
Templeman,
Jim
(2004):
Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environm.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 283.
https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150283abs.htm
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
Berg,
Jur P. van den,
Sewall,
Jason,
Lin,
Ming C.,
Manocha,
Dinesh
(2009):
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data.
In:
IEEE Virtual Reality Conference 2009 VR 2009
14-18 March,
2009,
Lafayette, Louisiana, USA.
pp. 183-190.
https://dx.doi.org/10.1109/VR.2009.4811021
Sud,
Avneesh,
Andersen,
Erik,
Curtis,
Sean,
Lin,
Ming C.,
Manocha,
Dinesh
(2007):
Real-time Path Planning for Virtual Agents in Dynamic Environments.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 91-98.
https://doi.ieeecomputersociety.org/10.1109/VR.2007.352468
Ren,
Zhimin,
Yeh,
Hengchin,
Lin,
Ming C.
(2010):
Synthesizing contact sounds between textured models.
In:
Lok,
Benjamin,
Klinker,
Gudrun,
Nakatsu,
Ryohei
(eds.)
IEEE Virtual Reality Conference, VR 2010
March 20-24,
2010,
Waltham, Massachusetts, USA.
pp. 139-146.
https://dx.doi.org/10.1109/VR.2010.5444799
Govindaraju,
Naga K.,
Kabul,
Ilknur,
Lin,
Ming C.,
Manocha,
Dinesh
(2006):
Fast Continuous Collision Detection among Deformable Models using Graphics Processors.
In:
Lin,
Ming,
Hubbold,
Roger J.
(eds.)
Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006
,
2006,
Lisbon, Portugal.
pp. 19-26.
https://dx.doi.org/10.2312/EGVE/EGVE06/019-026
III,
Kenneth E. Hoff,
Zaferakis,
Andrew,
Lin,
Ming C.,
Manocha,
Dinesh
(2001):
Fast and simple 2D geometric proximity queries using graphics hardware.
In:
SI3D 2001
,
2001,
.
pp. 145-148.
https://portal.acm.org/citation.cfm?id=364338.364383
Cohen,
Jonathan D.,
Lin,
Ming C.,
Manocha,
Dinesh,
Ponamgi,
Madhav K.
(1995):
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environment.
In:
SI3D 1995
,
1995,
.
pp. 189-196,218.
https://doi.acm.org/10.1145/199404.199437
Berg,
Jur P. van den,
Patil,
Sachin,
Sewall,
Jason,
Manocha,
Dinesh,
Lin,
Ming C.
(2008):
Interactive navigation of multiple agents in crowded environments.
In:
Haines,
Eric,
McGuire,
Morgan
(eds.)
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
,
2008,
.
pp. 139-147.
https://doi.acm.org/10.1145/1342250.1342272
Govindaraju,
Naga K.,
Henson,
Michael,
Lin,
Ming C.,
Manocha,
Dinesh
(2005):
Interactive visibility ordering and transparency computations among geometric primitives i.
In:
Lastra,
Anselmo,
Olano,
Marc,
Luebke,
David P.,
Pfister,
Hanspeter
(eds.)
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA
,
2005,
.
pp. 49-56.
https://doi.acm.org/10.1145/1053427.1053435
Raghuvanshi,
Nikunj,
Lin,
Ming C.
(2006):
Interactive sound synthesis for large scale environments.
In:
Olano,
Marc,
Séquin,
Carlo H.
(eds.)
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA
,
2006,
.
pp. 101-108.
https://doi.acm.org/10.1145/1111411.1111429
Salomon,
Brian,
Garber,
Maxim,
Lin,
Ming C.,
Manocha,
Dinesh
(2003):
Interactive navigation in complex environments using path planning.
In:
SI3D 2003
,
2003,
.
pp. 41-50.
https://doi.acm.org/10.1145/641480.641491
Galoppo,
Nico,
Otaduy,
Miguel A.,
Moss,
William,
Sewall,
Jason,
Curtis,
Sean,
Lin,
Ming C.
(2009):
Controlling deformable material with dynamic morph targets.
In:
Haines,
Eric,
McGuire,
Morgan,
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Spencer,
Stephen N.
(eds.)
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA
,
2009,
.
pp. 39-47.
https://doi.acm.org/10.1145/1507149.1507156