Author: Rynson W. H. Lau
Publication Overview
Publication period start: 2003
Number of co-authors: 44
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Li,
Qing,
Lau,
Rynson W. H.,
Shih,
Timothy K.,
Li,
Frederick W. B.
(2008):
Technology supports for distributed and collaborative learning over the internet.
In
ACM Trans. Internet Techn.,
8
(2)
pp. .
https://dl.acm.org/doi/10.1145/1323651.1323656
Li,
Qing,
Lau,
Rynson W. H.,
Shih,
Timothy K.,
McLeod,
Dennis
(2008):
Introduction to special issue internet technologies for distance education.
In
ACM Trans. Internet Techn.,
8
(2)
pp. .
https://dl.acm.org/doi/10.1145/1323651.1323652
Cheung,
Gary K. L.,
Lau,
Rynson W. H.,
Li,
Frederick W. B.
(2006):
Efficient rendering of deformable objects for real-time applications.
In
Journal of Visualization and Computer Animation,
17
(1)
pp. 69-81.
https://dx.doi.org/10.1002/cav.71
Chan,
Addison,
Lau,
Rynson W. H.,
Ng,
Beatrice
(2005):
Motion prediction for caching and prefetching in mouse-driven DVE navigation.
In
ACM Trans. Internet Techn.,
5
(1)
pp. 70-91.
https://dl.acm.org/doi/10.1145/1052934.1052937
Komura,
Taku,
Ho,
Edmond S. L.,
Lau,
Rynson W. H.
(2005):
Animating reactive motion using momentum-based inverse kinematics.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 213-223.
https://dx.doi.org/10.1002/cav.101
Baciu,
George,
Lin,
Ming,
Lau,
Rynson W. H.,
Thalmann,
Daniel
(2005):
Foreword.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 137-139.
https://dx.doi.org/10.1002/cav.111
Lau,
Rynson W. H.,
Kunii,
Tosiyasu L.
(2003):
Guest Editors' Introduction: Web Graphics.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 26-27.
https://csdl.computer.org/comp/mags/cg/2003/01/g1026abs.htm
Lau,
Rynson W. H.,
Li,
Frederick W. B.,
Kunii,
Tosiyasu L.,
Guo,
Baining,
Zhang,
Bo,
Magnenat-Thalmann,
Nadia,
Kshirsagar,
Sumedha,
Thalmann,
Daniel,
Gutiérrez,
Mario
(2003):
Emerging Web Graphics Standards and Technologies.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 66-75.
https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm
To,
Danny S. P.,
Lau,
Rynson W. H.,
Green,
Mark
(2001):
An Adaptive Multi-Resolution Method for Progressive Model Transmission.
In
Presence: Teleoperators and Virtual Environments,
10
(1)
pp. 62-74.
Wong,
Janis P. Y.,
Lau,
Rynson W. H.,
Ma,
Lizhuang
(2000):
Virtual 3D Sculpting.
In
Journal of Visualization and Computer Animation,
11
(3)
pp. 155-166.
Lau,
Rynson W. H.,
Green,
Mark,
To,
Danny S. P.,
Wong,
Janis P. Y.
(1998):
Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology.
In
Presence: Teleoperators and Virtual Environments,
7
(1)
pp. 22-35.
Li,
Frederick W. B.,
Lau,
Rynson W. H.,
Green,
Mark
(1997):
Interactive Rendering of Deforming NURBS Surfaces.
In
Comput. Graph. Forum,
16
(3)
pp. 47-56.
Lau,
Rynson W. H.,
Wiseman,
Neil E.
(1995):
The Compositing Buffer: A Flexible Method for Image Generation and Image Editing.
In
Comput. Graph. Forum,
14
(4)
pp. 229-238.
Lau,
Rynson W. H.,
Wiseman,
Neil E.
(1992):
Accurate Image Generation and Interactive Image Editing with the A-buffer.
In
Comput. Graph. Forum,
11
(3)
pp. 279-288.
https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp279-288_abstract.html
Lau,
Rynson W. H.,
Li,
Qing,
Si,
Antonio
(2000):
VideoMAP: A Generic Framework for Video Management and Application Processing.
In:
HICSS 2000
,
2000,
.
https://csdl.computer.org/comp/proceedings/hicss/2000/0493/08/04938044abs.htm
Siu,
Angus M. K.,
Wan,
Ada S. K.,
Lau,
Rynson W. H.,
Ngo,
Chong-Wah
(2003):
Trifocal Morphing.
In:
Banissi,
Ebad,
Borner,
Katy,
Chen,
Chaomei,
Clapworthy,
Gordon,
Maple,
Carsten,
Lobben,
Amy,
Moore,
Christopher J.,
Roberts,
Jonathan C.,
Ursyn,
Anna,
Zhang,
Jian
(eds.)
IV 2003 - Seventh International Conference on Information Visualization
16-18 July,
2003,
London, UK.
pp. 24-29.
https://csdl.computer.org/comp/proceedings/iv/2003/1988/00/19880024abs.htm
Lau,
Rynson W. H.,
Chan,
Oliver,
Luk,
Mo,
Li,
Frederick W. B.
(2002):
LARGE a collision detection framework for deformable objects.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 113-120.
https://doi.acm.org/10.1145/585740.585760
Singh,
Gurminder,
Lau,
Rynson W. H.,
Chrysanthou,
Yiorgos,
Darken,
Rudolph P.
(eds.)
VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 7-9,
2005,
Monterey, CA, USA.
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
Ho,
Edmond S. L.,
Komura,
Taku,
Lau,
Rynson W. H.
(2005):
Computing inverse kinematics with linear programming.
In:
Singh,
Gurminder,
Lau,
Rynson W. H.,
Chrysanthou,
Yiorgos,
Darken,
Rudolph P.
(eds.)
VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 7-9,
2005,
Monterey, CA, USA.
pp. 163-166.
https://doi.acm.org/10.1145/1101616.1101651
Li,
Frederick W. B.,
Lau,
Rynson W. H.
(1999):
Real-time rendering of deformable parametric free-form surfaces.
In:
VRST 1999
,
1999,
.
pp. 131-138.
https://doi.acm.org/10.1145/323663.323684
Chan,
Addison,
Lau,
Rynson W. H.,
Ng,
Beatrice
(2001):
A hybrid motion prediction method for caching and prefetching in distributed virtual envir.
In:
VRST 2001
,
2001,
.
pp. 135-142.
https://doi.acm.org/10.1145/505008.505035
Cheung,
Gary K. L.,
Lau,
Rynson W. H.,
Li,
Frederick W. B.
(2003):
Incremental rendering of deformable trimmed NURBS surfaces.
In:
VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 1-3,
2003,
Osaka, Japan.
pp. 48-55.
https://doi.acm.org/10.1145/1008653.1008664
Chim,
Jimmy H. P.,
Lau,
Rynson W. H.,
Si,
Antonio,
Leong,
Hong Va,
To,
Danny S. P.,
Green,
Mark,
Lam,
Miu Ling
(1998):
Multi-resolution model transmission in distributed virtual environments.
In:
VRST 1998
,
1998,
.
pp. 25-34.
https://doi.acm.org/10.1145/293701.293705
Li,
Frederick W. B.,
Lau,
Rynson W. H.,
Kilis,
Danny
(2004):
GameOD: an internet based game-on-demand framework.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 129-136.
https://doi.acm.org/10.1145/1077534.1077559
Ma,
Lizhuang,
Lau,
Rynson W. H.,
Feng,
Jieqing,
Peng,
Qunsheng,
Wong,
Janis P. Y.
(1997):
Surface deformation using the sensor glove.
In:
VRST 1997
,
1997,
.
pp. 189-196.
https://doi.acm.org/10.1145/261135.261169
Ng,
Beatrice,
Si,
Antonio,
Lau,
Rynson W. H.,
Li,
Frederick W. B.
(2002):
A multi-server architecture for distributed virtual walkthrough.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 163-170.
https://doi.acm.org/10.1145/585740.585768
To,
Danny S. P.,
Lau,
Rynson W. H.,
Green,
Mark
(1999):
A method for progressive and selective transmission of multi-resolution models.
In:
VRST 1999
,
1999,
.
pp. 88-95.
https://doi.acm.org/10.1145/323663.323678
Siu,
Angus M. K.,
Wan,
Ada S. K.,
Lau,
Rynson W. H.
(2004):
Modeling and rendering of walkthrough environments with panoramic images.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 114-121.
https://doi.acm.org/10.1145/1077534.1077557
Yuan,
Ping,
Green,
Mark,
Lau,
Rynson W. H.
(1997):
A framework for performance evaluation of real-time rendering algorithms in virtual realit.
In:
VRST 1997
,
1997,
.
pp. 51-58.
https://doi.acm.org/10.1145/261135.261147
Chim,
Jimmy H. P.,
Green,
Mark,
Lau,
Rynson W. H.,
Leong,
Hong Va,
Si,
Antonio
(1998):
On Caching and Prefetching of Virtual Objects in Distributed Virtual Environments.
In:
ACM Multimedia 1998
,
1998,
.
pp. 171-180.
https://doi.acm.org/10.1145/290747.290769
Lau,
Rynson W. H.,
Ng,
Beatrice,
Si,
Antonio,
Li,
Frederick W. B.
(2002):
Adaptive partitioning for multi-server distributed virtual environments.
In:
ACM Multimedia 2002
,
2002,
.
pp. 271-274.
https://doi.acm.org/10.1145/641007.641062
Li,
Frederick W. B.,
Li,
Lewis W. F.,
Lau,
Rynson W. H.
(2004):
Supporting continuous consistency in multiplayer online games.
In:
Schulzrinne,
Henning,
Dimitrova,
Nevenka,
Sasse,
Martina Angela,
Moon,
Sue B.,
Lienhart,
Rainer
(eds.)
Proceedings of the 12th ACM International Conference on Multimedia
October 10-16,
2004,
New York, NY, USA.
pp. 388-391.
https://doi.acm.org/10.1145/1027527.1027619
Siu,
Angus M. K.,
Lau,
Rynson W. H.
(2004):
Image-based modeling and rendering with geometric proxy.
In:
Schulzrinne,
Henning,
Dimitrova,
Nevenka,
Sasse,
Martina Angela,
Moon,
Sue B.,
Lienhart,
Rainer
(eds.)
Proceedings of the 12th ACM International Conference on Multimedia
October 10-16,
2004,
New York, NY, USA.
pp. 468-471.
https://doi.acm.org/10.1145/1027527.1027640
Deng,
Yunhua,
Lau,
Rynson W. H.
(2010):
Heat diffusion based dynamic load balancing for distributed virtual environments.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 203-210.
https://dx.doi.org/10.1145/1889863.1889910
Li,
Frederick W. B.,
Lau,
Rynson W. H.,
Ng,
Frederick F. C.
(2001):
Collaborative Distributed Virtual Sculpting.
In:
VR 2001
,
2001,
.
pp. 217-224.
https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480217abs.htm
Yuan,
P.,
Green,
Mark,
Lau,
Rynson W. H.
(1999):
Dynamic Image Quality Measurements of Real-time Rendering Algorithms.
In:
VR 1999
,
1999,
.
pp. 83.
https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930083abs.htm
Lau,
Rynson W. H.,
Lee,
Kenneth
(2010):
On error bound estimation for motion prediction.
In:
Lok,
Benjamin,
Klinker,
Gudrun,
Nakatsu,
Ryohei
(eds.)
IEEE Virtual Reality Conference, VR 2010
March 20-24,
2010,
Waltham, Massachusetts, USA.
pp. 171-178.
https://dx.doi.org/10.1109/VR.2010.5444795