Author: Taku Komura
Publication Overview
Publication period start: 2008
Number of co-authors: 18
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Shum,
Hubert P. H.,
Komura,
Taku,
Yadav,
Pranjul
(2009):
Angular momentum guided motion concatenation.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 385-394.
https://dx.doi.org/10.1002/cav.315
Multon,
Franck,
Kulpa,
Richard,
Hoyet,
Ludovic,
Komura,
Taku
(2009):
Interactive animation of virtual humans based on motion capture data.
In
Journal of Visualization and Computer Animation,
20
(5)
pp. 491-500.
https://dx.doi.org/10.1002/cav.281
Tang,
Jeff K. T.,
Leung,
Howard,
Komura,
Taku,
Shum,
Hubert P. H.
(2008):
Emulating human perception of motion similarity.
In
Journal of Visualization and Computer Animation,
19
(3)
pp. 211-221.
https://dx.doi.org/10.1002/cav.260
Komura,
Taku,
Lam,
Wai-Chun
(2006):
Real-time locomotion control by sensing gloves.
In
Journal of Visualization and Computer Animation,
17
(5)
pp. 513-525.
https://dx.doi.org/10.1002/cav.114
Komura,
Taku,
Ho,
Edmond S. L.,
Lau,
Rynson W. H.
(2005):
Animating reactive motion using momentum-based inverse kinematics.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 213-223.
https://dx.doi.org/10.1002/cav.101
Komura,
Taku,
Shinagawa,
Yoshihisa
(2001):
Motion Conversion based on the Musculoskeletal System.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 27-36.
Komura,
Taku,
Shinagawa,
Yoshihisa,
Kunii,
Tosiyasu L.
(2000):
Creating and retargetting motion by the musculoskeletal human body model.
In
The Visual Computer,
16
(5)
pp. 254-270.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=5&spage=254
Komura,
Taku,
Shinagawa,
Yoshihisa,
Kunii,
Tosiyasu L.
(1999):
Calculation and visualization of the dynamic ability of the human body.
In
Journal of Visualization and Computer Animation,
10
(2)
pp. 57-78.
Komura,
Taku,
Shinagawa,
Yoshihisa,
Kunii,
Tosiyasu L.
(1997):
A Muscle-based Feed-forward Controller of the Human Body.
In
Comput. Graph. Forum,
16
(3)
pp. 165-176.
Lam,
Wai-Chun,
Zou,
Feng,
Komura,
Taku
(2004):
Motion editing with data glove.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 337-342.
https://doi.acm.org/10.1145/1067343.1067393
Ho,
Edmond S. L.,
Komura,
Taku,
Lau,
Rynson W. H.
(2005):
Computing inverse kinematics with linear programming.
In:
Singh,
Gurminder,
Lau,
Rynson W. H.,
Chrysanthou,
Yiorgos,
Darken,
Rudolph P.
(eds.)
VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 7-9,
2005,
Monterey, CA, USA.
pp. 163-166.
https://doi.acm.org/10.1145/1101616.1101651
Komura,
Taku,
Leung,
Howard,
Kuffner,
James
(2004):
Animating reactive motions for biped locomotion.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 32-40.
https://doi.acm.org/10.1145/1077534.1077542
Multon,
Franck,
Hoyet,
Ludovic,
Komura,
Taku,
Kulpa,
Richard
(2007):
Interactive control of physically-valid aerial motion: application to VR training system f.
In:
Majumder,
Aditi,
Hodges,
Larry F.,
Cohen-Or,
Daniel,
Spencer,
Stephen N.
(eds.)
VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.
pp. 77-80.
https://doi.acm.org/10.1145/1315184.1315196
Shum,
Hubert P. H.,
Komura,
Taku,
Yamazaki,
Shuntaro
(2007):
Simulating competitive interactions using singly captured motions.
In:
Majumder,
Aditi,
Hodges,
Larry F.,
Cohen-Or,
Daniel,
Spencer,
Stephen N.
(eds.)
VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.
pp. 65-72.
https://doi.acm.org/10.1145/1315184.1315194
Maekawa,
Yoshinori,
Oda,
Takuya,
Komura,
Taku,
Shinagawa,
Yoshihisa
(2006):
Learning system for human motion characters of traditional arts.
In:
Slater,
Mel,
Kitamura,
Yoshifumi,
Tal,
Ayellet,
Amditis,
Angelos,
Chrysanthou,
Yiorgos
(eds.)
VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 1-3,
2006,
Limassol, Cyprus.
pp. 169-172.
https://doi.acm.org/10.1145/1180495.1180529
Hoyet,
Ludovic,
Multon,
Franck,
Lecuyer,
Anatole,
Komura,
Taku
(2010):
Can we distinguish biological motions of virtual humans?: perceptual study with captured m.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 87-90.
https://dx.doi.org/10.1145/1889863.1889878
Shum,
Hubert P. H.,
Komura,
Taku,
Yamazaki,
Shuntaro
(2008):
Simulating interactions of avatars in high dimensional state space.
In:
Haines,
Eric,
McGuire,
Morgan
(eds.)
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
,
2008,
.
pp. 131-138.
https://doi.acm.org/10.1145/1342250.1342271