Author: Daniel Cohen-Or
Publication Overview
Publication period start: 2009
Number of co-authors: 48
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
0004,
Kai Xu,
0002,
Hao Zhang,
Cohen-Or,
Daniel,
Xiong,
Yueshan
(2009):
Dynamic harmonic fields for surface processing.
In
Computers & Graphics,
33
(3)
pp. 391-398.
https://dx.doi.org/10.1016/j.cag.2009.03.022
Shapira,
Lior,
Shamir,
Ariel,
Cohen-Or,
Daniel
(2008):
Consistent mesh partitioning and skeletonisation using the shape diameter function.
In
The Visual Computer,
24
(4)
pp. 249-259.
https://dx.doi.org/10.1007/s00371-007-0197-5
0002,
Hao Zhang,
Sheffer,
Alla,
Cohen-Or,
Daniel,
Zhou,
Quan,
Kaick,
Oliver van,
Tagliasacchi,
A.
(2008):
Deformation-Driven Shape Correspondence.
In
Comput. Graph. Forum,
27
(5)
pp. 1431-1439.
https://dx.doi.org/10.1111/j.1467-8659.2008.01283.x
Shamir,
Ariel,
Shapira,
Lior,
Cohen-Or,
Daniel
(2006):
Mesh analysis using geodesic mean-shift.
In
The Visual Computer,
22
(2)
pp. 99-108.
https://dx.doi.org/10.1007/s00371-006-0370-2
Sharf,
Andrei,
Blumenkrants,
Marina,
Shamir,
Ariel,
Cohen-Or,
Daniel
(2006):
SnapPaste: an interactive technique for easy mesh composition.
In
The Visual Computer,
22
(9)
pp. 835-844.
https://dx.doi.org/10.1007/s00371-006-0068-5
Sharf,
Andrei,
Lewiner,
Thomas,
Shamir,
Ariel,
Kobbelt,
Leif,
Cohen-Or,
Daniel
(2006):
Competing Fronts for Coarse-to-Fine Surface Reconstruction.
In
Comput. Graph. Forum,
25
(3)
pp. 389-398.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp389-398.pdf
Lerner,
Alon,
Chrysanthou,
Yiorgos,
Cohen-Or,
Daniel
(2006):
Efficient cells-and-portals partitioning.
In
Journal of Visualization and Computer Animation,
17
(1)
pp. 21-40.
https://dx.doi.org/10.1002/cav.70
Bar-Joseph,
Ziv,
Cohen-Or,
Daniel
(2003):
Hierarchical Context-based Pixel Ordering.
In
Comput. Graph. Forum,
22
(3)
pp. 349-358.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_682.html
Noimark,
Yuval,
Cohen-Or,
Daniel
(2003):
Streaming Scenes to MPEG-4 Video-Enabled Devices.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 58-64.
https://csdl.computer.org/comp/mags/cg/2003/01/g1058abs.htm
Alexa,
Marc,
Cohen-Or,
Daniel
(2001):
Editorial: Special issue on shape blending.
In
Computers & Graphics,
25
(1)
pp. 1-2.
https://dx.doi.org/10.1016/S0097-8493(00)00102-3
Dafner,
Revital,
Cohen-Or,
Daniel,
Matias,
Yossi
(2000):
Context-based Space Filling Curves.
In
Comput. Graph. Forum,
19
(3)
pp. .
Fleishman,
Shachar,
Cohen-Or,
Daniel,
Lischinski,
Dani
(2000):
Automatic Camera Placement for Image-Based Modeling.
In
Comput. Graph. Forum,
19
(2)
pp. 101-110.
Aiger,
Dror,
Cohen-Or,
Daniel
(2000):
Mosaicing Ultrasonic Volumes for Visual Simulation.
In
IEEE Computer Graphics and Applications,
20
(2)
pp. 53-61.
https://csdl.computer.org/comp/mags/cg/2000/02/g2053abs.htm
Assa,
Jackie,
Cohen-Or,
Daniel,
Milo,
Tova
(1999):
RMAP: a system for visualizing data in multidimensional relevance space.
In
The Visual Computer,
15
(5)
pp. 217-234.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=5&spage=217
Nadler,
Boaz,
Fibich,
Gadi,
Lev-Yehudi,
Shuly,
Cohen-Or,
Daniel
(1999):
A qualitative and quantitative visibility analysis in urban scenes.
In
Computers & Graphics,
23
(5)
pp. 655-666.
https://dx.doi.org/10.1016/S0097-8493(99)00089-8
Cohen-Or,
Daniel,
Zadicario,
Eyal
(1998):
Visibility Streaming for Network-based Walkthroughs.
In:
Graphics Interface 98
June 18-20,
1998,
Vancouver, British Columbia, Canada.
pp. 1-7.
Cohen-Or,
Daniel,
Fibich,
Gadi,
Halperin,
Dan,
Zadicario,
Eyal
(1998):
Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occlude.
In
Comput. Graph. Forum,
17
(3)
pp. 243-254.
Klein,
Reinhard,
Cohen-Or,
Daniel,
Hüttner,
Tobias
(1998):
Incremental view-dependent multiresolution triangulation of terrain.
In
Journal of Visualization and Computer Animation,
9
(3)
pp. 129-143.
Cohen-Or,
Daniel
(1997):
Exact antialiasing of textured terrain models.
In
The Visual Computer,
13
(4)
pp. 184-199.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=4&spage=184
Mann,
Yair,
Cohen-Or,
Daniel
(1997):
Selective Pixel Transmission for Navigating in Remote Virtual Environments.
In
Comput. Graph. Forum,
16
(3)
pp. 201-206.
Cohen-Or,
Daniel,
Kaufman,
Arie E.
(1997):
3D Line Voxelization and Connectivity Control.
In
IEEE Computer Graphics and Applications,
17
(6)
pp. 80-87.
https://doi.ieeecomputersociety.org/10.1109/38.626973
Cohen-Or,
Daniel,
Fleishman,
Shachar
(1995):
An Incremental Alignment Algorithm for Parallel Volume Rendering.
In
Comput. Graph. Forum,
14
(3)
pp. 123-134.
Cohen-Or,
Daniel,
Shaked,
Amit
(1995):
Visibility and Dead-Zones in Digital Terrain Maps.
In
Comput. Graph. Forum,
14
(3)
pp. 171-180.
Kaufman,
Arie E.,
Cohen-Or,
Daniel,
Yagel,
Roni
(1993):
Volume Graphics.
In
IEEE Computer,
26
(7)
pp. 51-64.
Cohen-Or,
Daniel,
Shaked,
Amit
(1993):
Photo-Realistic Imaging of Digital Terrains.
In
Comput. Graph. Forum,
12
(3)
pp. 363-373.
Alexa,
Marc,
Behr,
Johannes,
Cohen-Or,
Daniel,
Fleishman,
Shachar,
Levin,
David,
Silva,
Claudio T.
(2001):
Point Set Surfaces.
In:
Ertl,
Thomas,
Joy,
Kenneth I.,
Varshney,
Amitabh
(eds.)
IEEE Visualization 2001
October 24-26,
2001,
San Diego, CA, USA.
Assa,
Jackie,
Cohen-Or,
Daniel,
Milo,
Tova
(1997):
Displaying data in multidimensional relevance space with 2D visualization maps.
In:
IEEE Visualization 1997
,
1997,
.
pp. 127-134.
https://doi.acm.org/10.1145/266989.267039
Cohen-Or,
Daniel,
Levanoni,
Yishay
(1996):
Temporal Continuity of Levels of Detail in Delaunay Triangualted Terrain.
In:
IEEE Visualization 1996
,
1996,
.
pp. 37-42.
Cohen-Or,
Daniel,
Levin,
David,
Remez,
Offir
(1999):
Progressive Compression of Arbitrary Triangular Meshes.
In:
IEEE Visualization 1999
,
1999,
.
pp. 67-72.
Cohen-Or,
Daniel,
Levin,
David,
Solomovici,
Amira
(1996):
Contour Blending Using Warp-Guided Distance Field Interpolation.
In:
IEEE Visualization 1996
,
1996,
.
pp. 165-172.
Sorkine,
Olga,
Cohen-Or,
Daniel,
Goldenthal,
Rony,
Lischinski,
Dani
(2002):
Bounded-distortion Piecewise Mesh Parameterization.
In:
IEEE Visualization 2002
,
2002,
.
Fleishman,
Shachar,
Chen,
Baoquan,
Kaufman,
Arie E.,
Cohen-Or,
Daniel
(1999):
Navigating through sparse views.
In:
VRST 1999
,
1999,
.
pp. 82-87.
https://doi.acm.org/10.1145/323663.323677
Cohen-Or,
Daniel
(2004):
Recent advances in visibility determination for large and complex virtual environments.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 1.
https://doi.acm.org/10.1145/1077534.1077554
Majumder,
Aditi,
Hodges,
Larry F.,
Cohen-Or,
Daniel,
Spencer,
Stephen N.
(eds.)
VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.