Author: George Baciu
Publication Overview
Publication period start: 2007
Number of co-authors: 26
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Wong,
Wingo Sai-Keung,
Baciu,
George
(2007):
Robust continuous collision detection for interactive deformable surfaces.
In
Journal of Visualization and Computer Animation,
18
(3)
pp. 179-192.
https://dx.doi.org/10.1002/cav.173
Baciu,
George,
Iu,
Bartholomew K. C.
(2006):
Motion retargeting in the presence of topological variations.
In
Journal of Visualization and Computer Animation,
17
(1)
pp. 41-57.
https://dx.doi.org/10.1002/cav.72
So,
Clifford K. F.,
Baciu,
George
(2005):
Entropy-based motion extraction for motion capture animation.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 225-235.
https://dx.doi.org/10.1002/cav.107
Wong,
Wingo Sai-Keung,
Baciu,
George
(2005):
GPU-based intrinsic collision detection for deformable surfaces.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 153-161.
https://dx.doi.org/10.1002/cav.104
Baciu,
George,
Lin,
Ming,
Lau,
Rynson W. H.,
Thalmann,
Daniel
(2005):
Foreword.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 137-139.
https://dx.doi.org/10.1002/cav.111
Wong,
Wingo Sai-Keung,
Baciu,
George
(2004):
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces.
In
Presence: Teleoperators and Virtual Environments,
13
(6)
pp. 681-691.
Sun,
Hanqiu,
Yuan,
Xiaobu,
Baciu,
George,
Gu,
Yunqing
(1999):
Direct Virtual-hand Interface in Robot Assembly Programming.
In
J. Vis. Lang. Comput.,
10
(1)
pp. 55-68.
Baciu,
George,
Wong,
Wingo Sai-Keung,
Sun,
Hanqiu
(1999):
RECODE: an image-based collision detection algorithm.
In
Journal of Visualization and Computer Animation,
10
(4)
pp. 181-192.
Baciu,
George,
Tsang,
Rico K. W.
(1997):
Performance of advancing front algorithms for triangulating radiosity meshes.
In
The Visual Computer,
13
(2)
pp. 95-108.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=2&spage=95
Jia,
Jinyuan,
Baciu,
George,
Kwok,
Ki-Wan
(2002):
A Novel Algorithm on Computing Intersections of Two Surfaces of Revolution Based on Spheri.
In:
IV 2002
,
2002,
.
pp. 119-125.
https://csdl.computer.org/comp/proceedings/iv/2002/1656/00/16560119abs.htm
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
Baciu,
George,
Wong,
Wingo Sai-Keung,
Sun,
Hanqiu
(1998):
Hardware-assisted virtual collisions.
In:
VRST 1998
,
1998,
.
pp. 145-151.
https://doi.acm.org/10.1145/293701.293720
Baciu,
George,
Wong,
Wingo Sai-Keung
(2002):
Hardware-assisted self-collision for deformable surfaces.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 129-136.
https://doi.acm.org/10.1145/585740.585762
Sun,
Jing,
Yu,
Xiaobo,
Baciu,
George,
Green,
Mark
(2002):
Template-based generation of road networks for virtual city modeling.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 33-40.
https://doi.acm.org/10.1145/585740.585747
So,
Clifford K. F.,
Baciu,
George,
Sun,
Hanqiu
(1998):
Reconstruction of 3D virtual buildings from 2D architectural floor plans.
In:
VRST 1998
,
1998,
.
pp. 17-23.
https://doi.acm.org/10.1145/293701.293704
Wong,
Wingo Sai-Keung,
Baciu,
George,
Hu,
Jinlian
(2004):
Multi-layered deformable surfaces for virtual clothing.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 24-31.
https://doi.acm.org/10.1145/1077534.1077541
Wong,
Sai-Keung,
Liu,
Cheng-Min,
Baciu,
George,
Yeh,
Chiao-Chin
(2010):
Robust continuous collision detection for deformable objects.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 55-62.
https://dx.doi.org/10.1145/1889863.1889873
Zhang,
Jiahua,
Baciu,
George,
Liang,
Shuang,
Liang,
Cheng
(2010):
A creative try: composing weaving patterns by playing on a multi-input device.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 127-130.
https://dx.doi.org/10.1145/1889863.1889890
Liang,
Cheng,
Baciu,
George,
Zhang,
Jiahua,
Chan,
Eddie C. L.,
Li,
Guiqing
(2010):
Footprint-profile sweep surface: a flexible method for realtime generation and rendering o.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 151-158.
https://dx.doi.org/10.1145/1889863.1889896
Liang,
Shuang,
Li,
Rong-Hua,
Baciu,
George,
Chan,
Eddie C. L.,
Zheng,
Dejun
(2010):
Partial matching of garment panel shapes with dynamic sketching design.
In:
Proceedings of the 2010 Augmented Human International Conference
,
2010,
.
pp. 16.
https://doi.acm.org/10.1145/1785455.1785471