Author: Wingo Sai-Keung Wong
Publication Overview
Publication period start: 2007
Number of co-authors: 3
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Wong,
Wingo Sai-Keung,
Baciu,
George
(2007):
Robust continuous collision detection for interactive deformable surfaces.
In
Journal of Visualization and Computer Animation,
18
(3)
pp. 179-192.
https://dx.doi.org/10.1002/cav.173
Wong,
Wingo Sai-Keung,
Baciu,
George
(2005):
GPU-based intrinsic collision detection for deformable surfaces.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 153-161.
https://dx.doi.org/10.1002/cav.104
Wong,
Wingo Sai-Keung,
Baciu,
George
(2004):
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces.
In
Presence: Teleoperators and Virtual Environments,
13
(6)
pp. 681-691.
Baciu,
George,
Wong,
Wingo Sai-Keung,
Sun,
Hanqiu
(1999):
RECODE: an image-based collision detection algorithm.
In
Journal of Visualization and Computer Animation,
10
(4)
pp. 181-192.
Baciu,
George,
Wong,
Wingo Sai-Keung,
Sun,
Hanqiu
(1998):
Hardware-assisted virtual collisions.
In:
VRST 1998
,
1998,
.
pp. 145-151.
https://doi.acm.org/10.1145/293701.293720
Baciu,
George,
Wong,
Wingo Sai-Keung
(2002):
Hardware-assisted self-collision for deformable surfaces.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 129-136.
https://doi.acm.org/10.1145/585740.585762
Wong,
Wingo Sai-Keung,
Baciu,
George,
Hu,
Jinlian
(2004):
Multi-layered deformable surfaces for virtual clothing.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 24-31.
https://doi.acm.org/10.1145/1077534.1077541