Author: Qunsheng Peng
Publication Overview
Publication period start: 2010
Number of co-authors: 108
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Liu,
Yanli,
Qin,
Xueying,
Xing,
Guanyu,
Peng,
Qunsheng
(2010):
A new approach to outdoor illumination estimation based on statistical analysis for augmen.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 321-330.
https://dx.doi.org/10.1002/cav.357
Peng,
Qunsheng,
Bao,
Hujun
(2010):
Foreword.
In
Computers & Graphics,
34
(5)
pp. 528.
https://dx.doi.org/10.1016/j.cag.2010.07.007
Zhao,
Yong,
Liu,
Xinguo,
Xiao,
Chunxia,
Peng,
Qunsheng
(2009):
A unified shape editing framework based on tetrahedral control mesh.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 301-310.
https://dx.doi.org/10.1002/cav.302
Yan,
He,
Wang,
Zhangye,
He,
Jian,
Chen,
Xi,
Wang,
Changbo,
Peng,
Qunsheng
(2009):
Real-time fluid simulation with adaptive SPH.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 417-426.
https://dx.doi.org/10.1002/cav.300
Miao,
Yongwei,
Feng,
Jieqing,
Xiao,
Chunxia,
Peng,
Qunsheng
(2008):
High frequency geometric detail manipulation and editing for point-sampled surfaces.
In
The Visual Computer,
24
(2)
pp. 125-138.
https://dx.doi.org/10.1007/s00371-007-0178-8
Gong,
Yi,
Chen,
Wei,
Zhang,
Long,
Zeng,
Yun,
Peng,
Qunsheng
(2008):
GPU-based rendering for deformable translucent objects.
In
The Visual Computer,
24
(2)
pp. 95-103.
https://dx.doi.org/10.1007/s00371-007-0188-6
Liu,
Xinguo,
Dong,
Zhao,
Bao,
Hujun,
Peng,
Qunsheng
(2008):
Caustic spot light for rendering caustics.
In
The Visual Computer,
24
(7)
pp. 485-494.
https://dx.doi.org/10.1007/s00371-008-0229-9
Wang,
Rui,
Cheslack-Postava,
Ewen,
Luebke,
David,
Chen,
Qianyong,
Hua,
Wei,
Peng,
Qunsheng,
Bao,
Hujun
(2008):
Real-time editing and relighting of homogeneous translucent materials.
In
The Visual Computer,
24
(7)
pp. 565-575.
https://dx.doi.org/10.1007/s00371-008-0237-9
Wang,
Changbo,
Wang,
Zhangye,
Zhang,
Xin,
Huang,
Lei,
Yang,
Zhiliang,
Peng,
Qunsheng
(2008):
Real-time modeling and rendering of raining scenes.
In
The Visual Computer,
24
(7)
pp. 605-616.
https://dx.doi.org/10.1007/s00371-008-0241-0
Liu,
Chunxiao,
Yang,
Yingzhen,
Peng,
Qunsheng,
Wang,
Jin,
Chen,
Wei
(2008):
Distortion Optimization based Image Completion from a Large Displacement View.
In
Comput. Graph. Forum,
27
(7)
pp. 1755-1764.
https://dx.doi.org/10.1111/j.1467-8659.2008.01320.x
Xiao,
Chunxia,
Liu,
Shu,
Fu,
Hongbo,
Lin,
Chengchun,
Song,
Chengfang,
Huang,
Zhiyong,
He,
Fazhi,
Peng,
Qunsheng
(2008):
Video completion and synthesis.
In
Journal of Visualization and Computer Animation,
19
(3)
pp. 341-353.
https://dx.doi.org/10.1002/cav.249
Han,
Wei,
Jin,
Zhidong,
Wang,
Li,
Hu,
Min,
Wang,
Zhangye,
Peng,
Qunsheng
(2008):
Molecular field feature extraction and analysis with level set method.
In
Computers & Graphics,
32
(6)
pp. 632-638.
https://dx.doi.org/10.1016/j.cag.2008.09.004
Zhang,
Long,
Chen,
Wei,
Ebert,
David S.,
Peng,
Qunsheng
(2007):
Conservative voxelization.
In
The Visual Computer,
23
(9)
pp. 783-792.
https://dx.doi.org/10.1007/s00371-007-0149-0
Liu,
Chunxiao,
Guo,
Yanwen,
Pan,
Liang,
Peng,
Qunsheng,
Zhang,
Fuyan
(2007):
Image completion based on views of large displacement.
In
The Visual Computer,
23
(9)
pp. 833-841.
https://dx.doi.org/10.1007/s00371-007-0137-4
Liu,
Shiguang,
Wang,
Zhangye,
Gong,
Zheng,
Peng,
Qunsheng
(2007):
Real time simulation of a tornado.
In
The Visual Computer,
23
(8)
pp. 559-567.
https://dx.doi.org/10.1007/s00371-007-0118-7
Xiao,
Chunxia,
Zheng,
Wenting,
Miao,
Yongwei,
Zhao,
Yong,
Peng,
Qunsheng
(2007):
A unified method for appearance and geometry completion of point set surfaces.
In
The Visual Computer,
23
(6)
pp. 433-443.
https://dx.doi.org/10.1007/s00371-007-0115-x
Pan,
Minghao,
Wang,
Rui,
Liu,
Xinguo,
Peng,
Qunsheng,
Bao,
Hujun
(2007):
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
In
Comput. Graph. Forum,
26
(3)
pp. 485-493.
https://dx.doi.org/10.1111/j.1467-8659.2007.01071.x
Guo,
Yanwen,
Zhang,
Fuyan,
Liu,
Chunxiao,
Sun,
Hanqiu,
Peng,
Qunsheng
(2007):
Learning-based 3D face detection using geometric context.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 483-492.
https://dx.doi.org/10.1002/cav.192
Zhang,
Long,
Zhang,
Yubo,
Jiang,
Zhongding,
Li,
Luying,
Chen,
Wei,
Peng,
Qunsheng
(2007):
Precomputing data-driven tree animation.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 371-382.
https://dx.doi.org/10.1002/cav.205
Liu,
Shiguang,
Wang,
Zhangye,
Gong,
Zheng,
Huang,
Lei,
Peng,
Qunsheng
(2007):
Physically based animation of sandstorm.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 259-269.
https://dx.doi.org/10.1002/cav.190
Wang,
Changbo,
Wang,
Zhangye,
Peng,
Qunsheng
(2007):
Real-time rendering of sky scene considering scattering and refraction.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 539-548.
https://dx.doi.org/10.1002/cav.213
Feng,
Jieqing,
Shao,
Jin,
Jin,
Xiaogang,
Peng,
Qunsheng,
Forrest,
A. Robin
(2006):
Multiresolution free-form deformation with subdivision surface of arbitrary topology.
In
The Visual Computer,
22
(1)
pp. 28-42.
https://dx.doi.org/10.1007/s00371-005-0351-x
Hu,
Guofei,
Peng,
Qunsheng,
Forrest,
A. Robin
(2006):
Mean shift denoising of point-sampled surfaces.
In
The Visual Computer,
22
(3)
pp. 147-157.
https://dx.doi.org/10.1007/s00371-006-0372-0
Xiao,
Chunxia,
Miao,
Yongwei,
Liu,
Shu,
Peng,
Qunsheng
(2006):
A dynamic balanced flow for filtering point-sampled geometry.
In
The Visual Computer,
22
(3)
pp. 210-219.
https://dx.doi.org/10.1007/s00371-006-0377-8
Wang,
Rui,
Hua,
Wei,
Dong,
Zilong,
Peng,
Qunsheng,
Bao,
Hujun
(2006):
Synthesizing trees by plantons.
In
The Visual Computer,
22
(4)
pp. 238-248.
https://dx.doi.org/10.1007/s00371-006-0002-x
Wang,
Changbo,
Wang,
Zhangye,
Xia,
Tian,
Peng,
Qunsheng
(2006):
Real-time snowing simulation.
In
The Visual Computer,
22
(5)
pp. 315-323.
https://dx.doi.org/10.1007/s00371-006-0012-8
Wang,
Rui,
Zhou,
Kun,
Snyder,
John,
Liu,
Xinguo,
Bao,
Hujun,
Peng,
Qunsheng,
Guo,
Baining
(2006):
Variational sphere set approximation for solid objects.
In
The Visual Computer,
22
(9)
pp. 612-621.
https://dx.doi.org/10.1007/s00371-006-0052-0
Guan,
Yu,
Chen,
Wei,
Liang,
Xiao,
Ding,
Zi\'ang,
Peng,
Qunsheng
(2006):
.
In
Comput. Graph. Forum,
25
(3)
pp. 567-576.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp567-576.pdf
Guan,
Yu,
Chen,
Wei,
Zou,
Lincan,
Zhang,
Long,
Peng,
Qunsheng
(2006):
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites.
In
Journal of Visualization and Computer Animation,
17
(5)
pp. 573-583.
https://dx.doi.org/10.1002/cav.156
Wang,
Changbo,
Wang,
Zhangye,
Zhou,
Qi,
Song,
Chengfang,
Guan,
Yu,
Peng,
Qunsheng
(2005):
Dynamic modeling and rendering of grass wagging in wind.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 377-389.
https://dx.doi.org/10.1002/cav.91
Guo,
Yanwen,
Wang,
Jin,
Zeng,
Xiang,
Xie,
Zhongyi,
Sun,
Hanqiu,
Peng,
Qunsheng
(2005):
Image and video retexturing.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 451-461.
https://dx.doi.org/10.1002/cav.82
Guo,
Yanwen,
Wang,
Jin,
Sun,
Hanqiu,
Cui,
Xiufen,
Peng,
Qunsheng
(2005):
A novel constrained texture mapping method based on harmonic map.
In
Computers & Graphics,
29
(6)
pp. 972-979.
https://dx.doi.org/10.1016/j.cag.2005.09.013
Yu,
Jinhui,
Peng,
Qunsheng
(2005):
Realistic synthesis of cao shu of Chinese calligraphy.
In
Computers & Graphics,
29
(1)
pp. 145-153.
https://dx.doi.org/10.1016/j.cag.2004.11.013
Xiao,
Chunxia,
Zheng,
Wenting,
Peng,
Qunsheng,
Forrest,
A. Robin
(2004):
Robust morphing of point-sampled geometry.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 201-210.
https://dx.doi.org/10.1002/cav.22
Jin,
Xiaogang,
Sun,
Hanqiu,
Peng,
Qunsheng
(2003):
Subdivision interpolating implicit surfaces.
In
Computers & Graphics,
27
(5)
pp. 763-772.
https://dx.doi.org/10.1016/S0097-8493(03)00149-3
Tang,
Ying,
Wang,
Jin,
Bao,
Hujun,
Peng,
Qunsheng
(2003):
RBF-based constrained texture mapping.
In
Computers & Graphics,
27
(3)
pp. 415-422.
https://dx.doi.org/10.1016/S0097-8493(03)00036-0
Feng,
Jieqing,
Nishita,
Tomoyuki,
Jin,
Xiaogang,
Peng,
Qunsheng
(2002):
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
In
The Visual Computer,
18
(8)
pp. 493-510.
https://dx.doi.org/10.1007/s00371-002-0171-1
Li,
Yong-qing,
Ke,
Ying-Lin,
Li,
Wei-Shi,
Peng,
Qunsheng,
Tan,
Jian-Rong
(2002):
Termination criterion for subdivision of triangular Bézier patch.
In
Computers & Graphics,
26
(1)
pp. 67-74.
https://dx.doi.org/10.1016/S0097-8493(01)00158-3
Lu,
Guodong,
Wu,
Xuanhui,
Peng,
Qunsheng
(2002):
An efficient line clipping algorithm based on adaptive line rejection.
In
Computers & Graphics,
26
(3)
pp. 409-415.
https://dx.doi.org/10.1016/S0097-8493(02)00084-5
Miao,
Lanfang,
Liu,
Xinguo,
Peng,
Qunsheng,
Bao,
Hujun
(2002):
BRDC: binary representation of displacement code for line.
In
Computers & Graphics,
26
(3)
pp. 401-408.
https://dx.doi.org/10.1016/S0097-8493(02)00083-3
Liu,
Xinguo,
Bao,
Hujun,
Peng,
Qunsheng,
Heng,
Pheng-Ann,
Wong,
Tien-Tsin
(2001):
Constrained Fairing for Meshes.
In
Comput. Graph. Forum,
20
(2)
pp. 115-123.
Fang,
Xiang,
Bao,
Hujun,
Heng,
Pheng-Ann,
Wong,
Tien-Tsin,
Peng,
Qunsheng
(2001):
Continuous field based free-form surface modeling and morphing.
In
Computers & Graphics,
25
(2)
pp. 235-243.
https://dx.doi.org/10.1016/S0097-8493(00)00127-8
Gao,
Shuming,
Wan,
Huagen,
Peng,
Qunsheng
(2000):
An approach to solid modeling in a semi-immersive virtual environment.
In
Computers & Graphics,
24
(2)
pp. 191-202.
https://dx.doi.org/10.1016/S0097-8493(99)00154-5
Jin,
Xiaogang,
Li,
Youfu,
Peng,
Qunsheng
(2000):
General constrained deformations based on generalized metaballs.
In
Computers & Graphics,
24
(2)
pp. 219-231.
https://dx.doi.org/10.1016/S0097-8493(99)00156-9
Bao,
Hujun,
Chen,
Li,
Ying,
Jianguo,
Peng,
Qunsheng
(1999):
Non-linear view interpolation.
In
Journal of Visualization and Computer Animation,
10
(4)
pp. 233-241.
Bao,
Hujun,
Peng,
Qunsheng
(1998):
Interactive 3D Morphing.
In
Comput. Graph. Forum,
17
(3)
pp. 23-30.
Wang,
Yigang,
Bao,
Hujun,
Peng,
Qunsheng
(1998):
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Sim.
In
Comput. Graph. Forum,
17
(3)
pp. 187-194.
Bao,
Hujun,
Jin,
Xiaogang,
Peng,
Qunsheng
(1997):
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
In
Computers & Graphics,
21
(3)
pp. 281-288.
https://dx.doi.org/10.1016/S0097-8493(97)00004-6
Feng,
Jieqing,
Ma,
Lizhuang,
Peng,
Qunsheng
(1996):
A new free-form deformation through the control of parametric surfaces.
In
Computers & Graphics,
20
(4)
pp. 531-539.
https://dx.doi.org/10.1016/0097-8493(96)00025-8
Fu,
Sheng,
Bao,
Hujun,
Peng,
Qunsheng
(1996):
An accelerated rendering algorithm for stereoscopic display.
In
Computers & Graphics,
20
(2)
pp. 223-229.
https://dx.doi.org/10.1016/0097-8493(95)00129-8
Bao,
Hujun,
Ying,
Jianguo,
Peng,
Qunsheng
(1995):
Shading with Curve Light Sources.
In
Comput. Graph. Forum,
14
(3)
pp. 217-228.
Yu,
Yizhou,
Peng,
Qunsheng
(1995):
Multiresolution B-spline Radiosity.
In
Comput. Graph. Forum,
14
(3)
pp. 285-298.
Bao,
Hujun,
Peng,
Qunsheng
(1994):
An efficient form-factor evaluation algorithm for environments with curved surfaces.
In
Computers & Graphics,
18
(4)
pp. 481-486.
https://dx.doi.org/10.1016/0097-8493(94)90060-4
Bao,
Hujun,
Peng,
Qunsheng
(1993):
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
In
Comput. Graph. Forum,
12
(3)
pp. 399-408.
Bao,
Hujun,
Peng,
Qunsheng
(1993):
Shading models for linear and area light sources.
In
Computers & Graphics,
17
(2)
pp. 137-145.
https://dx.doi.org/10.1016/0097-8493(93)90097-S
Ma,
Lizhuang,
Liang,
Youdong,
Peng,
Qunsheng
(1992):
Equidistant Smoothing of Polyhedra with Arbitrary Topologies.
In
Comput. Graph. Forum,
11
(3)
pp. 405-414.
https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp405-414_abstract.html
Wang,
Mingfu,
Bao,
Hujun,
Peng,
Qunsheng
(1992):
A new progressive radiosity algorithm through the use of accurate form-factors.
In
Computers & Graphics,
16
(3)
pp. 303-309.
https://dx.doi.org/10.1016/0097-8493(92)90008-J
Zhou,
Yong,
Peng,
Qunsheng
(1992):
The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radi.
In
Computers & Graphics,
16
(2)
pp. 151-158.
https://dx.doi.org/10.1016/0097-8493(92)90041-S
Xu,
Hau,
Peng,
Qunsheng,
Liang,
You-Dong
(1990):
Accelerated radiosity method for complex environments.
In
Computers & Graphics,
14
(1)
pp. 65-71.
https://dx.doi.org/10.1016/0097-8493(90)90010-U
Zhu,
Yining,
Peng,
Qunsheng,
Liang,
Youdong
(1988):
PERIS: A programming environment for realistic image synthesis.
In
Computers & Graphics,
12
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pp. 299-307.
https://dx.doi.org/10.1016/0097-8493(88)90049-0
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
Hua,
Wei,
Bao,
Hujun,
Peng,
Qunsheng,
Forrest,
A. Robin
(2002):
The global occlusion map: a new occlusion culling approach.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 155-162.
https://doi.acm.org/10.1145/585740.585766
Hua,
Wei,
Zhang,
Huaisheng,
Lu,
Yanqing,
Bao,
Hujun,
Peng,
Qunsheng
(2004):
Huge texture mapping for real-time visualization of large-scale terrain.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 154-157.
https://doi.acm.org/10.1145/1077534.1077564
Chen,
Wei,
Wan,
Huagen,
Zhang,
Hongxin,
Bao,
Hujun,
Peng,
Qunsheng
(2004):
Interactive collision detection for complex and deformable models using programmable graph.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 10-15.
https://doi.acm.org/10.1145/1077534.1077539
Ma,
Lizhuang,
Lau,
Rynson W. H.,
Feng,
Jieqing,
Peng,
Qunsheng,
Wong,
Janis P. Y.
(1997):
Surface deformation using the sensor glove.
In:
VRST 1997
,
1997,
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pp. 189-196.
https://doi.acm.org/10.1145/261135.261169
Zheng,
Wenting,
Sun,
Hanqiu,
Bao,
Hujun,
Peng,
Qunsheng
(2002):
Rendering of virtual environments based on polygonal & point-based models.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 25-32.
https://doi.acm.org/10.1145/585740.585745
Gong,
Zheng,
Ren,
Zhimin,
Wang,
Zhangye,
Peng,
Qunsheng
(2007):
Interactive rendering of multiple scattering in participating media using separable phase .
In:
Braz,
José,
Vázquez,
Pere-Pau,
Pereira,
João Madeiras
(eds.)
GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R
March 8-11,
2007,
Barcelona, Spain.
pp. 262-270.
Chen,
Jiazhou,
Granier,
Xavier,
Lin,
Naiyang,
Peng,
Qunsheng
(2010):
On-line visualization of underground structures using context features.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 167-170.
https://dx.doi.org/10.1145/1889863.1889898