Author: Wei Hua
Publication Overview
Publication period start: 2008
Number of co-authors: 17
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Wang,
Rui,
Cheslack-Postava,
Ewen,
Luebke,
David,
Chen,
Qianyong,
Hua,
Wei,
Peng,
Qunsheng,
Bao,
Hujun
(2008):
Real-time editing and relighting of homogeneous translucent materials.
In
The Visual Computer,
24
(7)
pp. 565-575.
https://dx.doi.org/10.1007/s00371-008-0237-9
Wang,
Liying,
Hua,
Wei,
Bao,
Hujun
(2008):
Procedural modeling of urban zone by optimization.
In
Journal of Visualization and Computer Animation,
19
(5)
pp. 569-578.
https://dx.doi.org/10.1002/cav.229
Chen,
Lu,
Hua,
Wei,
Ren,
Zhong,
Bao,
Hujun
(2007):
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis.
In
IJVR,
6
(3)
pp. 17-22.
https://www.ijvr.org/issues/issue3-2007/3.pdf
Wang,
Rui,
Hua,
Wei,
Dong,
Zilong,
Peng,
Qunsheng,
Bao,
Hujun
(2006):
Synthesizing trees by plantons.
In
The Visual Computer,
22
(4)
pp. 238-248.
https://dx.doi.org/10.1007/s00371-006-0002-x
Zhang,
Huaisheng,
Hua,
Wei,
Wang,
Qing,
Bao,
Hujun
(2006):
Fast display of large-scale forest with fidelity.
In
Journal of Visualization and Computer Animation,
17
(2)
pp. 83-97.
https://dx.doi.org/10.1002/cav.69
Ren,
Zhong,
Hua,
Wei,
Chen,
Lu,
Bao,
Hujun
(2005):
Intersection fields for interactive global illumination.
In
The Visual Computer,
21
(8)
pp. 569-578.
https://dx.doi.org/10.1007/s00371-005-0329-8
Hua,
Wei,
Bao,
Hujun,
Peng,
Qunsheng,
Forrest,
A. Robin
(2002):
The global occlusion map: a new occlusion culling approach.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 155-162.
https://doi.acm.org/10.1145/585740.585766
Hua,
Wei,
Zhang,
Huaisheng,
Lu,
Yanqing,
Bao,
Hujun,
Peng,
Qunsheng
(2004):
Huge texture mapping for real-time visualization of large-scale terrain.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 154-157.
https://doi.acm.org/10.1145/1077534.1077564
Han,
Mei,
Hua,
Wei,
Xu,
Wei,
Gong,
Yihong
(2002):
An integrated baseball digest system using maximum entropy method.
In:
ACM Multimedia 2002
,
2002,
.
pp. 347-350.
https://doi.acm.org/10.1145/641007.641081