Author: Tomoyuki Nishita
Publication Overview
Publication period start: 2006
Number of co-authors: 56
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Ohta,
Makoto,
Kanamori,
Yoshihiro,
Nishita,
Tomoyuki
(2009):
Deformation and fracturing using adaptive shape matching with stiffness adjustment.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 365-373.
https://dx.doi.org/10.1002/cav.318
Iwasaki,
Kei,
Dobashi,
Yoshinori,
Yoshimoto,
Fujiichi,
Nishita,
Tomoyuki
(2008):
GPU-based rendering of point-sampled water surfaces.
In
The Visual Computer,
24
(2)
pp. 77-84.
https://dx.doi.org/10.1007/s00371-007-0186-8
Okaichi,
Naoto,
Johan,
Henry,
Imagire,
Takashi,
Nishita,
Tomoyuki
(2008):
A virtual painting knife.
In
The Visual Computer,
24
(7)
pp. 753-763.
https://dx.doi.org/10.1007/s00371-008-0257-5
Kanamori,
Yoshihiro,
Szego,
Zoltan,
Nishita,
Tomoyuki
(2008):
GPU-based Fast Ray Casting for a Large Number of Metaballs.
In
Comput. Graph. Forum,
27
(2)
pp. 351-360.
https://dx.doi.org/10.1111/j.1467-8659.2008.01132.x
Dobashi,
Yoshinori,
Matsuda,
Yasuhiro,
Yamamoto,
Tsuyoshi,
Nishita,
Tomoyuki
(2008):
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid .
In
Comput. Graph. Forum,
27
(2)
pp. 477-486.
https://dx.doi.org/10.1111/j.1467-8659.2008.01145.x
Rungjiratananon,
Witawat,
Szego,
Zoltan,
Kanamori,
Yoshihiro,
Nishita,
Tomoyuki
(2008):
Real-time Animation of Sand-Water Interaction.
In
Comput. Graph. Forum,
27
(7)
pp. 1887-1893.
https://dx.doi.org/10.1111/j.1467-8659.2008.01336.x
Imagire,
Takashi,
Johan,
Henry,
Tamura,
Naoki,
Nishita,
Tomoyuki
(2007):
Anti-aliased and real-time rendering of scenes with light scattering effects.
In
The Visual Computer,
23
(9)
pp. 935-944.
https://dx.doi.org/10.1007/s00371-007-0140-9
Dobashi,
Yoshinori,
Enjyo,
Yoshihiro,
Yamamoto,
Tsuyoshi,
Nishita,
Tomoyuki
(2007):
A fast rendering method for clouds illuminated by lightning taking into account multiple s.
In
The Visual Computer,
23
(9)
pp. 697-705.
https://dx.doi.org/10.1007/s00371-007-0146-3
Kakimoto,
Masanori,
Tatsukawa,
Tomoaki,
Mukai,
Yukiteru,
Nishita,
Tomoyuki
(2007):
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Len.
In
Comput. Graph. Forum,
26
(3)
pp. 627-636.
https://dx.doi.org/10.1111/j.1467-8659.2007.01086.x
Dobashi,
Yoshinori,
Yamamoto,
Tsuyoshi,
Sato,
Makoto,
Hasegawa,
Shoichi,
Kato,
Mitsuaki,
Nishita,
Tomoyuki
(2007):
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
In
IEEE Computer Graphics and Applications,
27
(3)
pp. 90-92.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.52
Tamura,
Naoki,
Johan,
Henry,
Chen,
Bing-Yu,
Nishita,
Tomoyuki
(2006):
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
In
The Visual Computer,
22
(9)
pp. 702-712.
https://dx.doi.org/10.1007/s00371-006-0056-9
Shin,
Seunghyup,
Nishita,
Tomoyuki,
Shin,
Sung Yong
(2006):
On pixel-based texture synthesis by non-parametric sampling.
In
Computers & Graphics,
30
(5)
pp. 767-778.
https://dx.doi.org/10.1016/j.cag.2006.07.023
Chen,
Bing-Yu,
Ono,
Yutaka,
Nishita,
Tomoyuki
(2005):
Character animation creation using hand-drawn sketches.
In
The Visual Computer,
21
(8)
pp. 551-558.
https://dx.doi.org/10.1007/s00371-005-0333-z
Kakimoto,
Masanori,
Matsuoka,
Kaoru,
Nishita,
Tomoyuki,
Naemura,
Takeshi,
Harashima,
Hiroshi
(2005):
Glare Generation Based on Wave Optics.
In
Comput. Graph. Forum,
24
(2)
pp. 185-193.
https://www.eg.org/EG/CGF/volume24/issue2/v24i2pp185-193.pdf
Onoue,
Koichi,
Nishita,
Tomoyuki
(2005):
An Interactive Deformation System for Granular Material.
In
Comput. Graph. Forum,
24
(1)
pp. 51-60.
https://www.eg.org/EG/CGF/volume24/issue1/v24i1pp051-060.pdf
Park,
Bongcheol,
Chung,
Heejin,
Nishita,
Tomoyuki,
Shin,
Sung Yong
(2005):
A feature-based approach to facial expression cloning.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 291-303.
https://dx.doi.org/10.1002/cav.81
Tamura,
Naoki,
Johan,
Henry,
Nishita,
Tomoyuki
(2005):
Deferred shadowing for real-time rendering of dynamic scenes under environment illuminatio.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 475-486.
https://dx.doi.org/10.1002/cav.108
Dobashi,
Yoshinori,
Yamamoto,
Tsuyoshi,
Nishita,
Tomoyuki
(2004):
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulat.
In
Comput. Graph. Forum,
23
(3)
pp. 539-546.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp539-546_abstract.html
Bando,
Yosuke,
Nishita,
Tomoyuki,
Chen,
Bing-Yu
(2003):
Animating Hair with Loosely Connected Particles.
In
Comput. Graph. Forum,
22
(3)
pp. 411-418.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_688.html
Iwasaki,
Kei,
Dobashi,
Yoshinori,
Nishita,
Tomoyuki
(2003):
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
In
Comput. Graph. Forum,
22
(3)
pp. 601-610.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_708.html
Feng,
Jieqing,
Nishita,
Tomoyuki,
Jin,
Xiaogang,
Peng,
Qunsheng
(2002):
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
In
The Visual Computer,
18
(8)
pp. 493-510.
https://dx.doi.org/10.1007/s00371-002-0171-1
Dobashi,
Yoshinori,
Nishita,
Tomoyuki,
Yamashita,
Hideo,
Okita,
Tsuyoshi
(1999):
Using metaballs to modeling and animate clouds from satellite images.
In
The Visual Computer,
15
(9)
pp. 471-482.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=471
Nishita,
Tomoyuki,
Iwasaki,
H.,
Dobashi,
Yoshinori,
Nakamae,
Eihachiro
(1997):
A Modeling and Rendering Method for Snow by Using Metaballs.
In
Comput. Graph. Forum,
16
(3)
pp. 357-364.
Dobashi,
Yoshinori,
Nishita,
Tomoyuki,
Kaneda,
Kazufumi,
Yamashita,
Hideo
(1997):
A Fast Display Method of Sky Colour Using Basis Functions.
In
Journal of Visualization and Computer Animation,
8
(2)
pp. 115-127.
Dobashi,
Yoshinori,
Kaneda,
Kazufumi,
Yamashita,
Hideo,
Nishita,
Tomoyuki
(1996):
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Desig.
In
Comput. Graph. Forum,
15
(3)
pp. 109-118.
https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp109-118_abstract.html
Dobashi,
Yoshinori,
Kaneda,
Kazufumi,
Nakashima,
T.,
Yamashita,
Hideo,
Nishita,
Tomoyuki,
Tadamura,
Katsumi
(1994):
Skylight for Interior Lighting Design.
In
Comput. Graph. Forum,
13
(3)
pp. 85-96.
Nishita,
Tomoyuki,
Nakamae,
Eihachiro
(1994):
A Method for Displaying Metaballs by using Bézier Clipping.
In
Comput. Graph. Forum,
13
(3)
pp. 271-280.
Nishita,
Tomoyuki,
Nakamae,
Eihachiro
(1993):
A New Radiosity Apporach Using Area Sampling for Parametric Patches.
In
Comput. Graph. Forum,
12
(3)
pp. 385-398.
Tadamura,
Katsumi,
Nakamae,
Eihachiro,
Kaneda,
Kazufumi,
Baba,
Masshi,
Yamashita,
Hideo,
Nishita,
Tomoyuki
(1993):
Modeling of Skylight and Rendering of Outdoor Scenes.
In
Comput. Graph. Forum,
12
(3)
pp. 189-200.
Kaneda,
Kazufumi,
Okamoto,
Takashi,
Nakamae,
Eihachiro,
Nishita,
Tomoyuki
(1991):
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
In
The Visual Computer,
7
(5)
pp. 247-258.
https://
Nishita,
Tomoyuki,
Kaneda,
Kazufumi,
Nakamae,
Eihachiro
(1991):
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
In
The Visual Computer,
7
(5)
pp. 269-279.
https://
Nakamae,
Eihachiro,
Kaneda,
Kazufumi,
Harada,
Koichi,
Miwa,
Toshihide,
Nishita,
Tomoyuki,
Saiki,
Ryoichi
(1991):
Reliability of computer graphic images for visual assessment.
In
The Visual Computer,
7
(2)
pp. 138-148.
https://
Takita,
Shinichi,
Kaneda,
Kazufumi,
Akinobu,
Toshio,
Iriyama,
Haruhiko,
Nakamae,
Eihachiro,
Nishita,
Tomoyuki
(1991):
A simple method for rendering penumbrae caused by sunlight.
In
The Visual Computer,
7
(5)
pp. 259-268.
https://
Takahashi,
Shigeo,
Fujishiro,
Issei,
Takeshima,
Yuriko,
Nishita,
Tomoyuki
(2005):
A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization.
In:
16th IEEE Visualization Conference VIS 2005
23-28 October,
2005,
Minneapolis, MN, USA.
pp. 63.
https://doi.ieeecomputersociety.org/10.1109/VIS.2005.4
Ma,
Wan-Chun,
Chao,
Sung-Hsiang,
Chen,
Bing-Yu,
Chang,
Chun-Fa,
Ouhyoung,
Ming,
Nishita,
Tomoyuki
(2004):
An efficient representation of complex materials for real-time rendering.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 150-153.
https://doi.acm.org/10.1145/1077534.1077563
Dobashi,
Yoshinori,
Sato,
Makoto,
Hasegawa,
Shoichi,
Yamamoto,
Tsuyoshi,
Kato,
Mitsuaki,
Nishita,
Tomoyuki
(2006):
A fluid resistance map method for real-time haptic interaction with fluids.
In:
Slater,
Mel,
Kitamura,
Yoshifumi,
Tal,
Ayellet,
Amditis,
Angelos,
Chrysanthou,
Yiorgos
(eds.)
VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 1-3,
2006,
Limassol, Cyprus.
pp. 91-99.
https://doi.acm.org/10.1145/1180495.1180515