Author: Eihachiro Nakamae
Publication Overview
Publication period start: 1983
Number of co-authors: 26
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Qin,
Xueying,
Nakamae,
Eihachiro,
Tadamura,
Katsumi,
Nagai,
Yasuo
(2003):
Fast Photo-Realistic Rendering of Trees in Daylight.
In
Comput. Graph. Forum,
22
(3)
pp. 243-252.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_671.html
Qin,
Xueying,
Nakamae,
Eihachiro,
Tadamura,
Katsumi
(2002):
Automatically Compositing Still Images and Landscape Video Sequences.
In
IEEE Computer Graphics and Applications,
22
(1)
pp. 68-78.
https://csdl.computer.org/comp/mags/cg/2002/01/g1068abs.htm
Tadamura,
Katsumi,
Qin,
Xueying,
Jiao,
Guofang,
Nakamae,
Eihachiro
(2001):
Rendering optimal solar shadows with plural sunlight depth buffers.
In
The Visual Computer,
17
(2)
pp. 76-90.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=2&spage=76
Nakamae,
Eihachiro,
Qin,
Xueying,
Jiao,
Guofang,
Rokita,
Przemyslaw,
Tadamura,
Katsumi
(1999):
Computer-generated still images composited with panned/zoomed landscape video sequences.
In
The Visual Computer,
15
(9)
pp. 429-442.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=429
Nishita,
Tomoyuki,
Iwasaki,
H.,
Dobashi,
Yoshinori,
Nakamae,
Eihachiro
(1997):
A Modeling and Rendering Method for Snow by Using Metaballs.
In
Comput. Graph. Forum,
16
(3)
pp. 357-364.
Nakamae,
Eihachiro,
Tadamura,
Katsumi
(1995):
Photorealism in computer graphics--past and present.
In
Computers & Graphics,
19
(1)
pp. 119-130.
https://dx.doi.org/10.1016/0097-8493(94)00127-K
Nishita,
Tomoyuki,
Nakamae,
Eihachiro
(1994):
A Method for Displaying Metaballs by using Bézier Clipping.
In
Comput. Graph. Forum,
13
(3)
pp. 271-280.
Nishita,
Tomoyuki,
Nakamae,
Eihachiro
(1993):
A New Radiosity Apporach Using Area Sampling for Parametric Patches.
In
Comput. Graph. Forum,
12
(3)
pp. 385-398.
Tadamura,
Katsumi,
Nakamae,
Eihachiro,
Kaneda,
Kazufumi,
Baba,
Masshi,
Yamashita,
Hideo,
Nishita,
Tomoyuki
(1993):
Modeling of Skylight and Rendering of Outdoor Scenes.
In
Comput. Graph. Forum,
12
(3)
pp. 189-200.
Kaneda,
Kazufumi,
Ishida,
Shohei,
Ishida,
Akira,
Nakamae,
Eihachiro
(1992):
Image processing and synthesis for extended depth of field of optical microscopes.
In
The Visual Computer,
8
(5)
pp. 351-360.
https://
Kaneda,
Kazufumi,
Okamoto,
Takashi,
Nakamae,
Eihachiro,
Nishita,
Tomoyuki
(1991):
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
In
The Visual Computer,
7
(5)
pp. 247-258.
https://
Nishita,
Tomoyuki,
Kaneda,
Kazufumi,
Nakamae,
Eihachiro
(1991):
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
In
The Visual Computer,
7
(5)
pp. 269-279.
https://
Nakamae,
Eihachiro,
Kaneda,
Kazufumi,
Harada,
Koichi,
Miwa,
Toshihide,
Nishita,
Tomoyuki,
Saiki,
Ryoichi
(1991):
Reliability of computer graphic images for visual assessment.
In
The Visual Computer,
7
(2)
pp. 138-148.
https://
Takita,
Shinichi,
Kaneda,
Kazufumi,
Akinobu,
Toshio,
Iriyama,
Haruhiko,
Nakamae,
Eihachiro,
Nishita,
Tomoyuki
(1991):
A simple method for rendering penumbrae caused by sunlight.
In
The Visual Computer,
7
(5)
pp. 259-268.
https://
Harada,
Koichi,
Nakamae,
Eihachiro
(1989):
Sampling point setting on cubic splines for computer animation.
In
The Visual Computer,
5
(1)
pp. 14-21.
https://
Kaneda,
Kazufumi,
Harada,
Koichi,
Nakamae,
Eihachiro,
Yasuda,
Mineo,
Sato,
Akinao G.
(1987):
Reconstruction and semi-transparent display method for observing inner structure of an obj.
In
The Visual Computer,
3
(3)
pp. 137-144.
https://
Nakamae,
Eihachiro,
Yamashita,
Hideo,
Kawano,
Nobuyuki,
Nakano,
Shinji
(1983):
Color computer graphics in magnetic field analysis by means of the finite element method.
In
Computers & Graphics,
7
(3)
pp. 295-306.
https://dx.doi.org/10.1016/0097-8493(83)90024-9
Chai,
Jianyun,
Miyoshi,
Takaharu,
Nakamae,
Eihachiro
(1998):
Contour interpolation and surface reconstruction of smooth terrain models.
In:
IEEE Visualization 1998
,
1998,
.
pp. 27-33.
https://doi.acm.org/10.1145/288216.292391