Author: Ming Ouhyoung
Publication Overview
Publication period start: 2002
Number of co-authors: 26
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Wen,
Chung-Lin,
Hsieh,
Chang-Hsi,
Chen,
Bing-Yu,
Ouhyoung,
Ming
(2008):
Example-based Multiple Local Color Transfer by Strokes.
In
Comput. Graph. Forum,
27
(7)
pp. 1765-1772.
https://dx.doi.org/10.1111/j.1467-8659.2008.01321.x
Wu,
Fu-Che,
Ma,
Wan-Chun,
Liang,
Rung-Huei,
Chen,
Bing-Yu,
Ouhyoung,
Ming
(2006):
Domain connected graph: the skeleton of a closed 3D shape for animation.
In
The Visual Computer,
22
(2)
pp. 117-135.
https://dx.doi.org/10.1007/s00371-005-0357-4
Lin,
I-Chen,
Ouhyoung,
Ming
(2005):
Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from vi.
In
The Visual Computer,
21
(6)
pp. 355-372.
https://dx.doi.org/10.1007/s00371-005-0291-5
Ho,
Chien-Chang,
Wu,
Fu-Che,
Chen,
Bing-Yu,
Chuang,
Yung-Yu,
Ouhyoung,
Ming
(2005):
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data.
In
Comput. Graph. Forum,
24
(3)
pp. 537-545.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp537-545.pdf
Chen,
Ding-Yun,
Tian,
Xiao-Pei,
Shen,
Yu-Te,
Ouhyoung,
Ming
(2003):
On Visual Similarity Based 3D Model Retrieval.
In
Comput. Graph. Forum,
22
(3)
pp. 223-232.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_669.html
Lin,
I-Chen,
Yeh,
Jeng-Sheng,
Ouhyoung,
Ming
(2002):
Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips.
In
IEEE Computer Graphics and Applications,
22
(6)
pp. 72-80.
https://csdl.computer.org/comp/mags/cg/2002/06/g6072abs.htm
Wu,
Jiann-Rong,
Ouhyoung,
Ming
(2000):
On latency compensation and its effects on head-motion trajectories in virtual environment.
In
The Visual Computer,
16
(2)
pp. 79-90.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=2&spage=79
Lei,
Yuong-Wei,
Ouhyoung,
Ming
(1997):
Carving: a novel method of visibility preprocessing for unrestricted three-dimensional env.
In
The Visual Computer,
13
(6)
pp. 283-294.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=6&spage=283
Ouhyoung,
Ming,
Yan,
Yung-Huei
(1996):
A Three-Dimensional Building Authoring Tool Based on Line-Drawingn Understanding.
In
Presence: Teleoperators and Virtual Environments,
5
(1)
pp. 1-12.
Ouhyoung,
Ming,
Chuang,
Yung-Yu,
Liang,
Rung-Huei
(1996):
Reusable Radiosity Objects.
In
Comput. Graph. Forum,
15
(3)
pp. 347-356.
https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp347-356_abstract.html
Wu,
Jiann-Rong,
Ouhyoung,
Ming
(1995):
A 3D Tracking Experiment on Latency and its Compensation Methods in Virtual Environments.
In:
Robertson,
George G.
(eds.)
Proceedings of the 8th annual ACM symposium on User interface and software technology
November 15 - 17,
1995,
Pittsburgh, Pennsylvania, United States.
pp. 41-49.
https://www.acm.org/pubs/articles/proceedings/uist/215585/p41-wu/p41-wu.pdf
Liang,
Rung-Huei,
Ouhyoung,
Ming
(1995):
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System.
In
Comput. Graph. Forum,
14
(3)
pp. 67-76.
Wu,
Jiann-Rong,
Ouhyoung,
Ming
(1994):
Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey Syst.
In
Comput. Graph. Forum,
13
(3)
pp. 503-512.
Cheng,
Chueh-Min,
Chung,
Meng-Fang,
Yu,
Ming-Yang,
Ouhyoung,
Ming,
Chu,
Hao-Hua,
Chuang,
Yung-Yu
(2008):
Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing.
In:
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
April 5-10,
2008,
.
pp. 2787-2792.
https://doi.acm.org/10.1145/1358628.1358762
Ma,
Wan-Chun,
Chao,
Sung-Hsiang,
Chen,
Bing-Yu,
Chang,
Chun-Fa,
Ouhyoung,
Ming,
Nishita,
Tomoyuki
(2004):
An efficient representation of complex materials for real-time rendering.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 150-153.
https://doi.acm.org/10.1145/1077534.1077563
Wu,
Jiann-Rong,
Duh,
Cha-Dong,
Ouhyoung,
Ming,
Wu,
Jei-Tun
(1997):
Head motion and latency compensation on localization of 3D sound in virtual reality.
In:
VRST 1997
,
1997,
.
pp. 15-20.
https://doi.acm.org/10.1145/261135.261140
Ma,
Wan-Chun,
Chao,
Sung-Hsiang,
Tseng,
Yu-Ting,
Chuang,
Yung-Yu,
Chang,
Chun-Fa,
Chen,
Bing-Yu,
Ouhyoung,
Ming
(2005):
Level-of-detail representation of bidirectional texture functions for real-time rendering.
In:
Lastra,
Anselmo,
Olano,
Marc,
Luebke,
David P.,
Pfister,
Hanspeter
(eds.)
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA
,
2005,
.
pp. 187-194.
https://doi.acm.org/10.1145/1053427.1053458