Author: David P. Luebke
Publication Overview
Publication period start: 2001
Number of co-authors: 15
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Luebke,
David P.,
Humphreys,
Greg
(2007):
How GPUs Work.
In
IEEE Computer,
40
(2)
pp. 96-100.
https://doi.ieeecomputersociety.org/10.1109/MC.2007.59
Watson,
Benjamin,
Luebke,
David P.
(2005):
The Ultimate Display: Where Will All the Pixels Come From?.
In
IEEE Computer,
38
(8)
pp. 54-61.
https://doi.ieeecomputersociety.org/10.1109/MC.2005.274
Luebke,
David P.
(2001):
A Developer's Survey of Polygonal Simplification Algorithms.
In
IEEE Computer Graphics and Applications,
21
(3)
pp. 24-35.
https://csdl.computer.org/comp/mags/cg/2001/03/g3024abs.htm
Lastra,
Anselmo,
Olano,
Marc,
Luebke,
David P.,
Pfister,
Hanspeter
(eds.)
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA
,
2005,
.
Luebke,
David P.,
Georges,
Chris
(1995):
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets.
In:
SI3D 1995
,
1995,
.
pp. 105-106,212.
https://doi.acm.org/10.1145/199404.199422
Woolley,
Cliff,
Luebke,
David P.,
Watson,
Benjamin,
Dayal,
Abhinav
(2003):
Interruptible rendering.
In:
SI3D 2003
,
2003,
.
pp. 143-151.
https://doi.acm.org/10.1145/641480.641509
Williams,
Nathaniel,
Luebke,
David P.,
Cohen,
Jonathan D.,
Kelley,
Michael,
Schubert,
Brenden
(2003):
Perceptually guided simplification of lit, textured meshes.
In:
SI3D 2003
,
2003,
.
pp. 113-121.
https://doi.acm.org/10.1145/641480.641503
Enderton,
Eric,
Sintorn,
Erik,
Shirley,
Peter,
Luebke,
David P.
(2010):
Stochastic transparency.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
pp. 157-164.
https://doi.acm.org/10.1145/1730804.1730830