SI3D 2003
Conference Details
Year: 2003
Description
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Other Years in Series
Other proceedings in the I3D - Symposium on Interactive 3D Graphics and Games series
Articles
Publications included in this conference proceedings
Govindaraju,
Naga K.,
Sud,
Avneesh,
Yoon,
Sung-Eui,
Manocha,
Dinesh
(2003):
Interactive visibility culling in complex environments using occlusion-switches.
In:
SI3D 2003
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2003,
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pp. 103-112.
https://doi.acm.org/10.1145/641480.641501
Shao,
Wei,
Ng-Thow-Hing,
Victor
(2003):
A general joint component framework for realistic articulation in human characters.
In:
SI3D 2003
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2003,
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pp. 11-18.
https://doi.acm.org/10.1145/641480.641486
Williams,
Nathaniel,
Luebke,
David P.,
Cohen,
Jonathan D.,
Kelley,
Michael,
Schubert,
Brenden
(2003):
Perceptually guided simplification of lit, textured meshes.
In:
SI3D 2003
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2003,
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pp. 113-121.
https://doi.acm.org/10.1145/641480.641503
Kho,
Youngihn,
Garland,
Michael
(2003):
User-guided simplification.
In:
SI3D 2003
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2003,
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pp. 123-126.
https://doi.acm.org/10.1145/641480.641504
Pojar,
Erik,
Schmalstieg,
Dieter
(2003):
User-controlled creation of multiresolution meshes.
In:
SI3D 2003
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2003,
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pp. 127-130.
https://doi.acm.org/10.1145/641480.641505
Chhugani,
Jatin,
Kumar,
Subodh
(2003):
Budget sampling of parametric surface patches.
In:
SI3D 2003
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2003,
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pp. 131-138.
https://doi.acm.org/10.1145/641480.641506
Igarashi,
Takeo,
Hughes,
John F.
(2003):
Smooth meshes for sketch-based freeform modeling.
In:
SI3D 2003
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2003,
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pp. 139-142.
https://doi.acm.org/10.1145/641480.641507
Woolley,
Cliff,
Luebke,
David P.,
Watson,
Benjamin,
Dayal,
Abhinav
(2003):
Interruptible rendering.
In:
SI3D 2003
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2003,
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pp. 143-151.
https://doi.acm.org/10.1145/641480.641509
Wu,
Yin,
Bhatia,
Vishal,
Lauer,
Hugh C.,
Seiler,
Larry
(2003):
Shear-image order ray casting volume rendering.
In:
SI3D 2003
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2003,
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pp. 152-162.
https://doi.acm.org/10.1145/641480.641510
Aliaga,
Daniel G.,
Yanovsky,
Dimah,
Funkhouser,
Thomas A.,
Carlbom,
Ingrid
(2003):
Interactive image-based rendering using feature globalization.
In:
SI3D 2003
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2003,
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pp. 163-170.
https://doi.acm.org/10.1145/641480.641511
Ismert,
Ryan M.,
Bala,
Kavita,
Greenberg,
Donald P.
(2003):
Detail synthesis for image-based texturing.
In:
SI3D 2003
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2003,
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pp. 171-175.
https://doi.acm.org/10.1145/641480.641512
Guha,
Sudipto,
Krishnan,
Shankar,
Munagala,
Kamesh,
Venkatasubramanian,
Suresh
(2003):
Application of the two-sided depth test to CSG rendering.
In:
SI3D 2003
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2003,
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pp. 177-180.
https://doi.acm.org/10.1145/641480.641513
Gleicher,
Michael,
Shin,
Hyun Joon,
Kovar,
Lucas,
Jepsen,
Andrew
(2003):
Snap-together motion: assembling run-time animations.
In:
SI3D 2003
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2003,
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pp. 181-188.
https://doi.acm.org/10.1145/641480.641515
Pierce,
Jeffrey S.,
Pausch,
Randy F.
(2003):
Specifying interaction surfaces using interaction maps.
In:
SI3D 2003
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2003,
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pp. 189-192.
https://doi.acm.org/10.1145/641480.641516
Seo,
Hyewon,
Magnenat-Thalmann,
Nadia
(2003):
An automatic modeling of human bodies from sizing parameters.
In:
SI3D 2003
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2003,
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pp. 19-26.
https://doi.acm.org/10.1145/641480.641487
Plumlee,
Matthew,
Ware,
Colin
(2003):
An evaluation of methods for linking 3D views.
In:
SI3D 2003
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2003,
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pp. 193-201.
https://doi.acm.org/10.1145/641480.641517
Pearce,
Celia,
Nideffer,
Robert,
Stern,
Eddo,
Schleiner,
Anne-Marie,
Condon,
Brody
(2003):
Game art.
In:
SI3D 2003
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2003,
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pp. 213-214.
https://doi.acm.org/10.1145/641480.641520
Zyda,
Michael,
Gehorsam,
Robert,
Rosedale,
Philip,
Mine,
Mark R.,
Goslin,
Mike,
Herz,
J. C.
(2003):
Does the metaverse start now?.
In:
SI3D 2003
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2003,
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pp. 215-218.
https://doi.acm.org/10.1145/641480.641521
Zyda,
Michael,
Mayberry,
Alex,
Wardynski,
Casey,
Shilling,
Russell,
Davis,
Margaret J.
(2003):
The MOVES institute's America's army operations game.
In:
SI3D 2003
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2003,
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pp. 219-220.
https://doi.acm.org/10.1145/641480.641523
Jacobson,
Jeffrey
(2003):
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC clus.
In:
SI3D 2003
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2003,
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pp. 221-222.
https://doi.acm.org/10.1145/641480.641524
Brown,
Sheldon
(2003):
Smoke and mirrors.
In:
SI3D 2003
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2003,
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pp. 223-224.
https://doi.acm.org/10.1145/641480.641525
Piekarski,
Wayne,
Thomas,
Bruce H.
(2003):
Augmented reality user interfaces and techniques for outdoor modelling.
In:
SI3D 2003
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2003,
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pp. 225-226.
https://doi.acm.org/10.1145/641480.641526
Mohr,
Alex,
Tokheim,
Luke,
Gleicher,
Michael
(2003):
Direct manipulation of interactive character skins.
In:
SI3D 2003
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2003,
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pp. 27-30.
https://doi.acm.org/10.1145/641480.641488
Lok,
Benjamin,
Naik,
Samir,
Whitton,
Mary C.,
Jr.,
Frederick P. Brooks
(2003):
Incorporating dynamic real objects into immersive virtual environments.
In:
SI3D 2003
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2003,
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pp. 31-40.
https://doi.acm.org/10.1145/641480.641490
Salomon,
Brian,
Garber,
Maxim,
Lin,
Ming C.,
Manocha,
Dinesh
(2003):
Interactive navigation in complex environments using path planning.
In:
SI3D 2003
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2003,
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pp. 41-50.
https://doi.acm.org/10.1145/641480.641491
Steed,
Anthony,
Spante,
Maria,
Heldal,
Ilona,
Axelsson,
Ann-Sofie,
Schroeder,
Ralph
(2003):
Strangers and friends in caves: an exploratory study of collaboration in networked IPT sys.
In:
SI3D 2003
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2003,
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pp. 51-54.
https://doi.acm.org/10.1145/641480.641492
Niederauer,
Christopher,
Houston,
Mike,
Agrawala,
Maneesh,
Humphreys,
Greg
(2003):
Non-invasive interactive visualization of dynamic architectural environments.
In:
SI3D 2003
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2003,
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pp. 55-58.
https://doi.acm.org/10.1145/641480.641493
Vlasic,
Daniel,
Pfister,
Hanspeter,
Molinov,
Sergey,
Grzeszczuk,
Radek,
Matusik,
Wojciech
(2003):
Opacity light fields: interactive rendering of surface light fields with view-dependent op.
In:
SI3D 2003
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2003,
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pp. 75-82.
https://doi.acm.org/10.1145/641480.641496
Walker,
Sean P.,
Jr.,
John Kenneth Salisbury
(2003):
Large haptic topographic maps: marsview and the proxy graph algorithm.
In:
SI3D 2003
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2003,
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pp. 83-92.
https://doi.acm.org/10.1145/641480.641499
Thorpe,
Jack
(2003):
Witness to a natural convergence: distributed simulation, persistent worlds, interactive g.
In:
SI3D 2003
,
2003,
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pp. 9.
https://doi.acm.org/10.1145/641480.641484
Lindstrom,
Peter
(2003):
Out-of-core construction and visualization of multiresolution surfaces.
In:
SI3D 2003
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2003,
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pp. 93-102.
https://doi.acm.org/10.1145/641480.641500