Author: Jeffrey Jacobson
Publication Overview
Publication period start: 2005
Number of co-authors: 14
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Jacobson,
Jeffrey,
Lewis,
Michael
(2005):
Game Engine Virtual Reality with CaveUT.
In
IEEE Computer,
38
(4)
pp. 79-82.
https://doi.ieeecomputersociety.org/10.1109/MC.2005.126
Cavazza,
Marc,
Lugrin,
Jean-Luc,
Hartley,
Simon,
Renard,
Marc Le,
Nandi,
Alok,
Jacobson,
Jeffrey,
Crooks,
Sean
(2005):
Intelligent virtual environments for virtual reality art.
In
Computers & Graphics,
29
(6)
pp. 852-861.
https://dx.doi.org/10.1016/j.cag.2005.09.002
Jacobson,
Jeffrey,
Hwang,
Zimmy
(2002):
Unreal tournament for immersive interactive theater.
In
Communications of the ACM,
45
(1)
pp. 39-42.
https://dl.acm.org/doi/10.1145/502269.502292
Lewis,
Michael,
Jacobson,
Jeffrey
(2002):
Game engines in scientific research - Introduction.
In
Communications of the ACM,
45
(1)
pp. 27-31.
https://dl.acm.org/doi/10.1145/502269.502288
Jacobson,
Jeffrey,
Renard,
Marc Le,
Lugrin,
Jean-Luc,
Cavazza,
Marc
(2005):
The CaveUT system: immersive entertainment based on a game engine.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 184-187.
https://doi.acm.org/10.1145/1178477.1178503
Jacobson,
Jeffrey,
Redfern,
Mark S.,
Furman,
Joseph M.,
Whitney,
Susan L.,
Sparto,
Patrick J.,
Wilson,
Jeffrey B.,
Hodges,
Larry F.
(2001):
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disord.
In:
VRST 2001
,
2001,
.
pp. 103-109.
https://doi.acm.org/10.1145/505008.505027
Jacobson,
Jeffrey
(2003):
Common Office Equipment and CaveUT Make a Cheap Portable Cave.
In:
IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
Los Angeles, CA, USA.
pp. 311.
https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820311abs.htm
Jacobson,
Jeffrey
(2003):
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC clus.
In:
SI3D 2003
,
2003,
.
pp. 221-222.
https://doi.acm.org/10.1145/641480.641524