Author: Jean-Luc Lugrin
Publication Overview
Publication period start: 2005
Number of co-authors: 16
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Cavazza,
Marc,
Lugrin,
Jean-Luc,
Buehner,
Marc
(2007):
Causal Perception in Virtual Reality and its Implications for Presence Factors.
In
Presence: Teleoperators and Virtual Environments,
16
(6)
pp. 623-642.
https://dx.doi.org/10.1162/pres.16.6.623
Cavazza,
Marc,
Lugrin,
Jean-Luc,
Hartley,
Simon,
Renard,
Marc Le,
Nandi,
Alok,
Jacobson,
Jeffrey,
Crooks,
Sean
(2005):
Intelligent virtual environments for virtual reality art.
In
Computers & Graphics,
29
(6)
pp. 852-861.
https://dx.doi.org/10.1016/j.cag.2005.09.002
Cavazza,
Marc,
Hartley,
Simon,
Lugrin,
Jean-Luc,
Bras,
Mikael Le
(2004):
Qualitative physics in virtual environments.
In:
Nunes,
Nuno Jardim,
Rich,
Charles
(eds.)
International Conference on Intelligent User Interfaces 2004
January 13-16,
2004,
Funchal, Madeira, Portugal.
pp. 54-61.
https://doi.acm.org/10.1145/964442.964454
Lugrin,
Jean-Luc,
Cavazza,
Marc
(2007):
Making sense of virtual environments: action representation, grounding and common sense.
In:
Proceedings of the 2007 International Conference on Intelligent User Interfaces
,
2007,
.
pp. 225-234.
https://doi.acm.org/10.1145/1216295.1216336
Cavazza,
Marc,
Lugrin,
Jean-Luc,
Crooks,
Sean,
Nandi,
Alok,
Palmer,
Mark,
Renard,
Marc Le
(2005):
Causality and virtual reality art.
In:
Proceedings of the 2005 Conference on Creativity and Cognition
,
2005,
.
pp. 4-12.
https://doi.acm.org/10.1145/1056224.1056228
Lugrin,
Jean-Luc,
Cavazza,
Marc
(2006):
AI-based world behaviour for emergent narratives.
In:
Ishii,
Hiroshi,
Lee,
Newton,
Natkin,
Stéphane,
Tsushima,
Katsuhide
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006
June 14-16,
2006,
Hollywood, California, USA.
pp. 25.
https://doi.acm.org/10.1145/1178823.1178853
Jacobson,
Jeffrey,
Renard,
Marc Le,
Lugrin,
Jean-Luc,
Cavazza,
Marc
(2005):
The CaveUT system: immersive entertainment based on a game engine.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 184-187.
https://doi.acm.org/10.1145/1178477.1178503
Cavazza,
Marc,
Hartley,
Simon,
Lugrin,
Jean-Luc,
Bras,
Mikael Le
(2003):
Alternative reality: a new platform for virtual reality art.
In:
VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 1-3,
2003,
Osaka, Japan.
pp. 100-107.
https://doi.acm.org/10.1145/1008653.1008672
Cavazza,
Marc,
Lugrin,
Jean-Luc,
Hartley,
Simon,
Libardi,
Paolo,
Barnes,
Matthew J.,
Bras,
Mikael Le,
Renard,
Marc Le,
Bec,
Louis,
Nandi,
Alok
(2004):
New ways of worldmaking: the Alterne platform for VR art.
In:
Schulzrinne,
Henning,
Dimitrova,
Nevenka,
Sasse,
Martina Angela,
Moon,
Sue B.,
Lienhart,
Rainer
(eds.)
Proceedings of the 12th ACM International Conference on Multimedia
October 10-16,
2004,
New York, NY, USA.
pp. 80-87.
https://doi.acm.org/10.1145/1027527.1027542
Cavazza,
Marc,
Lugrin,
Jean-Luc,
Pizzi,
David,
Charles,
Fred
(2007):
Madame bovary on the holodeck: immersive interactive storytelling.
In:
Lienhart,
Rainer,
Prasad,
Anand R.,
Hanjalic,
Alan,
Choi,
Sunghyun,
Bailey,
Brian P.,
Sebe,
Nicu
(eds.)
Proceedings of the 15th International Conference on Multimedia 2007
September 24-29,
2007,
Augsburg, Germany.
pp. 651-660.
https://doi.acm.org/10.1145/1291233.1291387
Pizzi,
David,
Charles,
Fred,
Lugrin,
Jean-Luc,
Cavazza,
Marc
(2007):
Interactive Storytelling with Literary Feelings.
In:
Paiva,
Ana,
Prada,
Rui,
Picard,
Rosalind W.
(eds.)
ACII 2007 - Affective Computing and Intelligent Interaction, Second International Conference
September 12-14,
2007,
Lisbon, Portugal.
pp. 630-641.
https://dx.doi.org/10.1007/978-3-540-74889-2_55
Lugrin,
Jean-Luc,
Cavazza,
Marc,
Pizzi,
David,
Vogt,
Thurid,
Andre,
Elisabeth
(2010):
Exploring the usability of immersive interactive storytelling.
In:
Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology
,
2010,
.
pp. 103-110.
https://dx.doi.org/10.1145/1889863.1889887