Author: Mark R. Mine
Publication Overview
Publication period start: 2003
Number of co-authors: 26
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Goslin,
Mike,
Mine,
Mark R.
(2004):
The Panda3D Graphics Engine.
In
IEEE Computer,
37
(10)
pp. 112-114.
https://csdl.computer.org/comp/mags/co/2004/10/rx112abs.htm
Mine,
Mark R.,
Shochet,
Joe,
Hughston,
Roger
(2003):
Building a massively multiplayer game for the million: Disney\'s Toontown Online.
In
Computers in Entertainment,
1
(1)
pp. 15.
https://dl.acm.org/doi/10.1145/950566.950589
Krishnan,
Shankar,
Gopi,
M.,
Manocha,
Dinesh,
Mine,
Mark R.
(1997):
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids.
In
Comput. Graph. Forum,
16
(3)
pp. 67-78.
Koller,
David R.,
Mine,
Mark R.,
Hudson,
Scott E.
(1996):
Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments.
In:
Kurlander,
David,
Brown,
Marc,
Rao,
Ramana
(eds.)
Proceedings of the 9th annual ACM symposium on User interface software and technology
November 06 - 08,
1996,
Seattle, Washington, United States.
pp. 81-82.
https://www.acm.org/pubs/articles/proceedings/uist/237091/p81-koller/p81-koller.pdf
Weber,
Hans,
Mine,
Mark R.
(1996):
Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk.
In
Presence: Teleoperators and Virtual Environments,
5
(1)
pp. 136-145.
Wingrave,
Chadwick A.,
Hix,
Deborah,
Schmalstieg,
Dieter,
MacIntyre,
Blair,
Bowman,
Doug A.,
Mine,
Mark R.
(2003):
Mixed Reality: The Continuum from Virtual to Augmented Reality.
In:
IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
Los Angeles, CA, USA.
pp. 121-124.
https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820121abs.htm
Olano,
Marc,
Cohen,
Jonathan D.,
Mine,
Mark R.,
Bishop,
Gary
(1995):
Combatting Rendering Latency.
In:
SI3D 1995
,
1995,
.
pp. 19-24,204.
https://doi.acm.org/10.1145/199404.199407