Author: Baining Guo
Publication Overview
Publication period start: 2008
Number of co-authors: 53
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Xuey,
Su,
Wang,
Jiaping,
Tong,
Xin,
Dai,
Qionghai,
Guo,
Baining
(2008):
Image-based Material Weathering.
In
Comput. Graph. Forum,
27
(2)
pp. 617-626.
https://dx.doi.org/10.1111/j.1467-8659.2008.01159.x
Ren,
Zhong,
Zhou,
Kun,
Lin,
Stephen,
Guo,
Baining
(2008):
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single.
In
Comput. Graph. Forum,
27
(7)
pp. 1945-1953.
https://dx.doi.org/10.1111/j.1467-8659.2008.01343.x
Qin,
Hong,
Guo,
Baining,
Wang,
Guoping
(2008):
Special issue of CAD/Graphics' 2007.
In
Computers & Graphics,
32
(6)
pp. 615-616.
https://dx.doi.org/10.1016/j.cag.2008.09.001
Wang,
Rui,
Zhou,
Kun,
Snyder,
John,
Liu,
Xinguo,
Bao,
Hujun,
Peng,
Qunsheng,
Guo,
Baining
(2006):
Variational sphere set approximation for solid objects.
In
The Visual Computer,
22
(9)
pp. 612-621.
https://dx.doi.org/10.1007/s00371-006-0052-0
Wang,
Jiaping,
Xu,
Kun,
Zhou,
Kun,
Lin,
Stephen,
Hu,
Shi-Min,
Guo,
Baining
(2006):
Spherical harmonics scaling.
In
The Visual Computer,
22
(9)
pp. 713-720.
https://dx.doi.org/10.1007/s00371-006-0057-8
Huang,
Jin,
Shi,
Xiaohan,
Liu,
Xinguo,
Zhou,
Kun,
Guo,
Baining,
Bao,
Hujun
(2006):
Geometrically based potential energy for simulating deformable objects.
In
The Visual Computer,
22
(9)
pp. 740-748.
https://dx.doi.org/10.1007/s00371-006-0058-7
Han,
Jianwei,
Zhou,
Kun,
Wei,
Li-Yi,
Gong,
Minmin,
Bao,
Hujun,
Zhang,
Xinming,
Guo,
Baining
(2006):
Fast example-based surface texture synthesis via discrete optimization.
In
The Visual Computer,
22
(9)
pp. 918-925.
https://dx.doi.org/10.1007/s00371-006-0078-3
Weng,
Yanlin,
Xu,
Weiwei,
Wu,
Yanchen,
Zhou,
Kun,
Guo,
Baining
(2006):
2D shape deformation using nonlinear least squares optimization.
In
The Visual Computer,
22
(9)
pp. 653-660.
https://dx.doi.org/10.1007/s00371-006-0054-y
Hu,
Yaohua,
Velho,
Luiz,
Tong,
Xin,
Guo,
Baining,
Shum,
Harry
(2006):
Realistic, real-time rendering of ocean waves.
In
Journal of Visualization and Computer Animation,
17
(1)
pp. 59-67.
https://dx.doi.org/10.1002/cav.74
Huang,
Jin,
Liu,
Xinguo,
Bao,
Hujun,
Guo,
Baining,
Shum,
Heung-Yeung
(2006):
An efficient large deformation method using domain decomposition.
In
Computers & Graphics,
30
(6)
pp. 927-935.
https://dx.doi.org/10.1016/j.cag.2006.08.014
Song,
Ying,
Chen,
Yanyun,
Tong,
Xin,
Lin,
Stephen,
Shi,
Jiaoying,
Guo,
Baining,
Shum,
Heung-Yeung
(2005):
Shell radiance texture functions.
In
The Visual Computer,
21
(8)
pp. 774-782.
https://dx.doi.org/10.1007/s00371-005-0320-4
Wang,
Jiaping,
Tong,
Xin,
Snyder,
John,
Chen,
Yanyun,
Guo,
Baining,
Shum,
Heung-Yeung
(2005):
Capturing and rendering geometry details for BTF-mapped surfaces.
In
The Visual Computer,
21
(8)
pp. 559-568.
https://dx.doi.org/10.1007/s00371-005-0318-y
Lau,
Rynson W. H.,
Li,
Frederick W. B.,
Kunii,
Tosiyasu L.,
Guo,
Baining,
Zhang,
Bo,
Magnenat-Thalmann,
Nadia,
Kshirsagar,
Sumedha,
Thalmann,
Daniel,
Gutiérrez,
Mario
(2003):
Emerging Web Graphics Standards and Technologies.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 66-75.
https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm
Fei,
Guangzheng,
Cai,
Kangying,
Guo,
Baining,
Wu,
Enhua
(2002):
An Adaptive Sampling Scheme for Out-of-Core Simplification.
In
Comput. Graph. Forum,
21
(2)
pp. 111-119.
Zhong,
Hua,
Xu,
Ying-Qing,
Guo,
Baining,
Shum,
Heung-Yeung
(2001):
Realistic and efficient rendering of free-form knitwear.
In
Journal of Visualization and Computer Animation,
12
(1)
pp. 13-22.
Guo,
Baining,
Menon,
Jai,
Willette,
B.
(1997):
Surface Reconstruction Using Alpha Shapes.
In
Comput. Graph. Forum,
16
(4)
pp. 177-190.
Guo,
Baining
(1995):
Quadric and cubic bitetrahedral patches.
In
The Visual Computer,
11
(5)
pp. 253-262.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=5&spage=253
Guo,
Baining
(1994):
Short communication A note on two-sided holes in implicit quadric spline surfaces.
In
The Visual Computer,
10
(6)
pp. 350-352.
https://
Guo,
Baining
(1993):
Representation of arbitrary shapes using implicit quadrics.
In
The Visual Computer,
9
(5)
pp. 267-277.
https://
Guo,
Baining
(1991):
Shape control in implicit modeling.
In:
Graphics Interface 91
June 3-7,
1991,
Calgary, Alberta, Canada.
pp. 230-235.
Guo,
Baining
(1995):
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction.
In:
IEEE Visualization 1995
,
1995,
.
pp. 3-10.
https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870003abs.htm
Ye,
Kai,
Zhou,
Kun,
Pan,
Zhigeng,
Tong,
Yiying,
Guo,
Baining
(2007):
Low Distortion Shell Map Generation.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 203-208.
https://doi.ieeecomputersociety.org/10.1109/VR.2007.352482
Wang,
Lvdi,
Wang,
Xi,
Sloan,
Peter-Pike J.,
Wei,
Li-Yi,
Tong,
Xin,
Guo,
Baining
(2007):
Rendering from compressed high dynamic range textures on programmable graphics hardware.
In:
Gooch,
Bruce,
Sloan,
Peter-Pike J.
(eds.)
Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA
,
2007,
.
pp. 17-24.
https://doi.acm.org/10.1145/1230100.1230103