Author: Enhua Wu
Publication Overview
Publication period start: 2008
Number of co-authors: 34
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Bao,
Kai,
Wu,
Xiaolong,
Zhang,
Hui,
Wu,
Enhua
(2010):
Volume fraction based miscible and immiscible fluid animation.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 401-410.
https://dx.doi.org/10.1002/cav.356
Bao,
Kai,
Zhang,
Hui,
Zheng,
Lili,
Wu,
Enhua
(2009):
Pressure corrected SPH for fluid animation.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 311-320.
https://dx.doi.org/10.1002/cav.299
Sheng,
Bin,
Sun,
Hanqiu,
Yang,
Gang,
Wu,
Enhua
(2009):
Furstyling on angle-split shell textures.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 205-213.
https://dx.doi.org/10.1002/cav.289
Sheng,
Bin,
Wu,
Enhua,
Sun,
Hanqiu
(2008):
Sketching freeform meshes using graph rotation functions.
In
The Visual Computer,
24
(7)
pp. 745-752.
https://dx.doi.org/10.1007/s00371-008-0256-6
Yang,
Gang,
Sun,
Hanqiu,
Wu,
Enhua,
Wang,
Lifeng
(2008):
Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures.
In
IEEE Computer Graphics and Applications,
28
(4)
pp. 85-93.
https://dx.doi.org/10.1109/MCG.2008.73
Zhang,
Yanci,
Sun,
Hanqiu,
Wu,
Enhua
(2008):
NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD an.
In
Computers & Graphics,
32
(6)
pp. 639-646.
https://dx.doi.org/10.1016/j.cag.2008.09.002
Li,
Sheng,
Wang,
Guoping,
Wu,
Enhua
(2008):
A new approach for construction and rendering of dynamic light shaft.
In
Computers & Graphics,
32
(6)
pp. 660-668.
https://dx.doi.org/10.1016/j.cag.2008.09.011
Wu,
Enhua,
Zhu,
Hongbin,
Liu,
Xuehui,
Liu,
Youquan
(2007):
Simulation and interaction of fluid dynamics.
In
The Visual Computer,
23
(5)
pp. 299-308.
https://dx.doi.org/10.1007/s00371-007-0106-y
Li,
Xiaoying,
Liu,
Baoquan,
Wu,
Enhua
(2007):
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array.
In
IJVR,
6
(2)
pp. 69-77.
https://www.ijvr.org/issues/issue2-2007/7.pdf
Li,
Jing,
Wang,
Wencheng,
Wu,
Enhua
(2007):
Point-in-polygon tests by convex decomposition.
In
Computers & Graphics,
31
(4)
pp. 636-648.
https://dx.doi.org/10.1016/j.cag.2007.03.002
Ji,
Junfeng,
Wu,
Enhua,
Li,
Sheng,
Liu,
Xuehui
(2006):
View-dependent refinement of multiresolution meshes using programmable graphics hardware.
In
The Visual Computer,
22
(6)
pp. 424-433.
https://dx.doi.org/10.1007/s00371-006-0020-8
Sheng,
Bin,
Wu,
Enhua
(2006):
Laplacian-based Design: Sketching 3D Shape.
In
IJVR,
5
(3)
pp. 59-65.
https://www.ijvr.org/sub/issues/issue3/19-1299-IJVRpaper_Sheng_Wu_CR.pdf
Zhu,
Hongbin,
Liu,
Xuehui,
Liu,
Youquan,
Wu,
Enhua
(2006):
Simulation of miscible binary mixtures based on lattice Boltzmann method.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 403-410.
https://dx.doi.org/10.1002/cav.143
Magnenat-Thalmann,
Nadia,
Wu,
Enhua,
Paiva,
Ana,
Pai,
Dinesh K.
(2006):
Editorial.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 141-144.
https://dx.doi.org/10.1002/cav.153
Wang,
Wencheng,
Li,
Jing,
Wu,
Enhua
(2005):
2D point-in-polygon test by classifying edges into layers.
In
Computers & Graphics,
29
(3)
pp. 427-439.
https://dx.doi.org/10.1016/j.cag.2005.03.001
Wu,
Enhua,
Liu,
Youquan,
Liu,
Xuehui
(2004):
An improved study of real-time fluid simulation on GPU.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 139-146.
https://dx.doi.org/10.1002/cav.16
Wu,
Enhua,
Zheng,
Xin
(2003):
Composition of novel views through an efficient image warping.
In
The Visual Computer,
19
(5)
pp. 319-328.
https://dx.doi.org/10.1007/s00371-002-0183-x
Chen,
Yanyun,
Sun,
Hanqiu,
0002,
Hui Lin,
Wu,
Enhua
(2003):
Modelling and rendering of snowy natural scenery using multi-mapping techniques.
In
Journal of Visualization and Computer Animation,
14
(1)
pp. 21-30.
https://dx.doi.org/10.1002/vis.301
Fei,
Guangzheng,
Cai,
Kangying,
Guo,
Baining,
Wu,
Enhua
(2002):
An Adaptive Sampling Scheme for Out-of-Core Simplification.
In
Comput. Graph. Forum,
21
(2)
pp. 111-119.
Wang,
Wencheng,
Wu,
Enhua,
Max,
Nelson L.
(1999):
A selective rendering method for data visualization.
In
Journal of Visualization and Computer Animation,
10
(3)
pp. 123-131.
Wang,
Wencheng,
Zhou,
Ding-Hong,
Wu,
Enhua
(1997):
Accelerating techniques in volume rendering of irregular data.
In
Computers & Graphics,
21
(3)
pp. 289-295.
https://dx.doi.org/10.1016/S0097-8493(97)00005-8
Li,
Hongju,
Wu,
Enhua
(1998):
A representation for composition of virtual indoor environment.
In:
VRST 1998
,
1998,
.
pp. 171-178.
https://doi.acm.org/10.1145/293701.293727
Fei,
Guangzheng,
Wu,
Enhua
(1999):
A real-time generation algorithm for progressive meshes in dynamic environments.
In:
VRST 1999
,
1999,
.
pp. 178-179.
https://doi.acm.org/10.1145/323663.323851
Liu,
Xuehui,
Sun,
Hanqiu,
Wu,
Enhua
(2000):
A hybrid method of image synthesis in IBR for novel viewpoints.
In:
VRST 2000
,
2000,
.
pp. 55-60.
https://doi.acm.org/10.1145/502390.502401
Zhu,
Hongbin,
Bao,
Kai,
Wu,
Enhua,
Liu,
Xuehui
(2007):
Stable and efficient miscible liquid-liquid interactions.
In:
Majumder,
Aditi,
Hodges,
Larry F.,
Cohen-Or,
Daniel,
Spencer,
Stephen N.
(eds.)
VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.
pp. 55-64.
https://doi.acm.org/10.1145/1315184.1315193
Huang,
Peijie,
Wang,
Wencheng,
Yang,
Gang,
Wu,
Enhua
(2006):
Traversal fields for ray tracing dynamic scenes.
In:
Slater,
Mel,
Kitamura,
Yoshifumi,
Tal,
Ayellet,
Amditis,
Angelos,
Chrysanthou,
Yiorgos
(eds.)
VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 1-3,
2006,
Limassol, Cyprus.
pp. 65-74.
https://doi.acm.org/10.1145/1180495.1180510
Sheng,
Bin,
Wu,
Enhua
(2007):
View-dependent mesh streaming using multi-chart geometry images.
In:
Majumder,
Aditi,
Hodges,
Larry F.,
Cohen-Or,
Daniel,
Spencer,
Stephen N.
(eds.)
VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.
pp. 245-246.
https://doi.acm.org/10.1145/1315184.1315242
Sheng,
Bin,
Wu,
Enhua
(2007):
Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 187-194.
https://doi.ieeecomputersociety.org/10.1109/VR.2007.352480
Liu,
Fang,
Huang,
Meng-Cheng,
Liu,
Xuehui,
Wu,
Enhua
(2010):
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effe.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
pp. 75-82.
https://doi.acm.org/10.1145/1730804.1730817