Author: Frederick W. B. Li
Publication Overview
Publication period start: 2003
Number of co-authors: 19
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Li,
Qing,
Lau,
Rynson W. H.,
Shih,
Timothy K.,
Li,
Frederick W. B.
(2008):
Technology supports for distributed and collaborative learning over the internet.
In
ACM Trans. Internet Techn.,
8
(2)
pp. .
https://dl.acm.org/doi/10.1145/1323651.1323656
Cheung,
Gary K. L.,
Lau,
Rynson W. H.,
Li,
Frederick W. B.
(2006):
Efficient rendering of deformable objects for real-time applications.
In
Journal of Visualization and Computer Animation,
17
(1)
pp. 69-81.
https://dx.doi.org/10.1002/cav.71
Lau,
Rynson W. H.,
Li,
Frederick W. B.,
Kunii,
Tosiyasu L.,
Guo,
Baining,
Zhang,
Bo,
Magnenat-Thalmann,
Nadia,
Kshirsagar,
Sumedha,
Thalmann,
Daniel,
Gutiérrez,
Mario
(2003):
Emerging Web Graphics Standards and Technologies.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 66-75.
https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm
Li,
Frederick W. B.,
Lau,
Rynson W. H.,
Green,
Mark
(1997):
Interactive Rendering of Deforming NURBS Surfaces.
In
Comput. Graph. Forum,
16
(3)
pp. 47-56.
Lau,
Rynson W. H.,
Chan,
Oliver,
Luk,
Mo,
Li,
Frederick W. B.
(2002):
LARGE a collision detection framework for deformable objects.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 113-120.
https://doi.acm.org/10.1145/585740.585760
Li,
Frederick W. B.,
Lau,
Rynson W. H.
(1999):
Real-time rendering of deformable parametric free-form surfaces.
In:
VRST 1999
,
1999,
.
pp. 131-138.
https://doi.acm.org/10.1145/323663.323684
Cheung,
Gary K. L.,
Lau,
Rynson W. H.,
Li,
Frederick W. B.
(2003):
Incremental rendering of deformable trimmed NURBS surfaces.
In:
VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 1-3,
2003,
Osaka, Japan.
pp. 48-55.
https://doi.acm.org/10.1145/1008653.1008664
Li,
Frederick W. B.,
Lau,
Rynson W. H.,
Kilis,
Danny
(2004):
GameOD: an internet based game-on-demand framework.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 129-136.
https://doi.acm.org/10.1145/1077534.1077559
Ng,
Beatrice,
Si,
Antonio,
Lau,
Rynson W. H.,
Li,
Frederick W. B.
(2002):
A multi-server architecture for distributed virtual walkthrough.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 163-170.
https://doi.acm.org/10.1145/585740.585768
Lau,
Rynson W. H.,
Ng,
Beatrice,
Si,
Antonio,
Li,
Frederick W. B.
(2002):
Adaptive partitioning for multi-server distributed virtual environments.
In:
ACM Multimedia 2002
,
2002,
.
pp. 271-274.
https://doi.acm.org/10.1145/641007.641062
Li,
Frederick W. B.,
Li,
Lewis W. F.,
Lau,
Rynson W. H.
(2004):
Supporting continuous consistency in multiplayer online games.
In:
Schulzrinne,
Henning,
Dimitrova,
Nevenka,
Sasse,
Martina Angela,
Moon,
Sue B.,
Lienhart,
Rainer
(eds.)
Proceedings of the 12th ACM International Conference on Multimedia
October 10-16,
2004,
New York, NY, USA.
pp. 388-391.
https://doi.acm.org/10.1145/1027527.1027619
Li,
Frederick W. B.,
Lau,
Rynson W. H.,
Ng,
Frederick F. C.
(2001):
Collaborative Distributed Virtual Sculpting.
In:
VR 2001
,
2001,
.
pp. 217-224.
https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480217abs.htm