Author: Daniel Thalmann
Publication Overview
Publication period start: 2012
Number of co-authors: 156
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2011):
Editorial.
In
Journal of Visualization and Computer Animation,
22
(1)
pp. 1.
https://dx.doi.org/10.1002/cav.388
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2010):
Editorial.
In
Journal of Visualization and Computer Animation,
21
(1)
pp. .
https://dx.doi.org/10.1002/cav.334
Thalmann,
Daniel,
Huang,
Zhiyong
(2010):
Editorial Issue VRCAI'08.
In
Journal of Visualization and Computer Animation,
21
(2)
pp. .
https://dx.doi.org/10.1002/cav.335
Pronost,
Nicolas,
Sandholm,
Anders,
Thalmann,
Daniel
(2010):
Correlative joint definition for motion analysis and animation.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 183-192.
https://dx.doi.org/10.1002/cav.350
Donikian,
Stéphane,
Andre,
Elisabeth,
Hu,
Shi-Min,
Thalmann,
Daniel
(2010):
Editorial.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 131-135.
https://dx.doi.org/10.1002/cav.369
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2010):
Editorial.
In
Journal of Visualization and Computer Animation,
21
(5)
pp. 483-484.
https://dx.doi.org/10.1002/cav.383
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2010):
Editorial.
In
Journal of Visualization and Computer Animation,
21
(6)
pp. 545.
https://dx.doi.org/10.1002/cav.384
Boulic,
Ronan,
Maupu,
Damien,
Thalmann,
Daniel
(2009):
On scaling strategies for the full-body postural control of virtual mannequins.
In
Interacting with Computers,
21
(1)
pp. 11-25.
https://dx.doi.org/10.1016/j.intcom.2008.10.002
Grillon,
Helena,
Thalmann,
Daniel
(2009):
Simulating gaze attention behaviors for crowds.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 111-119.
https://dx.doi.org/10.1002/cav.293
Peinado,
Manuel,
Maupu,
Damien,
Raunhardt,
Daniel,
Meziat,
Daniel,
Thalmann,
Daniel,
Boulic,
Ronan
(2009):
Full-Body Avatar Control with Environment Awareness.
In
IEEE Computer Graphics and Applications,
29
(3)
pp. 62-75.
https://dx.doi.org/10.1109/MCG.2009.42
Maïm,
Jonathan,
Yersin,
Barbara,
Pettré,
Julien,
Thalmann,
Daniel
(2009):
YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds.
In
IEEE Computer Graphics and Applications,
29
(4)
pp. 44-53.
https://doi.ieeecomputersociety.org/10.1109/MCG.2009.76
Maïm,
Jonathan,
Yersin,
Barbara,
Thalmann,
Daniel
(2009):
Unique Character Instances for Crowds.
In
IEEE Computer Graphics and Applications,
29
(6)
pp. 82-90.
https://doi.ieeecomputersociety.org/10.1109/MCG.2009.129
Magnenat-Thalmann,
Nadia,
Peternier,
Achille,
Righetti,
Xavier,
Lim,
Mingyu,
Papagiannakis,
George,
Fragopoulos,
Tasos,
Lambropoulou,
Kyriaki,
Barsocchi,
Paolo,
Thalmann,
Daniel
(2008):
A virtual 3D mobile guide in the INTERMEDIA project.
In
The Visual Computer,
24
(7)
pp. 827-836.
https://dx.doi.org/10.1007/s00371-008-0264-6
Çapin,
Tolga K.,
Balcisoy,
Selim,
Thalmann,
Daniel,
Magnenat-Thalmann,
Nadia,
Chua,
Tat-Seng
(2008):
Editorial.
In
The Visual Computer,
24
(7)
pp. 463.
https://dx.doi.org/10.1007/s00371-008-0253-9
García-Rojas,
Alejandra,
Gutiérrez,
Mario,
Thalmann,
Daniel
(2008):
Visual creation of inhabited 3D environments.
In
The Visual Computer,
24
(7)
pp. 719-726.
https://dx.doi.org/10.1007/s00371-008-0252-x
Yersin,
Barbara,
Maïm,
Jonathan,
Morini,
Fiorenzo,
Thalmann,
Daniel
(2008):
Real-time crowd motion planning.
In
The Visual Computer,
24
(10)
pp. 859-870.
https://dx.doi.org/10.1007/s00371-008-0286-0
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2008):
Editorial.
In
Journal of Visualization and Computer Animation,
19
(5)
pp. .
https://dx.doi.org/10.1002/cav.270
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2008):
Editorial.
In
Journal of Visualization and Computer Animation,
19
(2)
pp. .
https://dx.doi.org/10.1002/cav.226
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel,
Singh,
Gurminder,
Papagiannakis,
George
(2008):
Editorial.
In
Journal of Visualization and Computer Animation,
19
(1)
pp. 1-2.
https://dx.doi.org/10.1002/cav.225
Thalmann,
Daniel,
Musse,
Soraia Raupp
(2007):
Editorial.
In
The Visual Computer,
23
(9)
pp. 619.
https://dx.doi.org/10.1007/s00371-007-0166-z
Ott,
Renaud,
Thalmann,
Daniel,
Vexo,
Frédéric
(2007):
Haptic feedback in mixed-reality environment.
In
The Visual Computer,
23
(9)
pp. 843-849.
https://dx.doi.org/10.1007/s00371-007-0159-y
Thalmann,
Daniel,
Sourin,
Alexei
(2007):
Editorial.
In
The Visual Computer,
23
(5)
pp. 297-298.
https://dx.doi.org/10.1007/s00371-007-0107-x
Cardin,
Sylvain,
Thalmann,
Daniel,
Vexo,
Frédéric
(2007):
A wearable system for mobility improvement of visually impaired people.
In
The Visual Computer,
23
(2)
pp. 109-118.
https://dx.doi.org/10.1007/s00371-006-0032-4
Gutiérrez,
Mario,
García-Rojas,
Alejandra,
Thalmann,
Daniel,
Vexo,
Frédéric,
Moccozet,
Laurent,
Magnenat-Thalmann,
Nadia,
Mortara,
Michela,
Spagnuolo,
Michela
(2007):
An ontology of virtual humans.
In
The Visual Computer,
23
(3)
pp. 207-218.
https://dx.doi.org/10.1007/s00371-006-0093-4
García-Rojas,
Alejandra,
Vexo,
Frédéric,
Thalmann,
Daniel
(2007):
Semantic Representation of Individualized Reaction Movements for Virtual Humans.
In
IJVR,
6
(1)
pp. 25-33.
https://www.ijvr.org/issues/issue1-2007/3.pdf
Carvalho,
Schubert R.,
Boulic,
Ronan,
Thalmann,
Daniel
(2007):
Interactive low-dimensional human motion synthesis by combining motion models and PIK.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 493-503.
https://dx.doi.org/10.1002/cav.210
Glardon,
Pascal,
Boulic,
Ronan,
Thalmann,
Daniel
(2006):
Robust on-line adaptive footplant detection and enforcement for locomotion.
In
The Visual Computer,
22
(3)
pp. 194-209.
https://dx.doi.org/10.1007/s00371-006-0376-9
Glardon,
Pascal,
Boulic,
Ronan,
Thalmann,
Daniel
(2006):
Dynamic obstacle avoidance for real-time character animation.
In
The Visual Computer,
22
(6)
pp. 399-414.
https://dx.doi.org/10.1007/s00371-006-0017-3
Conde,
Toni,
Thalmann,
Daniel
(2006):
An integrated perception for autonomous virtual agents: active and predictive perception.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 457-468.
https://dx.doi.org/10.1002/cav.148
García-Rojas,
Alejandra,
Vexo,
Frédéric,
Thalmann,
Daniel,
Raouzaiou,
Amaryllis,
Karpouzis,
Kostas,
Kollias,
Stefanos D.,
Moccozet,
Laurent,
Magnenat-Thalmann,
Nadia
(2006):
Emotional face expression profiles supported by virtual human ontology.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 259-269.
https://dx.doi.org/10.1002/cav.130
Pettré,
Julien,
Ciechomski,
Pablo de Heras,
Maïm,
Jonathan,
Yersin,
Barbara,
Laumond,
Jean-Paul,
Thalmann,
Daniel
(2006):
Real-time navigating crowds: scalable simulation and rendering.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 445-455.
https://dx.doi.org/10.1002/cav.147
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2005):
Virtual humans: thirty years of research, what next?.
In
The Visual Computer,
21
(12)
pp. 997-1015.
https://dx.doi.org/10.1007/s00371-005-0363-6
Herbelin,
Bruno,
Ponder,
Michal,
Thalmann,
Daniel
(2005):
Building Exposure: Synergy of Interaction and Narration through Social Channel.
In
Presence: Teleoperators and Virtual Environments,
14
(2)
pp. 234-246.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2005):
Editorial.
In
Journal of Visualization and Computer Animation,
16
(1)
pp. .
https://dx.doi.org/10.1002/cav.68
Papagiannakis,
George,
Schertenleib,
Sébastien,
O'Kennedy,
Brian,
Arevalo-Poizat,
Marlene,
Magnenat-Thalmann,
Nadia,
Stoddart,
Andrew J.,
Thalmann,
Daniel
(2005):
Mixing virtual and real scenes in the site of ancient Pompeii.
In
Journal of Visualization and Computer Animation,
16
(1)
pp. 11-24.
https://dx.doi.org/10.1002/cav.53
Baciu,
George,
Lin,
Ming,
Lau,
Rynson W. H.,
Thalmann,
Daniel
(2005):
Foreword.
In
Journal of Visualization and Computer Animation,
16
(3)
pp. 137-139.
https://dx.doi.org/10.1002/cav.111
Urtasun,
Raquel,
Glardon,
Pascal,
Boulic,
Ronan,
Thalmann,
Daniel,
Fua,
Pascal
(2004):
Style-Based Motion Synthesis.
In
Comput. Graph. Forum,
23
(4)
pp. 799-812.
https://www.eg.org/EG/CGF/volume23/issue4/v23i4pp799-812.pdf
Conde,
Toni,
Thalmann,
Daniel
(2004):
An artificial life environment for autonomous virtual agents with multi-sensorial and mult.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 311-318.
https://dx.doi.org/10.1002/cav.34
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2004):
Editorial.
In
Journal of Visualization and Computer Animation,
15
(1)
pp. .
https://dx.doi.org/10.1002/cav.9
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2004):
Editorial.
In
Journal of Visualization and Computer Animation,
15
(2)
pp. .
https://dx.doi.org/10.1002/cav.14
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2004):
Editorial.
In
Journal of Visualization and Computer Animation,
15
(5)
pp. .
https://dx.doi.org/10.1002/cav.59
Abaci,
Tolga,
Bondeli,
Rachel de,
Cíger,
Ján,
Clavien,
Mireille,
Erol,
Fatih,
Gutiérrez,
Mario,
Noverraz,
Stéphanie,
Renault,
Olivier,
Vexo,
Frédéric,
Thalmann,
Daniel
(2004):
Magic wand and the Enigma of the Sphinx.
In
Computers & Graphics,
28
(4)
pp. 477-484.
https://dx.doi.org/10.1016/j.cag.2004.04.003
Kallmann,
Marcelo,
Aubel,
Amaury,
Abaci,
Tolga,
Thalmann,
Daniel
(2003):
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
In
Comput. Graph. Forum,
22
(3)
pp. 313-322.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_678.html
Burdea,
Grigore C.,
Thalmann,
Daniel
(2003):
Editorial: Virtual Reality in Mental Health and Rehabilitation.
In
Journal of Visualization and Computer Animation,
14
(5)
pp. .
https://dx.doi.org/10.1002/vis.328
Lau,
Rynson W. H.,
Li,
Frederick W. B.,
Kunii,
Tosiyasu L.,
Guo,
Baining,
Zhang,
Bo,
Magnenat-Thalmann,
Nadia,
Kshirsagar,
Sumedha,
Thalmann,
Daniel,
Gutiérrez,
Mario
(2003):
Emerging Web Graphics Standards and Technologies.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 66-75.
https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm
Kallmann,
Marcelo,
Thalmann,
Daniel
(2002):
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments.
In
J. Vis. Lang. Comput.,
13
(2)
pp. 177-195.
https://www.idealibrary.com/links/doi/10.1006/jvlc.2001.0229
Ballin,
Daniel,
Rickel,
Jeff,
Thalmann,
Daniel
(2002):
Graphical Autonomous Virtual Humans - Editorial.
In
Journal of Visualization and Computer Animation,
13
(5)
pp. .
https://dx.doi.org/10.1002/vis.294
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2002):
Editorial.
In
Journal of Visualization and Computer Animation,
13
(1)
pp. .
Gonçalves,
Luiz M. G.,
Kallmann,
Marcelo,
Thalmann,
Daniel
(2002):
Defining behaviors for autonomous agents based on local perception and smart objects.
In
Computers & Graphics,
26
(6)
pp. 887-897.
https://dx.doi.org/10.1016/S0097-8493(02)00177-2
Pandzic,
Igor S.,
Babski,
Christian,
Çapin,
Tolga K.,
Lee,
Won-Sook,
Magnenat-Thalmann,
Nadia,
Musse,
Soraia Raupp,
Moccozet,
Laurent,
Seo,
Hyewon,
Thalmann,
Daniel
(2001):
Simulating Virtual Humans in Networked Virtual Environments.
In
Presence: Teleoperators and Virtual Environments,
10
(6)
pp. 632-646.
Monzani,
Jean-Sébastien,
Caicedo,
Angela,
Thalmann,
Daniel
(2001):
Integrating Behavioural Animation Techniques.
In
Comput. Graph. Forum,
20
(3)
pp. .
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2001):
Editorial.
In
Journal of Visualization and Computer Animation,
12
(2)
pp. .
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2001):
Editorial.
In
Journal of Visualization and Computer Animation,
12
(3)
pp. .
Joslin,
Chris,
Molet,
Tom,
Magnenat-Thalmann,
Nadia,
Esmerado,
Joaquim,
Thalmann,
Daniel,
Palmer,
Ian,
Chilton,
Nicholas,
Earnshaw,
Rae A.
(2001):
Sharing Attractions on the Net with VPark.
In
IEEE Computer Graphics and Applications,
21
(1)
pp. 61-71.
https://csdl.computer.org/comp/mags/cg/2001/01/g1061abs.htm
Nedel,
Luciana Porcher,
Thalmann,
Daniel
(2000):
Anatomic modeling of deformable human bodies.
In
The Visual Computer,
16
(6)
pp. 306-321.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=6&spage=306
Emering,
Luc,
Boulic,
Ronan,
Molet,
Tom,
Thalmann,
Daniel
(2000):
Versatile Tuning of Humanoid Agent Activity.
In
Comput. Graph. Forum,
19
(4)
pp. 231-242.
Monzani,
Jean-Sébastien,
Baerlocher,
Paolo,
Boulic,
Ronan,
Thalmann,
Daniel
(2000):
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting.
In
Comput. Graph. Forum,
19
(3)
pp. .
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2000):
Editorial.
In
Journal of Visualization and Computer Animation,
11
(1)
pp. 1.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2000):
Editorial.
In
Journal of Visualization and Computer Animation,
11
(2)
pp. 67.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(2000):
Editorial.
In
Journal of Visualization and Computer Animation,
11
(4)
pp. 167.
Feiner,
Steven,
Thalmann,
Daniel
(2000):
Guest Editors' Introduction: Virtual Reality.
In
IEEE Computer Graphics and Applications,
20
(6)
pp. 24-25.
https://csdl.computer.org/comp/mags/cg/2000/06/g6024abs.htm
Maurel,
Walter,
Thalmann,
Daniel
(2000):
Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones.
In
Computers & Graphics,
24
(2)
pp. 203-218.
https://dx.doi.org/10.1016/S0097-8493(99)00155-7
Sannier,
Gaël,
Balcisoy,
Selim,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1999):
VHD: a system for directing real-time virtual actors.
In
The Visual Computer,
15
(7)
pp. 320-329.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=7&spage=320
Molet,
Tom,
Aubel,
Amaury,
Çapin,
Tolga K.,
Carion,
Stephane,
Lee,
Elwin,
Magnenat-Thalmann,
Nadia,
Noser,
Hansrudi,
Pandzic,
Igor S.,
Sannier,
Gaël,
Thalmann,
Daniel
(1999):
Anyone for Tennis?.
In
Presence: Teleoperators and Virtual Environments,
8
(2)
pp. 140-156.
Molet,
Tom,
Boulic,
Ronan,
Thalmann,
Daniel
(1999):
Human Motion Capture Driven by Orientation Measurements.
In
Presence: Teleoperators and Virtual Environments,
8
(2)
pp. 187-203.
Bordeux,
Christophe,
Boulic,
Ronan,
Thalmann,
Daniel
(1999):
An Efficient and Flexible Perception Pipeline for Autonomous Agents.
In
Comput. Graph. Forum,
18
(3)
pp. 23-30.
Farenc,
Nathalie,
Boulic,
Ronan,
Thalmann,
Daniel
(1999):
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context.
In
Comput. Graph. Forum,
18
(3)
pp. 309-318.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1999):
Editorial.
In
Journal of Visualization and Computer Animation,
10
(1)
pp. 1.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1999):
Editorial.
In
Journal of Visualization and Computer Animation,
10
(2)
pp. 55.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1999):
Editorial.
In
Journal of Visualization and Computer Animation,
10
(3)
pp. 121.
Noser,
Hansrudi,
Thalmann,
Daniel
(1998):
Sensor-based synthetic actors in a tennis game simulation.
In
The Visual Computer,
14
(4)
pp. 193-205.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=4&spage=193
Bandi,
Srikanth,
Thalmann,
Daniel
(1998):
Space Discretization for Efficient Human Navigation.
In
Comput. Graph. Forum,
17
(3)
pp. 195-206.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1998):
Editorial.
In
Journal of Visualization and Computer Animation,
9
(1)
pp. 1.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1998):
Editorial.
In
Journal of Visualization and Computer Animation,
9
(2)
pp. 51.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1998):
Editorial.
In
Journal of Visualization and Computer Animation,
9
(4)
pp. 183.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel,
Shin,
Yeong-Gil,
Hahn,
James K.
(1998):
Editorial.
In
Journal of Visualization and Computer Animation,
9
(3)
pp. 111-112.
Earnshaw,
Rae A.,
Magnenat-Thalmann,
Nadia,
Terzopoulos,
Demetri,
Thalmann,
Daniel
(1998):
Guest Editors' Introduction: Computer Animation for Virtual Humans.
In
IEEE Computer Graphics and Applications,
18
(5)
pp. 20-23.
https://doi.ieeecomputersociety.org/10.1109/MCG.1998.708557
Emering,
Luc,
Boulic,
Ronan,
Thalmann,
Daniel
(1998):
Interacting with Virtual Humans through Body Actions.
In
IEEE Computer Graphics and Applications,
18
(1)
pp. 8-11.
https://doi.ieeecomputersociety.org/10.1109/38.637261
Cavazza,
Marc,
Earnshaw,
Rae A.,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1998):
Motion Control of Virtual Humans.
In
IEEE Computer Graphics and Applications,
18
(5)
pp. 24-31.
https://doi.ieeecomputersociety.org/10.1109/38.708558
Kalra,
Prem,
Magnenat-Thalmann,
Nadia,
Moccozet,
Laurent,
Sannier,
Gaël,
Aubel,
Amaury,
Thalmann,
Daniel
(1998):
Real-Time Animation of Realistic Virtual Humans.
In
IEEE Computer Graphics and Applications,
18
(5)
pp. 42-56.
https://doi.ieeecomputersociety.org/10.1109/38.708560
Pandzic,
Igor S.,
Çapin,
Tolga K.,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1997):
Virtual Life Network: a Body-Centered Networked Virtual Environment.
In
Presence: Teleoperators and Virtual Environments,
6
(6)
pp. 676-686.
Pandzic,
Igor S.,
Çapin,
Tolga K.,
Lee,
Elwin,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1997):
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
In
Comput. Graph. Forum,
16
(3)
pp. 177-188.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1997):
Editorial.
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Journal of Visualization and Computer Animation,
8
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pp. 189.
Magnenat-Thalmann,
Nadia,
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Daniel
(1997):
Editorial.
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Journal of Visualization and Computer Animation,
8
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pp. 1.
Magnenat-Thalmann,
Nadia,
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Daniel
(1997):
Editorial.
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pp. 129.
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel,
Shin,
Sung Yong,
Kunii,
Tosiyasu L.,
Kim,
Myung-Soo
(1997):
Editorial: Special Issue of Pacific Graphics 95.
In
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8
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Çapin,
Tolga K.,
Noser,
Hansrudi,
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Daniel,
Pandzic,
Igor S.,
Magnenat-Thalmann,
Nadia
(1997):
Virtual Human Representation and Communication in VLNet.
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Beylot,
Pierre,
Gingins,
P.,
Kalra,
Prem,
Magnenat-Thalmann,
Nadia,
Maurel,
Walter,
Thalmann,
Daniel,
Fasel,
J.
(1996):
3D Interactive Topological Modeling using Visible Human Dataset.
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Singh,
Gurminder,
Feiner,
Steven K.,
Thalmann,
Daniel
(1996):
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Magnenat-Thalmann,
Nadia,
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(1996):
Editorial.
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7
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pp. 191.
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(1996):
Editorial.
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Daniel
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Editorial.
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Boulic,
Ronan,
Mas,
Ramon,
Thalmann,
Daniel
(1996):
A robust approach for the control of the center of mass with inverse kinetics.
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Boulic,
Ronan,
Çapin,
Tolga K.,
Huang,
Zhiyong,
Kalra,
Prem,
Linterrnann,
B.,
Magnenat-Thalmann,
Nadia,
Moccozet,
Laurent,
Molet,
Tom,
Pandzic,
Igor S.,
Saar,
Kurt,
Schmitt,
Alfred,
Shen,
J.,
Thalmann,
Daniel
(1995):
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
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Bandi,
Srikanth,
Thalmann,
Daniel
(1995):
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animat.
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Noser,
Hansrudi,
Thalmann,
Daniel
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Synthetic Vision and Audition for Digital Actors.
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Noser,
Hansrudi,
Renault,
Olivier,
Thalmann,
Daniel,
Magnenat-Thalmann,
Nadia
(1995):
Navigation for digital actors based on synthetic vision, memory, and learning.
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Sanso,
R. M.,
Thalmann,
Daniel
(1994):
A Hand Control and Automatic Grasping System for Synthetic Actors.
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Boulic,
Ronan,
Huang,
Zhiyong,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1994):
Goal-oriented design and correction of articulated figure motion with the TRACK system.
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Gobbetti,
Enrico,
Balaguer,
Jean-Francis,
Thalmann,
Daniel
(1993):
VB2: An Architecture for Interaction in Synthetic Worlds.
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Daldegan,
Agnes,
Magnenat-Thalmann,
Nadia,
Kurihara,
Tsuneya,
Thalmann,
Daniel
(1993):
An Integrated System for Modeling, Animating and Rendering Hair.
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Boulic,
Ronan,
Thalmann,
Daniel
(1992):
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing.
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Kalra,
Prem,
Mangili,
Angelo,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1992):
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
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LeBlanc,
André,
Kalra,
Prem,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1991):
Sculpting with the ``Ball \& Mouse''; metaphor.
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Graphics Interface 91
June 3-7,
1991,
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Boulic,
Ronan,
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Nadia,
Thalmann,
Daniel
(1990):
A global human walking model with real-time kinematic personification.
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Magnenat-Thalmann,
Nadia,
Minh,
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Angelis,
M. de,
Thalmann,
Daniel
(1989):
Design, transformation and animation of human faces.
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Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
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The Problematics of Human Prototyping and Animation.
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Magnenat-Thalmann,
Nadia,
Laperrière,
Richard,
Thalmann,
Daniel
(1988):
Joint--dependent local deformations for hand animation and object grasping.
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1988,
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Hong,
Tong Minh,
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Nadia,
Thalmann,
Daniel
(1988):
A general algorithm for 3D shape interpolation in a facet--based representation.
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June 6-10,
1988,
Edmonton, Alberta, Canada.
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Magnenat-Thalmann,
Nadia,
Primeau,
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Thalmann,
Daniel
(1988):
Abstract muscle action procedures for human face animation.
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Magnenat-Thalmann,
Nadia,
Burgess,
M.,
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L.,
Thalmann,
Daniel
(1987):
A geometric study of parameters for the recursive midpoint subdivision.
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Forest,
L.,
Rambaud,
D.,
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Thalmann,
Daniel
(1986):
Keyframe--based subactors.
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Graphics Interface 86
May 26-30,
1986,
Vancouver, British Columbia, Canada.
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Thalmann,
Daniel
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A \"lifegame\" approach to surface modeling and rendering.
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Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1985):
3D computer animation: More an evolution problem than a motion problem.
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Magnenat-Thalmann,
Nadia,
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Daniel
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Area, spline-based and structural models for generating and animating 3D characters and lo.
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Thalmann,
Daniel,
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Nadia,
Righetti,
A.
(1985):
A model for the three-dimensional reconstruction and animation of the human heart.
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Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1984):
Director--oriented 3D shaded computer animation.
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Magnenat-Thalmann,
Nadia,
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Computer animated scenes.
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Magnenat-Thalmann,
Nadia,
Larouche,
Andre,
Thalmann,
Daniel
(1983):
An interactive and user--oriented three--dimensional graphics editor.
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Thalmann,
Daniel,
Magnenat-Thalmann,
Nadia
(1983):
Actor and camera data types in computer animation.
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Thalmann,
Daniel,
Demers,
Louis-Philippe,
Magnenat-Thalmann,
Nadia
(1983):
Locating replacing and deleting patterns in graphics editing of line drawing.
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Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1982):
Some unusual primitives in the mira graphical extension of PASCAL.
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Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel,
Larouche,
Andre
(1982):
A multilevel graphics system based on top-down methodology.
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Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel,
Larouche,
Andre,
Lorrain,
Louis
(1982):
GRAFEDIT: An interactive general-purpose graphics editor.
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Lepetit,
Vincent,
Vacchetti,
Luca,
Thalmann,
Daniel,
Fua,
Pascal
(2003):
Fully Automated and Stable Registration for Augmented Reality Applications.
In:
2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003
7-10 October,
2003,
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Lepetit,
Vincent,
Vacchetti,
Luca,
Thalmann,
Daniel,
Fua,
Pascal
(2003):
Real-Time Augmented Face.
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7-10 October,
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Tokyo, Japan.
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Ott,
Renaud,
Gutiérrez,
Mario,
Thalmann,
Daniel,
Vexo,
Frédéric
(2005):
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation.
In:
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18-20 March,
2005,
Pisa, Italy.
pp. 401-409.
https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100401abs.htm
Gutiérrez,
Mario,
Lemoine,
Patrick,
Thalmann,
Daniel,
Vexo,
Frédéric
(2004):
Telerehabilitation: controlling haptic virtual environments through handheld interfaces.
In:
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November 10-12,
2004,
Hong Kong, China.
pp. 195-200.
https://doi.acm.org/10.1145/1077534.1077577
Balcisoy,
Selim,
Kallmann,
Marcelo,
Fua,
Pascal,
Thalmann,
Daniel
(2000):
A framework for rapid evaluation of prototypes with augmented reality.
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Boulic,
Ronan,
Bécheiraz,
Pascal,
Emering,
Luc,
Thalmann,
Daniel
(1997):
Integration of motion control techniques for virtual human and avatar real-time animation.
In:
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Kallmann,
Marcelo,
Thalmann,
Daniel
(1999):
Direct 3D interaction with smart objects.
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Feiner,
Steven K.,
Thalmann,
Daniel,
Guitton,
Pascal,
Frohlich,
Bernd,
Kruijff,
Ernst,
Hachet,
Martin
(eds.)
VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 27-29,
2008,
Bordeaux, France.
Musse,
Soraia Raupp,
Babski,
Christian,
Çapin,
Tolga K.,
Thalmann,
Daniel
(1998):
Crowd modelling in collaborative virtual environments.
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Pandzic,
Igor S.,
Çapin,
Tolga K.,
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel
(1997):
A versatile navigation interface for virtual humans in collaborative virtual environments.
In:
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https://doi.acm.org/10.1145/261135.261145
Salamin,
Patrick,
Thalmann,
Daniel,
Vexo,
Frédéric
(2006):
The benefits of third-person perspective in virtual and augmented reality?.
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VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 1-3,
2006,
Limassol, Cyprus.
pp. 27-30.
https://doi.acm.org/10.1145/1180495.1180502
Peinado,
Manuel,
Meziat,
Daniel,
Maupu,
Damien,
Raunhardt,
Daniel,
Thalmann,
Daniel,
Boulic,
Ronan
(2007):
Accurate on-line avatar control with collision anticipation.
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Aditi,
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Larry F.,
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VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 5-7,
2007,
Newport Beach, California, USA.
pp. 89-97.
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Peternier,
Achille,
Righetti,
Xavier,
Hopmann,
Mathieu,
Thalmann,
Daniel,
Repettoy,
Matteo,
Papagiannakis,
George,
Davy,
Pierre,
Lim,
Mingyu,
Magnenat-Thalmann,
Nadia,
Barsocchi,
Paolo,
Fragopoulos,
Tasos,
Serpanos,
Dimitrios N.,
Gialelis,
Yiannis,
Kirykou,
Anna
(2007):
Chloe@University: an indoor, mobile mixed reality guidance system.
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Aditi,
Hodges,
Larry F.,
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November 5-7,
2007,
Newport Beach, California, USA.
pp. 227-228.
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Thalmann,
Daniel
(2000):
The Virtual Human as a Multimodal Interface.
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Conde,
Toni,
Thalmann,
Daniel
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Autonomous Virtual Agents Learning a Cognitive Model and Evolving.
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pp. 88-98.
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Conde,
Toni,
Tambellini,
William,
Thalmann,
Daniel
(2003):
Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning.
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Ruth,
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2003,
Kloster Irsee, Germany.
pp. 175-180.
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Thalmann,
Daniel
(2001):
The Foundations to Build a Virtual Human Society.
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IVA 2001 - Intelligent Virtual Agents - Third International Workshop
September 10-11,
2001,
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pp. 1-14.
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Peternier,
Achille,
Cardin,
Sylvain,
Vexo,
Frédéric,
Thalmann,
Daniel
(2007):
Practical design and implementation of a cave system - high quality four walls cave howto.
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Braz,
José,
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Pere-Pau,
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March 8-11,
2007,
Barcelona, Spain.
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Capps,
Michael V.,
Macedonia,
Michael R.,
McCurdy,
Keith,
Thalmann,
Daniel
(2000):
The Future of Shared Virtual Environments (Panel).
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Gutiérrez,
Mario,
Vexo,
Frédéric,
Thalmann,
Daniel
(2004):
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment.
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27-31 March,
2004,
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Gutiérrez,
Mario,
Vexo,
Frédéric,
Thalmann,
Daniel
(2004):
Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual .
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Thalmann,
Daniel,
Magnenat-Thalmann,
Nadia
(2003):
Virtual Humans for Virtual Reality and Augmented Reality.
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IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
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Hopmann,
Mathieu,
Salamin,
Patrick,
Chauvin,
Nicolas,
Vexo,
Frédéric,
Thalmann,
Daniel
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Natural activation for gesture recognition systems.
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Peternier,
Achille,
Vexo,
Frédéric,
Thalmann,
Daniel
(2006):
Wearable Mixed Reality System In Less Than 1 Pound.
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https://dx.doi.org/10.2312/EGVE/EGVE06/035-044
Yersin,
Barbara,
Maïm,
Jonathan,
Pettré,
Julien,
Thalmann,
Daniel
(2009):
Crowd patches: populating large-scale virtual environments for real-time applications.
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Thalmann,
Nadia Magnenat,
Thalmann,
Daniel
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Virtual humans: back to the future.
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