VR 2000
Part of:
VR - IEEE Virtual Reality Conference
Conference Details
Year: 2000
Other Years in Series
Other proceedings in the VR - IEEE Virtual Reality Conference series
Articles
Publications included in this conference proceedings
van Dam,
Andries
(2000):
Immersive Virtual Reality for Scientific Visualization: A Progress Report.
In:
VR 2000
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2000,
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pp. 1-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780001abs.htm
Raskar,
Ramesh
(2000):
Immersive Planar Display using Roughly Aligned Projectors.
In:
VR 2000
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2000,
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pp. 109-116.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780109abs.htm
Yanagida,
Yasuyuki,
Maeda,
Taro,
Tachi,
Susumu
(2000):
A Method of Constructing a Telexistence Visual System Using Fixed Screens.
In:
VR 2000
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2000,
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pp. 117-124.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780117abs.htm
Asai,
Kikuo,
Osawa,
Noritaka,
Takahashi,
Hideaki,
Sugimoto,
Yuji Y.,
Yamazaki,
Satoshi,
Samejima,
Masahiro,
Tanimae,
Taiki
(2000):
Eye Mark Pointer in Immersive Projection Display.
In:
VR 2000
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2000,
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pp. 125-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780125abs.htm
Leibe,
Bastian,
Starner,
Thad,
Ribarsky,
William,
Wartell,
Zachary,
Krum,
David M.,
Singletary,
Brad,
Hodges,
Larry F.
(2000):
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Vir.
In:
VR 2000
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2000,
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pp. 13-20.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780013abs.htm
Faisstnauer,
Chris,
Schmalstieg,
Dieter,
Purgathofer,
Werner
(2000):
Priority Round-Robin Scheduling for Very Large Virtual Environments.
In:
VR 2000
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2000,
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pp. 135-142.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780135abs.htm
Capps,
Michael V.
(2000):
The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual Environm.
In:
VR 2000
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2000,
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pp. 143-150.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780143abs.htm
Yang,
Jeonghwa,
Lee,
Dongman
(2000):
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments.
In:
VR 2000
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2000,
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pp. 151-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780151abs.htm
Seo,
Hyewon,
Magnenat-Thalmann,
Nadia
(2000):
LoD Management on Animating Face Models.
In:
VR 2000
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2000,
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pp. 161-168.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780161abs.htm
Allison,
Robert S.,
Harris,
Laurence R.,
Jenkin,
Michael,
Pintilie,
Greg,
Redlick,
Fara,
Zikovitz,
Daniel C.
(2000):
First Steps with a Rideable Computer.
In:
VR 2000
,
2000,
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pp. 169-176.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780169abs.htm
Li,
Tsai-Yen,
Ting,
Hung-Kai
(2000):
An Intelligent User Interface with Motion Planning for 3D Navigation.
In:
VR 2000
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2000,
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pp. 177-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780177abs.htm
Ellis,
Stephen R.
(2000):
The Elements of Human Factors: Illustrations from the Collision at the Mir Space Station.
In:
VR 2000
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2000,
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pp. 185-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780185abs.htm
Liere,
Robert van,
Mulder,
Jurriaan D.,
Frank,
Jason,
Swart,
Jacques de
(2000):
Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems.
In:
VR 2000
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2000,
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pp. 189-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780189abs.htm
Wan,
Ming,
0011,
Nan Zhang,
Kaufman,
Arie E.,
Qu,
Huamin
(2000):
Interactive Stereoscopic Rendering of Voxel-based Terrain.
In:
VR 2000
,
2000,
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pp. 197-206.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780197abs.htm
Paelke,
Volker
(2000):
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Envi.
In:
VR 2000
,
2000,
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pp. 207-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780207abs.htm
Bimber,
Oliver,
Encarnacao,
L. Miguel,
Schmalstieg,
Dieter
(2000):
Real Mirrors Reflecting Virtual Worlds.
In:
VR 2000
,
2000,
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pp. 21-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780021abs.htm
Noma,
Haruo,
Sugihara,
Toshiaki,
Miyasato,
Tsutomu
(2000):
Development of Ground Surface Simulator for Tel-E-Merge System.
In:
VR 2000
,
2000,
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pp. 217-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780217abs.htm
Shih,
Zen-Chung,
Jaw,
Yuh-Sen,
Hsu,
Mei-Ling
(2000):
Virtual Roller Coaster.
In:
VR 2000
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2000,
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pp. 225-232.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780225abs.htm
Inami,
Masahiko,
Kawakami,
Naoki,
Sekiguchi,
Dairoku,
Yanagida,
Yasuyuki,
Maeda,
Taro,
Tachi,
Susumu
(2000):
Visuo-Haptic Display Using Head-mounted Projector.
In:
VR 2000
,
2000,
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pp. 233-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780233abs.htm
Iwata,
Hiroo,
Nakatsu,
Ryohei,
Hollerbach,
John M.,
Kramer,
James F.,
Massie,
Thomas
(2000):
The Haptic Interfaces of the Next Decade (Panel).
In:
VR 2000
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2000,
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pp. 241-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780241abs.htm
Yokokohji,
Yasuyoshi,
Sugawara,
Yoshihiko,
Yoshikawa,
Tsuneo
(2000):
Accurate Image Overlay on Video See-through HMDs Using Vision and Accelerometers.
In:
VR 2000
,
2000,
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pp. 247-254.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780247abs.htm
Kanbara,
Masayuki,
Okuma,
Takashi,
Takemura,
Haruo,
Yokoya,
Naokazu
(2000):
A Stereoscopic Video See-Through Augmented Reality System Based on Real-Time Vision-Based .
In:
VR 2000
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2000,
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pp. 255-262.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780255abs.htm
Kobayashi,
Toshihiro,
Inoue,
Goki,
Ohta,
Yuichi,
Quan,
Long
(2000):
A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed .
In:
VR 2000
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2000,
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pp. 263-270.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780263abs.htm
Sharlin,
Ehud,
Figueroa,
Pablo,
Green,
Mark,
Watson,
Benjamin
(2000):
A Wireless, Inexpensive Optical Tracker for the CAVE(tm).
In:
VR 2000
,
2000,
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pp. 271-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780271abs.htm
Kim,
Namgyu,
Kim,
Gerard Jounghyun,
Park,
Chan-Mo,
Lee,
Inseok,
Lim,
Sung H.
(2000):
Multimodal Menu Presentation and Selection in Immersive Virtual Environments.
In:
VR 2000
,
2000,
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pp. 281.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780281abs.htm
Moshell,
J. Michael,
Hughes,
Charles E.,
Reed,
Dean,
Chase,
Diane Z.,
Chase,
Arlen
(2000):
Virtual Drama as a Learning Medium: The Caracol Time Travel Project.
In:
VR 2000
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2000,
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pp. 282.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780282abs.htm
Shirmohammadi,
Shervin,
Georganas,
Nicolas D.
(2000):
An Architecture for Collaboration in Virtual Environments.
In:
VR 2000
,
2000,
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pp. 283.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780283abs.htm
Benali,
Abderraouf,
Bidaud,
Philippe,
Richard,
Paul
(2000):
A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and H.
In:
VR 2000
,
2000,
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pp. 284.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780284abs.htm
Hirota,
Koichi,
Kaneko,
Toyohisa
(2000):
Real-time Representation of Elastic Object.
In:
VR 2000
,
2000,
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pp. 285.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780285abs.htm
Brodsky,
Dmitry,
Watson,
Benjamin
(2000):
Model Simplification for Interactive Applications.
In:
VR 2000
,
2000,
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pp. 286.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780286abs.htm
Purbrick,
Jim,
Greenhalgh,
Chris
(2000):
Extending Locales: Awareness Management in MASSIVE-3.
In:
VR 2000
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2000,
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pp. 287.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780287abs.htm
Oliveira,
Jauvane C. de,
Shirmohammadi,
Shervin,
Georganas,
Nicolas D.
(2000):
A Collaborative Virtual Environment for Industrial Training.
In:
VR 2000
,
2000,
.
pp. 288.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780288abs.htm
Yoneda,
Mitsunori,
Arai,
Fumihito,
Fukuda,
Toshio,
Miyata,
Keisuke
(2000):
VR Operational Assistance System for Rough Terrain Crane.
In:
VR 2000
,
2000,
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pp. 289.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780289abs.htm
Bormann,
Karsten
(2000):
An Adaptive Occlusion Culling Algorithm for Use in Large VEs.
In:
VR 2000
,
2000,
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pp. 290.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780290abs.htm
Spoelder,
Hans J. W.,
Renambot,
Luc,
Germans,
Desmond,
Bal,
Henri E.,
Groen,
Frans C. A.
(2000):
Man Multi-agent Interaction in VR: A Case Study with RoboCup.
In:
VR 2000
,
2000,
.
pp. 291.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780291abs.htm
Wernert,
Eric A.,
Hanson,
Andrew J.
(2000):
Tethering and Reattachment in Collaborative Virtual Environments.
In:
VR 2000
,
2000,
.
pp. 292.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780292abs.htm
Walairacht,
Somsak,
Koike,
Yasuharu,
Sato,
Makoto
(2000):
String-based Haptic Interface Device for Multi-fingers.
In:
VR 2000
,
2000,
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pp. 293.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780293abs.htm
Ramanathan,
Rungun,
Metaxas,
Dimitris N.
(2000):
Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments.
In:
VR 2000
,
2000,
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pp. 31-36.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780031abs.htm
Nelson,
Donald D.,
Cohen,
Elaine
(2000):
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates.
In:
VR 2000
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2000,
.
pp. 37-44.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780037abs.htm
Gregory,
Arthur D.,
Ehmann,
Stephen A.,
Lin,
Ming C.
(2000):
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface.
In:
VR 2000
,
2000,
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pp. 45-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780045abs.htm
Frohlich,
Bernd,
Tramberend,
Henrik,
Beers,
Andrew C.,
Agrawala,
Maneesh,
Baraff,
David
(2000):
Physically-based Manipulation on the Responsive Workbench.
In:
VR 2000
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2000,
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pp. 5-12.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780005abs.htm
Lin,
Ching-Rong,
Loftin,
R. Bowen,
Jr.,
H. Roice Nelson
(2000):
Interaction with Geoscience Data in an Immersive Environment.
In:
VR 2000
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2000,
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pp. 55-62.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780055abs.htm
Rizzo,
Albert A.,
Buckwalter,
J. Galen,
Zaag,
Cheryl van der,
Neumann,
Ulrich,
Thiébaux,
Marcus,
Chua,
Clint,
Rooyen,
Andre van,
Humphrey,
L.,
Larson,
P.
(2000):
Virtual Environment Applications in Clinical Neuropsychology.
In:
VR 2000
,
2000,
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pp. 63-70.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780063abs.htm
Anstey,
Josephine,
Pape,
Dave,
Sandin,
Daniel J.
(2000):
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction.
In:
VR 2000
,
2000,
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pp. 71-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780071abs.htm
Capps,
Michael V.,
Macedonia,
Michael R.,
McCurdy,
Keith,
Thalmann,
Daniel
(2000):
The Future of Shared Virtual Environments (Panel).
In:
VR 2000
,
2000,
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pp. 79-.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780079abs.htm
Lecuyer,
Anatole,
Coquillart,
Sabine,
Kheddar,
Abderrahmane,
Richard,
Paul,
Coiffet,
Philippe
(2000):
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?.
In:
VR 2000
,
2000,
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pp. 83-90.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780083abs.htm
Mulder,
Jurriaan D.,
Liere,
Robert van
(2000):
Enhancing Fish Tank VR.
In:
VR 2000
,
2000,
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pp. 91-98.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780091abs.htm