VR 1993
Part of:
VR - IEEE Virtual Reality Conference
Conference Details
Year: 1993
Other Years in Series
Other proceedings in the VR - IEEE Virtual Reality Conference series
Articles
Publications included in this conference proceedings
Amari,
Haruo,
Nagumo,
Toshiki,
Okada,
Mikio,
Hirose,
Michitaka,
Ishii,
Takemochi
(1993):
A Virtual Reality Application for Software Visualization.
In:
VR 1993
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1993,
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pp. 1-6.
Arai,
Fumihito,
Fukuda,
Toshio,
Yamamoto,
Yoshihiro,
Naito,
Toru,
Matsui,
Teruyuki
(1993):
Interactive Adaptive Interface Using Recursive Fuzzy Reasoning.
In:
VR 1993
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1993,
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pp. 104-110.
Song,
Deyang,
Norman,
Michael
(1993):
Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation.
In:
VR 1993
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1993,
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pp. 111-117.
Maggioni,
Christoph
(1993):
A Novel Gestural Input Device for Virtual Reality.
In:
VR 1993
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1993,
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pp. 118-124.
Hirose,
Michitaka,
Yokoyama,
Kensuke,
Sato,
Shin-ichi
(1993):
Transmission of Relistic Sensation: Development of a Virtual Dome.
In:
VR 1993
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1993,
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pp. 125-131.
Sowizral,
Henry,
Barnes,
James C.
(1993):
Tracking Position and Orientation in a Large Volume.
In:
VR 1993
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1993,
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pp. 132-139.
Tanner,
Steve
(1993):
The Use of Virtual Reality at Boeing's Huntsville Laboratories.
In:
VR 1993
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1993,
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pp. 14-19.
Deering,
Michael F.
(1993):
Explorations of Display Interfaces for Virtual Reality.
In:
VR 1993
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1993,
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pp. 141-147.
Kandel,
Sonia,
Boë,
Louis-Jean,
Orliaguet,
Jean Pierre
(1993):
Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Writt.
In:
VR 1993
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1993,
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pp. 148-154.
Zhai,
Shumin,
Milgram,
Paul
(1993):
Human Performance Evaluation of Manipulation Schemes in Virtual Environments.
In:
VR 1993
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1993,
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pp. 155-161.
Adachi,
Yoshitaka
(1993):
Touch and Trace on the Free-Form Surface of Virtual Object.
In:
VR 1993
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1993,
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pp. 162-168.
Gross,
Ben,
Brain,
Jim
(1993):
Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface.
In:
VR 1993
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1993,
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pp. 169-175.
Pope,
Stephen Travis,
Fahlen,
Lennart E.
(1993):
The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtu.
In:
VR 1993
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1993,
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pp. 176-182.
Yonekura,
Tatsuhiro,
Ariyoshi,
Nobuyuki,
Watanabe,
Yoshiki
(1993):
ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Inte.
In:
VR 1993
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1993,
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pp. 183-187.
Chen,
Jiashu,
Veen,
Barry D. Van,
Hecox,
Kurt E.
(1993):
Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization.
In:
VR 1993
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1993,
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pp. 188-193.
Eberhardt,
Silvio P.,
Bernstein,
Lynne E.,
Coulter,
David C.,
Hunckler,
Laura A.
(1993):
OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals.
In:
VR 1993
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1993,
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pp. 195-201.
Bryson,
Steve
(1993):
The Virtual Windtunnel: A High-Performance Virtual Reality Application.
In:
VR 1993
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1993,
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pp. 20-26.
Colgate,
J. Edward,
Grafing,
Paul E.,
Stanley,
Michael C.,
Schenkel,
Gerd
(1993):
Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces.
In:
VR 1993
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1993,
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pp. 202-208.
Hashimoto,
Hideki,
Kunii,
Yasuharu,
Buss,
Martin,
Harashima,
Fumio
(1993):
Dynamic Force Simulator for Force Feedback Human-Machine Interaction.
In:
VR 1993
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1993,
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pp. 209-215.
Millman,
Paul A.,
Stanley,
Michael C.,
Colgate,
J. Edward
(1993):
Design of a High Performance Haptic Interface to Virtual Environments.
In:
VR 1993
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1993,
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pp. 216-222.
Edwards,
Emily K.,
Rolland,
Jannick P.,
Keller,
Kurtis
(1993):
Video See-through Design for Merging of Real and Virtual Environments.
In:
VR 1993
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1993,
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pp. 223-233.
Manhart,
Paul K.,
Malcolm,
Roger J.,
Frazee,
John G.
(1993):
Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays.
In:
VR 1993
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1993,
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pp. 234-245.
Janin,
Adam L.,
Mizell,
David W.,
Caudell,
Thomas P.
(1993):
Calibration of Head-Mounted Displays for Augmented Reality Applications.
In:
VR 1993
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1993,
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pp. 246-255.
Hirota,
Koichi,
Hirose,
Michitaka
(1993):
Development of Surface Display.
In:
VR 1993
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1993,
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pp. 256-262.
Shimoga,
Karun B.
(1993):
A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force.
In:
VR 1993
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1993,
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pp. 263-270.
Rosenberg,
Louis B.
(1993):
The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays t.
In:
VR 1993
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1993,
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pp. 27-32.
Shimoga,
Karun B.
(1993):
A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touc.
In:
VR 1993
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1993,
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pp. 271-279.
Bostrom,
Mikael,
Singh,
Sunil K.,
Wiley,
Christopher W.
(1993):
Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback.
In:
VR 1993
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1993,
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pp. 280-286.
Regan,
Matthew,
Pose,
Ronald
(1993):
An Interactive Graphics Display Architecture.
In:
VR 1993
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1993,
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pp. 293-299.
Reichlen,
Bruce A.
(1993):
Sparcchair: A One Hundred Million Pixel Display.
In:
VR 1993
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1993,
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pp. 300-307.
Bess,
Rick D.
(1993):
Image Generation Implications for Networked Tactical Training Systems.
In:
VR 1993
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1993,
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pp. 308-317.
Soderberg,
Brian,
0002,
Dale Miller
(1993):
Image Generation Design for Ground-based Network Training Environments.
In:
VR 1993
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1993,
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pp. 318-329.
Henry,
Daniel,
Furness,
Thomas A.
(1993):
Spatial Perception in Virtual Environments: Evaluating an Architectural Application.
In:
VR 1993
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1993,
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pp. 33-40.
Ishii,
Masahiro,
Sato,
Makoto
(1993):
A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks.
In:
VR 1993
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1993,
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pp. 331-335.
McNeely,
William A.
(1993):
Robotic Graphics: A New Approach to Force Feedback for Virtual Reality.
In:
VR 1993
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1993,
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pp. 336-341.
Emhardt,
Jürgen,
Semmler,
Jürgen,
Strothotte,
Thomas
(1993):
Hyper-navigation in Virtual Buildings.
In:
VR 1993
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1993,
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pp. 342-348.
Nelson,
Mark,
Cavaiuolo,
Mario,
Yakovleff,
Andre
(1993):
A Heterogeneous Architecture for Stereoscopic Visualisation.
In:
VR 1993
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1993,
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pp. 349-355.
Deering,
Michael F.
(1993):
Data Complexity for Virtual Reality: Where do all the Triangles Go?.
In:
VR 1993
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1993,
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pp. 357-363.
Allen,
David W.
(1993):
A 1 High Resolution Field Sequential Display for Head Mounted Applications.
In:
VR 1993
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1993,
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pp. 364-370.
Bos,
Philip J.
(1993):
Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses.
In:
VR 1993
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1993,
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pp. 371-376.
Curtis,
W. Dan,
Janin,
Adam L.,
Zikan,
Karel
(1993):
A Note on Averaging Rotations.
In:
VR 1993
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1993,
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pp. 377-385.
Su,
S. Augustine,
Furuta,
Richard
(1993):
The Virtual Panel Architecture: A 3D Gesture Framework.
In:
VR 1993
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1993,
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pp. 387-393.
Carlsson,
Christer,
Hagsand,
Olof
(1993):
DIVE - a Multi User Virtual Reality System.
In:
VR 1993
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1993,
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pp. 394-400.
Codella,
Christopher F.,
Jalili,
Reza,
Koved,
Lawrence,
Lewis,
J. Bryan
(1993):
A Toolkit for Developing Multi-User, Distributed Virtual Environments.
In:
VR 1993
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1993,
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pp. 401-407.
Ohya,
Jun,
Kitamura,
Yasuichi,
Takemura,
Haruo,
Kishino,
Fumio,
Terashima,
Nobuyoshi
(1993):
Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing.
In:
VR 1993
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1993,
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pp. 408-414.
Shepherd,
Barry J.
(1993):
Rationale and Strategy for VR Standards.
In:
VR 1993
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1993,
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pp. 41-46.
Youn,
Ji-Hoon,
Wohn,
KwangYun
(1993):
Realtime Collision Detection for Virtual Reality Applications.
In:
VR 1993
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1993,
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pp. 415-421.
Singh,
Sunil K.,
Kumar,
Alok,
Shi,
Lin
(1993):
Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Contr.
In:
VR 1993
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1993,
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pp. 422-428.
Chen,
David T.,
Pieper,
Steven D.,
Singh,
Sunil K.,
Rosen,
Joseph M.,
Zeltzer,
David
(1993):
The Virtual Sailor: An Implementation of Interactive Human Body Modeling.
In:
VR 1993
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1993,
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pp. 429-435.
Elsimary,
Hamed,
Mashali,
Samia,
Shaheen,
Samir I.
(1993):
A Method for Training Feed Forward Neural Network to be Fault Tolerant.
In:
VR 1993
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1993,
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pp. 436-441.
Kazman,
Rick
(1993):
Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments.
In:
VR 1993
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1993,
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pp. 443-449.
Calvin,
James M.,
Dickens,
Alan,
Gaines,
Bob,
Metzger,
Paul,
0002,
Dale Miller,
Owen,
Dan
(1993):
The Simnet Virtual World Architecture.
In:
VR 1993
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1993,
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pp. 450-455.
Stanley,
Michael C.,
Colgate,
J. Edward
(1993):
Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors.
In:
VR 1993
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1993,
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pp. 456-462.
Shaw,
Christopher D.,
Green,
Mark
(1993):
The MR Toolkit Peers Package and Experiment.
In:
VR 1993
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1993,
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pp. 463-469.
Fairchild,
Kim M.,
Lee,
Beng Hai,
Loo,
Joel,
Hern,
Ng,
Serra,
Luis
(1993):
The Heaven and Earth Virtual Reality: Designing Applications for Novice Users.
In:
VR 1993
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1993,
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pp. 47-53.
Dickerson,
Julie A.,
Kosko,
Bart
(1993):
Virtual Worlds as Fuzzy Cognitive Maps.
In:
VR 1993
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1993,
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pp. 471-477.
Caudell,
Thomas P.,
Janin,
Adam L.,
Johnson,
Sean K.
(1993):
Neural Modelling of Face Animation for Telecommuting in Virtual Reality.
In:
VR 1993
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1993,
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pp. 478-485.
Morishima,
Shigeo,
Harashima,
Hiroshi
(1993):
Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication .
In:
VR 1993
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1993,
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pp. 486-491.
Chanezon,
Alain,
Takemura,
Haruo,
Kitamura,
Yoshifumi,
Kishino,
Fumio
(1993):
A Study of an Operator Assistant for Virtual Space.
In:
VR 1993
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1993,
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pp. 492-498.
Yamashita,
Juli,
Fukui,
Yukio
(1993):
A Direkt Deformation Method.
In:
VR 1993
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1993,
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pp. 499-504.
Yamamoto,
Kenji,
Ishiguro,
Akio,
Uchikawa,
Yoshiki
(1993):
A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Int.
In:
VR 1993
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1993,
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pp. 505-511.
Poston,
Tim,
Fairchild,
Kim M.
(1993):
Virtual Aristotelean Physics.
In:
VR 1993
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1993,
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pp. 512-518.
Kameyama,
Ken-ichi,
Ohtomi,
Koichi
(1993):
A Direct 3-D Shape Modeling System.
In:
VR 1993
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1993,
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pp. 519-524.
Feiner,
Steven,
Zhou,
Michelle X.,
Crutcher,
Laurence A.,
Lazar,
Aurel A.
(1993):
A Virtual World for Network Management.
In:
VR 1993
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1993,
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pp. 55-61.
Faigle,
Chris,
Fox,
Geoffrey,
Furmanski,
Wojtek,
Niemiec,
Janusz,
Simoni,
Diglio A.
(1993):
Integrating Virtual Environments with High Performance Computing.
In:
VR 1993
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1993,
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pp. 62-68.
Askew,
R. Scott,
Diftler,
Myron A.
(1993):
Ground Control Testbed for Space Station Freedom Robot Manipulators.
In:
VR 1993
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1993,
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pp. 69-75.
Rosenberg,
Louis B.
(1993):
Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation.
In:
VR 1993
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1993,
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pp. 76-82.
Moshell,
J. Michael,
Blau,
Brian S.,
Knerr,
Bruce W.,
Lampton,
Donald R.,
Bliss,
James P.
(1993):
A Research Testbed for Virtual Environment Training Applications.
In:
VR 1993
,
1993,
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pp. 83-89.