Author: Charles E. Hughes
Publication Overview
Publication period start: 1997
Number of co-authors: 27
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Beato,
Nicholas,
Zhang,
Yunjun,
Colbert,
Mark,
Yamazawa,
Kazumasa,
Hughes,
Charles E.
(2009):
Interactive chroma keying for mixed reality.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 405-415.
https://dx.doi.org/10.1002/cav.305
Stapleton,
Christopher B.,
Hughes,
Charles E.
(2006):
Believing is Seeing: Cultivating Radical Media Innovations.
In
IEEE Computer Graphics and Applications,
26
(1)
pp. 88-93.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.12
Hughes,
Charles E.,
Stapleton,
Christopher B.,
Hughes,
Darin E.,
Smith,
Eileen M.
(2005):
Mixed Reality in Education, Entertainment, and Training.
In
IEEE Computer Graphics and Applications,
25
(6)
pp. 24-30.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.139
Xu,
Ruifeng,
Pattanaik,
Sumanta N.,
Hughes,
Charles E.
(2005):
High-Dynamic-Range Still-Image Encoding in JPEG 2000.
In
IEEE Computer Graphics and Applications,
25
(6)
pp. 57-64.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.133
Stapleton,
Christopher B.,
Hughes,
Charles E.
(2003):
Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Sim.
In
IEEE Computer Graphics and Applications,
23
(5)
pp. 11-15.
Stapleton,
Christopher B.,
Hughes,
Charles E.,
Moshell,
J. Michael,
Micikevicius,
Paulius,
Altman,
Marty
(2002):
Applying Mixed Reality to Entertainment.
In
IEEE Computer,
35
(12)
pp. 122-124.
https://csdl.computer.org/comp/mags/co/2002/12/rz122abs.htm
Hughes,
Charles E.,
Moshell,
J. Michael,
Reed,
Dean,
Chase,
Diane Z.,
Chase,
Arlen
(2001):
The Caracol Time Travel Project.
In
Journal of Visualization and Computer Animation,
12
(4)
pp. 203-214.
Chen,
Jim X.,
Lobo,
Niels da Vitoria,
Hughes,
Charles E.,
Moshell,
J. Michael
(1997):
Real-Time Fluid Simulation in a Dynamic Virtual Environment.
In
IEEE Computer Graphics and Applications,
17
(3)
pp. 52-61.
https://doi.ieeecomputersociety.org/10.1109/38.586018
Moshell,
J. Michael,
Hughes,
Charles E.
(1996):
The Virtual Academy: A Simulated Environment for Constructionist Learning.
In
International Journal of Human-Computer Interaction,
8
(1)
pp. 95-110.
Arefi,
Farahangiz,
Hughes,
Charles E.,
Workman,
David A.
(1990):
Automatically Generating Visual Syntax-Directed Editors.
In
Communications of the ACM,
33
(3)
pp. 349-360.
Stapleton,
Christopher B.,
Hughes,
Charles E.,
Moshell,
J. Michael
(2003):
MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality.
In:
2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003
7-10 October,
2003,
Tokyo, Japan.
pp. 354-355.
https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060354abs.htm
Stapleton,
Christopher B.,
Smith,
Eileen M.,
Hughes,
Charles E.
(2005):
The Art of Nurturing Citizen Scientists through Mixed Reality.
In:
Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005
5-8 October,
2005,
Vienna, Austria.
pp. 2-11.
https://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.58
Stapleton,
Christopher B.,
Hughes,
Charles E.,
Malo,
S.
(2004):
Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertain.
In:
3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004
2-5 November,
2004,
Arlington, VA, USA.
pp. 306.
https://
Martin,
Glenn,
Schatz,
Sae,
Bowers,
Clint,
Hughes,
Charles E.,
Fowlkes,
Jennifer,
Nicholson,
Denise
(2009):
Automatic Scenario Generation through Procedural Modeling for Scenario-Based Training.
In:
Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting
,
2009,
.
pp. 1949-1953.
https://www.ingentaconnect.com/content/hfes/hfproc/2009/00000053/00000026/art00015