Author: Jim X. Chen
Publication Overview
Publication period start: 1997
Number of co-authors: 23
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Pan,
Zhigeng,
Chen,
Jim X.
(2008):
VR-based edutainment.
In
Virtual Reality,
12
(1)
pp. 1.
https://dx.doi.org/10.1007/s10055-008-0082-1
Zhou,
Tianshu,
Chen,
Jim X.,
Pullen,
J. Mark
(2007):
Accurate Depth of Field Simulation in Real Time.
In
Comput. Graph. Forum,
26
(1)
pp. 15-23.
https://dx.doi.org/10.1111/j.1467-8659.2007.00935.x
Chen,
Jim X.,
Carr,
Daniel B.,
Wechsler,
Harry,
Pan,
Zhigeng
(2006):
Interactive Visualization of Multivariate Statistical Data.
In
IJVR,
5
(3)
pp. 67-73.
https://www.ijvr.org/sub/issues/issue3/110-1475-JimChen%5B1%5D.IJVR06.pdf
Kim,
Gerard Jounghyun,
Chen,
Jim X.
(2006):
Virtual reality in its revival.
In
IJVR,
5
(2)
pp. .
https://www.ijvr.org/sub/issues/issue2/001Editoral.pdf
Chen,
Jim X.
(2006):
Learning abstract concepts through interactive playing.
In
Computers & Graphics,
30
(1)
pp. 10-19.
https://dx.doi.org/10.1016/j.cag.2005.10.023
Yang,
Yonggao,
Chen,
Jim X.,
Beheshti,
Mohsen
(2005):
Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation.
In
IEEE Computer Graphics and Applications,
25
(1)
pp. 76-84.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.29
Chen,
Jim X.,
Wang,
Xusheng,
Bresenham,
Jack
(2002):
The Analysis and Statistics of Line Distribution.
In
IEEE Computer Graphics and Applications,
22
(6)
pp. 100-107.
https://csdl.computer.org/comp/mags/cg/2002/06/g6100abs.htm
Salzman,
Marilyn C.,
Dede,
Christopher J.,
Loftin,
R. Bowen,
Chen,
Jim X.
(1999):
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning.
In
Presence: Teleoperators and Virtual Environments,
8
(3)
pp. 293-316.
Chen,
Jim X.,
Wang,
Xusheng
(1999):
Approximate Line Scan-Conversion and Antialiasing.
In
Comput. Graph. Forum,
18
(1)
pp. 69-78.
Chen,
Jim X.
(1997):
Multiple Segment Line Scan-Conversion.
In
Comput. Graph. Forum,
16
(5)
pp. 257-268.
Chen,
Jim X.,
Lobo,
Niels da Vitoria,
Hughes,
Charles E.,
Moshell,
J. Michael
(1997):
Real-Time Fluid Simulation in a Dynamic Virtual Environment.
In
IEEE Computer Graphics and Applications,
17
(3)
pp. 52-61.
https://doi.ieeecomputersociety.org/10.1109/38.586018
Zhou,
Tianshu,
Chen,
Jim X.,
Smith,
Peter
(2007):
Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog.
In:
Shumaker,
Randall
(eds.)
ICVR 2007 - Virtual Reality - Second International Conference - Part 1
July 22-27,
2007,
Beijing, China.
pp. 165-174.
https://dx.doi.org/10.1007/978-3-540-73335-5_19
Chen,
Jim X.,
Wechsler,
Harry
(2007):
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligenc.
In:
Shumaker,
Randall
(eds.)
ICVR 2007 - Virtual Reality - Second International Conference - Part 1
July 22-27,
2007,
Beijing, China.
pp. 205-214.
https://dx.doi.org/10.1007/978-3-540-73335-5_23
Carr,
Daniel B.,
Chen,
Jim X.,
Bell,
Sue,
Pickle,
Linda,
Zhang,
Yuguang
(2002):
Interactive Linked Micromap Plots And Dynamically Conditioned Choropleth Maps.
In:
DG.O 2002
,
2002,
.
https://diggov.org/library/library/pdf/carr2.pdf
Chen,
Jim X.,
Yang,
Yonggao,
Loftin,
R. Bowen
(2003):
MUVEES: a PC-based Multi-User Virtual Environment for Learning.
In:
IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
Los Angeles, CA, USA.
pp. 163-170.
https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820163abs.htm