Author: Yasuharu Koike
Publication Overview
Publication period start: 2007
Number of co-authors: 11
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Hasegawa,
Shoichi,
Toshiaki,
Ishikawa,
Hashimoto,
Naoki,
Salvati,
Marc,
Mitake,
Hironori,
Koike,
Yasuharu,
Sato,
Makoto
(2006):
Human-scale haptic interaction with a reactive virtual human in a real-time physics simula.
In
Computers in Entertainment,
4
(3)
pp. .
https://dl.acm.org/doi/10.1145/1146816.1146831
Hasegawa,
Shoichi,
Fujii,
Nobuaki,
Koike,
Yasuharu,
Sato,
Makoto
(2003):
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method.
In:
HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
22-23 March,
2003,
Los Angeles, CA, USA.
pp. 326-332.
https://csdl.computer.org/comp/proceedings/haptics/2003/1890/00/18900326abs.htm
Akahane,
Katsuhito,
Hasegawa,
Shoichi,
Koike,
Yasuharu,
Sato,
Makoto
(2005):
A Development of High Definition Haptic Controller.
In:
WHC 2005 - World Haptics Conference
18-20 March,
2005,
Pisa, Italy.
pp. 576-577.
https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100576abs.htm
Kim,
Seahak,
Ishii,
Masahiro,
Koike,
Yasuharu,
Sato,
Makoto
(2000):
Development of tension based haptic interface and possibility of its application to virtua.
In:
VRST 2000
,
2000,
.
pp. 199-205.
https://doi.acm.org/10.1145/502390.502428
Kim,
Seahak,
Hasegawa,
Shoichi,
Koike,
Yasuharu,
Sato,
Makoto
(2002):
Tension Based 7-DOF Force Feedback Device: SPIDAR-G.
In:
VR 2002
,
2002,
.
pp. 283-284.
https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920283abs.htm
Walairacht,
Somsak,
Koike,
Yasuharu,
Sato,
Makoto
(2000):
String-based Haptic Interface Device for Multi-fingers.
In:
VR 2000
,
2000,
.
pp. 293.
https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780293abs.htm
Mitake,
Hironori,
Hasegawa,
Shoichi,
Koike,
Yasuharu,
Sato,
Makoto
(2007):
Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 211-214.
https://doi.ieeecomputersociety.org/10.1109/VR.2007.352483