Author: Myung-Soo Kim
Publication Overview
Publication period start: 2009
Number of co-authors: 22
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Lee,
Jieun,
Kim,
Myung-Soo,
Yoon,
Seung-Hyun
(2009):
Patches: character skinning with local deformation layer.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 321-331.
https://dx.doi.org/10.1002/cav.308
Chang,
Jung-Woo,
Kim,
Myung-Soo
(2009):
Efficient triangle-triangle intersection test for OBB-based collision detection.
In
Computers & Graphics,
33
(3)
pp. 235-240.
https://dx.doi.org/10.1016/j.cag.2009.03.009
Lu,
Lin,
Choi,
Yi-King,
Wang,
Wenping,
Kim,
Myung-Soo
(2007):
Variational 3D Shape Segmentation for Bounding Volume Computation.
In
Comput. Graph. Forum,
26
(3)
pp. 329-338.
https://dx.doi.org/10.1111/j.1467-8659.2007.01055.x
Lee,
Jieun,
Kim,
Myung-Soo
(2007):
Human hand adaptation using sweeps: generating animatable hand models.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 505-516.
https://dx.doi.org/10.1002/cav.193
Seong,
Joon-Kyung,
Kim,
Ku-Jin,
Kim,
Myung-Soo,
Elber,
Gershon
(2006):
Perspective silhouette of a general swept volume.
In
The Visual Computer,
22
(2)
pp. 109-116.
https://dx.doi.org/10.1007/s00371-006-0371-1
Yoon,
Seung-Hyun,
Kim,
Myung-Soo
(2006):
Sweep-based Freeform Deformations.
In
Comput. Graph. Forum,
25
(3)
pp. 487-496.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp487-496.pdf
Lee,
Jieun,
Yoon,
Seung-Hyun,
Kim,
Myung-Soo
(2006):
Realistic human hand deformation.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 479-489.
https://dx.doi.org/10.1002/cav.150
Hyun,
Dae-Eun,
Yoon,
Seung-Hyun,
Chang,
Jung-Woo,
Seong,
Joon-Kyung,
Kim,
Myung-Soo,
Jüttler,
Bert
(2005):
Sweep-based human deformation.
In
The Visual Computer,
21
(8)
pp. 542-550.
https://dx.doi.org/10.1007/s00371-005-0343-x
Lee,
Joo-Haeng,
Hong,
Sung Je,
Kim,
Myung-Soo
(2000):
Polygonal boundary approximation for a 2D general sweep based on envelope and boolean oper.
In
The Visual Computer,
16
(3)
pp. 208-240.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=3&spage=208
Elber,
Gershon,
Kim,
Myung-Soo
(1999):
Computing Rational Bisectors.
In
IEEE Computer Graphics and Applications,
19
(6)
pp. 76-81.
https://doi.ieeecomputersociety.org/10.1109/38.799747
Chang,
Tae-Ick,
Lee,
Joo-Haeng,
Kim,
Myung-Soo,
Hong,
Sung Je
(1998):
Direct manipulation of generalized cylinders based on B-spline motion.
In
The Visual Computer,
14
(5)
pp. 228-239.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=5&spage=228
Elber,
Gershon,
Choi,
Jung-Ju,
Kim,
Myung-Soo
(1997):
Ruled tracing.
In
The Visual Computer,
13
(2)
pp. 78-94.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=2&spage=78
Magnenat-Thalmann,
Nadia,
Thalmann,
Daniel,
Shin,
Sung Yong,
Kunii,
Tosiyasu L.,
Kim,
Myung-Soo
(1997):
Editorial: Special Issue of Pacific Graphics 95.
In
Journal of Visualization and Computer Animation,
8
(2)
pp. 67-68.
Elber,
Gershon,
Lee,
In-Kwon,
Kim,
Myung-Soo
(1997):
Comparing Offset Curve Approximation Methods.
In
IEEE Computer Graphics and Applications,
17
(3)
pp. 62-71.
https://doi.ieeecomputersociety.org/10.1109/38.586019