Author: Enrico Gobbetti
Publication Overview
Publication period start: 2008
Number of co-authors: 30
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Gobbetti,
Enrico,
Marton,
Fabio,
Guitián,
José Antonio Iglesias
(2008):
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive v.
In
The Visual Computer,
24
(7)
pp. 797-806.
https://dx.doi.org/10.1007/s00371-008-0261-9
Agus,
Marco,
Gobbetti,
Enrico,
Guitián,
José Antonio Iglesias,
Marton,
Fabio,
Pintore,
Giovanni
(2008):
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
In
Comput. Graph. Forum,
27
(2)
pp. 231-240.
https://dx.doi.org/10.1111/j.1467-8659.2008.01120.x
Bettio,
Fabio,
Gobbetti,
Enrico,
Marton,
Fabio,
Pintore,
Giovanni
(2008):
Scalable rendering of massive triangle meshes on light field displays.
In
Computers & Graphics,
32
(1)
pp. 55-64.
https://dx.doi.org/10.1016/j.cag.2007.11.002
Pajarola,
Renato,
Gobbetti,
Enrico
(2007):
Survey of semi-regular multiresolution models for interactive terrain rendering.
In
The Visual Computer,
23
(8)
pp. 583-605.
https://dx.doi.org/10.1007/s00371-007-0163-2
Cignoni,
Paolo,
Benedetto,
Marco Di,
Ganovelli,
Fabio,
Gobbetti,
Enrico,
Marton,
Fabio,
Scopigno,
Roberto
(2007):
Ray-Casted BlockMaps for Large Urban Models Visualization.
In
Comput. Graph. Forum,
26
(3)
pp. 405-413.
https://dx.doi.org/10.1111/j.1467-8659.2007.01063.x
Dietrich,
Andreas,
Gobbetti,
Enrico,
Yoon,
Sung-Eui
(2007):
Massive-Model Rendering Techniques: A Tutorial.
In
IEEE Computer Graphics and Applications,
27
(6)
pp. 20-34.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.154
Gobbetti,
Enrico,
Marton,
Fabio,
Cignoni,
Paolo,
Benedetto,
Marco Di,
Ganovelli,
Fabio
(2006):
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.
In
Comput. Graph. Forum,
25
(3)
pp. 333-342.
https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp333-342.pdf
Gobbetti,
Enrico,
Marton,
Fabio
(2004):
Layered point clouds: a simple and efficient multiresolution structure for distributing an.
In
Computers & Graphics,
28
(6)
pp. 815-826.
https://dx.doi.org/10.1016/j.cag.2004.08.010
Agus,
Marco,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio
(2003):
Real-Time Haptic and Visual Simulation of Bone Dissection.
In
Presence: Teleoperators and Virtual Environments,
12
(1)
pp. 110-122.
Cignoni,
Paolo,
Ganovelli,
Fabio,
Gobbetti,
Enrico,
Marton,
Fabio,
Ponchio,
Federico,
Scopigno,
Roberto
(2003):
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
In
Comput. Graph. Forum,
22
(3)
pp. 505-514.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_698.html
Gobbetti,
Enrico,
Spanò,
Leonardo,
Agus,
Marco
(2003):
Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of .
In
Comput. Graph. Forum,
22
(3)
pp. 563-572.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_704.html
Turner,
Russell,
Li,
Song,
Gobbetti,
Enrico
(1999):
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications.
In
Comput. Graph. Forum,
18
(2)
pp. 121-130.
Turner,
Russell,
Gobbetti,
Enrico
(1998):
Interactive Construction and Animation of Layered Elastically Deformable Characters.
In
Comput. Graph. Forum,
17
(2)
pp. 135-152.
Balaguer,
Jean-Francis,
Gobbetti,
Enrico
(1996):
3D User Interfaces for General-Purpose 3D Animation.
In
IEEE Computer,
29
(8)
pp. 71-78.
Turner,
Russell,
Gobbetti,
Enrico,
Soboroff,
Ian
(1996):
Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construct.
In
Comput. Graph. Forum,
15
(3)
pp. 197-206.
https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp197-206_abstract.html
Balaguer,
Jean-Francis,
Gobbetti,
Enrico
(1995):
Sketching 3D Animations.
In
Comput. Graph. Forum,
14
(3)
pp. 241-258.
Gobbetti,
Enrico,
Balaguer,
Jean-Francis,
Thalmann,
Daniel
(1993):
VB2: An Architecture for Interaction in Synthetic Worlds.
In:
Hudson,
Scott E.,
Pausch,
Randy,
Zanden,
Brad Vander,
Foley,
James D.
(eds.)
Proceedings of the 6th annual ACM symposium on User interface software and technology
,
1993,
Atlanta, Georgia, United States.
pp. 167-178.
https://www.acm.org/pubs/articles/proceedings/uist/168642/p167-gobbetti/p167-gobbetti.pdf
Agus,
Marco,
Brelstaff,
Gavin,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio,
Picasso,
Bruno,
Franceschini,
Stefano Sellari
(2004):
Physics-Based Burr Haptic Simulation: Tuning and Evaluation.
In:
HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
27-28 March,
2004,
Chicago, IL, USA.
pp. 128-135.
https://csdl.computer.org/comp/proceedings/haptics/2004/2112/00/21120128abs.htm
Cignoni,
Paolo,
Ganovelli,
Fabio,
Gobbetti,
Enrico,
Marton,
Fabio,
Ponchio,
Federico,
Scopigno,
Roberto
(2003):
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM).
In:
Turk,
Greg,
Wijk,
Jarke J. van,
II,
Robert J. Moorhead
(eds.)
14th IEEE Visualization 2003 Conference VIS 2003
19-24 October,
2003,
Seattle, WA, USA.
pp. 147-154.
Cignoni,
Paolo,
Ganovelli,
Fabio,
Gobbetti,
Enrico,
Marton,
Fabio,
Ponchio,
Federico,
Scopigno,
Roberto
(2005):
Batched Multi Triangulation.
In:
16th IEEE Visualization Conference VIS 2005
23-28 October,
2005,
Minneapolis, MN, USA.
pp. 27.
https://doi.ieeecomputersociety.org/10.1109/VIS.2005.12
Gobbetti,
Enrico,
Bouvier,
Eric
(1999):
Time-Critical Multiresolution Scene Rendering.
In:
IEEE Visualization 1999
,
1999,
.
pp. 123-130.
Gobbetti,
Enrico,
Pili,
Piero,
Zorcolo,
Antonio,
Tuveri,
Massimiliano
(1998):
Interactive virtual angioscopy.
In:
IEEE Visualization 1998
,
1998,
.
pp. 435-438.
https://doi.acm.org/10.1145/288216.288343
Cignoni,
Paolo,
Ganovelli,
Fabio,
Gobbetti,
Enrico,
Marton,
Fabio,
Ponchio,
Federico,
Scopigno,
Roberto
(2003):
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platf.
In:
Balet,
Olivier,
Subsol,
Gérard,
Torguet,
Patrice
(eds.)
ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference
November 20-21,
2003,
Toulouse, France.
pp. 21-29.
https://link.springer.de/link/service/series/0558/bibs/2897/28970021.htm
Cuccuru,
Gianmauro,
Gobbetti,
Enrico,
Marton,
Fabio,
Pajarola,
Renato,
Pintus,
Ruggero
(2009):
Fast low-memory streaming MLS reconstruction of point-sampled surfaces.
In:
Proceedings of the 2009 Conference on Graphics Interface
,
2009,
.
pp. 15-22.
https://doi.acm.org/10.1145/1555880.1555893
Agus,
Marco,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio
(2002):
Real-Time Haptic and Visual Simulation of Bone Dissection.
In:
VR 2002
,
2002,
.
pp. 209-216.
https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920209abs.htm
Agus,
Marco,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio
(2003):
Adaptive techniques for real-time haptic and visual simulation of bone dissection.
In:
IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
Los Angeles, CA, USA.
pp. 102-109.
https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm