Author: Andrea Giachetti
Publication Overview
Publication period start: 2003
Number of co-authors: 8
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Agus,
Marco,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio
(2003):
Real-Time Haptic and Visual Simulation of Bone Dissection.
In
Presence: Teleoperators and Virtual Environments,
12
(1)
pp. 110-122.
Agus,
Marco,
Brelstaff,
Gavin,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio,
Picasso,
Bruno,
Franceschini,
Stefano Sellari
(2004):
Physics-Based Burr Haptic Simulation: Tuning and Evaluation.
In:
HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
27-28 March,
2004,
Chicago, IL, USA.
pp. 128-135.
https://csdl.computer.org/comp/proceedings/haptics/2004/2112/00/21120128abs.htm
Asuni,
Nicola,
Giachetti,
Andrea
(2008):
Accuracy Improvements and Artifacts Removal in Edge Based Image Interpolation.
In:
Ranchordas,
Alpesh,
Araújo,
Helder
(eds.)
VISAPP 2008 - Proceedings of the Third International Conference on Computer Vision Theory and Applications - Volume 1
January 22-25,
2008,
Funchal, Portugal.
pp. 58-65.
Agus,
Marco,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio
(2002):
Real-Time Haptic and Visual Simulation of Bone Dissection.
In:
VR 2002
,
2002,
.
pp. 209-216.
https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920209abs.htm
Agus,
Marco,
Giachetti,
Andrea,
Gobbetti,
Enrico,
Zanetti,
Gianluigi,
Zorcolo,
Antonio
(2003):
Adaptive techniques for real-time haptic and visual simulation of bone dissection.
In:
IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
Los Angeles, CA, USA.
pp. 102-109.
https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm