Author: Li-Yi Wei
Publication Overview
Publication period start: 2010
Number of co-authors: 15
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Han,
Jianwei,
Zhou,
Kun,
Wei,
Li-Yi,
Gong,
Minmin,
Bao,
Hujun,
Zhang,
Xinming,
Guo,
Baining
(2006):
Fast example-based surface texture synthesis via discrete optimization.
In
The Visual Computer,
22
(9)
pp. 918-925.
https://dx.doi.org/10.1007/s00371-006-0078-3
Tzeng,
Stanley,
Wei,
Li-Yi
(2008):
Parallel white noise generation on a GPU via cryptographic hash.
In:
Haines,
Eric,
McGuire,
Morgan
(eds.)
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
,
2008,
.
pp. 79-87.
https://doi.acm.org/10.1145/1342250.1342263
Wang,
Lvdi,
Wang,
Xi,
Sloan,
Peter-Pike J.,
Wei,
Li-Yi,
Tong,
Xin,
Guo,
Baining
(2007):
Rendering from compressed high dynamic range textures on programmable graphics hardware.
In:
Gooch,
Bruce,
Sloan,
Peter-Pike J.
(eds.)
Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA
,
2007,
.
pp. 17-24.
https://doi.acm.org/10.1145/1230100.1230103
Li,
Hongwei,
Nehab,
Diego,
Wei,
Li-Yi,
Sander,
Pedro V.,
Fu,
Chi-Wing
(2010):
Fast capacity constrained Voronoi tessellation.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
https://doi.acm.org/10.1145/1730804.1730985