Author: Pheng-Ann Heng
Publication Overview
Publication period start: 1996
Number of co-authors: 44
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Qin,
Jing,
Chui,
Yim-Pan,
Pang,
Wai-Man,
Choi,
Kup-Sze,
Heng,
Pheng-Ann
(2010):
Learning Blood Management in Orthopedic Surgery through Gameplay.
In
IEEE Computer Graphics and Applications,
30
(2)
pp. 45-57.
https://doi.ieeecomputersociety.org/10.1109/MCG.2009.83
Chen,
Hui,
Wu,
Wen,
Sun,
Hanqiu,
Heng,
Pheng-Ann
(2007):
Dynamic touch-enabled virtual palpation.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 339-348.
https://dx.doi.org/10.1002/cav.194
Heng,
Pheng-Ann,
Zhang,
Shao-Xiang,
Shi,
Lin,
Xie,
Yong-Ming,
Wong,
Tien-Tsin,
Chui,
Yim-Pan
(2006):
Visible Human Based Virtual Medicine.
In
IJVR,
5
(4)
pp. 13-20.
https://www.ijvr.org/issues/issue4/2.pdf
Wu,
Wen,
Heng,
Pheng-Ann
(2005):
An improved scheme of an interactive finite element model for 3D soft-tissue cutting and d.
In
The Visual Computer,
21
(8)
pp. 707-716.
https://dx.doi.org/10.1007/s00371-005-0310-6
Wu,
Wen,
Heng,
Pheng-Ann
(2004):
A hybrid condensed finite element model with GPU acceleration for interactive 3D soft tiss.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 219-227.
https://dx.doi.org/10.1002/cav.24
Pang,
Wai-Man,
Wong,
Tien-Tsin,
Heng,
Pheng-Ann
(2004):
Estimating Light Vectors in Real Time.
In
IEEE Computer Graphics and Applications,
24
(3)
pp. 36-43.
https://csdl.computer.org/comp/mags/cg/2004/03/g3036abs.htm
Choi,
Kup-Sze,
Sun,
Hanqiu,
Heng,
Pheng-Ann,
Zou,
Jun
(2004):
Deformable simulation using force propagation model with finite element optimization.
In
Computers & Graphics,
28
(4)
pp. 559-568.
https://dx.doi.org/10.1016/j.cag.2004.04.011
Zhang,
Mingmin,
Pan,
Zhigeng,
Heng,
Pheng-Ann
(2003):
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object.
In
Journal of Visualization and Computer Animation,
14
(4)
pp. 211-223.
https://dx.doi.org/10.1002/vis.318
Liu,
Xinguo,
Bao,
Hujun,
Peng,
Qunsheng,
Heng,
Pheng-Ann,
Wong,
Tien-Tsin
(2001):
Constrained Fairing for Meshes.
In
Comput. Graph. Forum,
20
(2)
pp. 115-123.
Wong,
Tien-Tsin,
Heng,
Pheng-Ann,
Fu,
Chi-Wing
(2001):
Interactive Relighting of Panoramas.
In
IEEE Computer Graphics and Applications,
21
(2)
pp. 32-41.
https://csdl.computer.org/comp/mags/cg/2001/02/g2032abs.htm
Fang,
Xiang,
Bao,
Hujun,
Heng,
Pheng-Ann,
Wong,
Tien-Tsin,
Peng,
Qunsheng
(2001):
Continuous field based free-form surface modeling and morphing.
In
Computers & Graphics,
25
(2)
pp. 235-243.
https://dx.doi.org/10.1016/S0097-8493(00)00127-8
Wong,
Kevin Chun-Ho,
Siu,
Yu-Hang,
Heng,
Pheng-Ann,
Sun,
Hanqiu
(1998):
Interactive Volume Cutting.
In:
Graphics Interface 98
June 18-20,
1998,
Vancouver, British Columbia, Canada.
pp. 99-106.
https://www.graphicsinterface.org/proceedings/1998/136/136.html
Poston,
Tim,
Wong,
Tien-Tsin,
Heng,
Pheng-Ann
(1998):
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing.
In
Comput. Graph. Forum,
17
(3)
pp. 137-148.
Wong,
Tien-Tsin,
Heng,
Pheng-Ann,
Or,
Siu-Hang,
Ng,
Wai-Yin
(1998):
Illumination of image-based objects.
In
Journal of Visualization and Computer Animation,
9
(3)
pp. 113-127.
Solaiyappan,
Meiyappan,
Poston,
Tim,
Heng,
Pheng-Ann,
McVeigh,
Elliot R.,
Guttman,
Michael A.,
Zerhouni,
Elias A.
(1996):
Interactive Visualization for Rapid Noninvasive Cardiac Assessment.
In
IEEE Computer,
29
(1)
pp. 55-62.
Poston,
Tim,
Serra,
Luis,
Solaiyappan,
Meiyappan,
Heng,
Pheng-Ann
(1996):
The graphics demands of virtual medicine.
In
Computers & Graphics,
20
(1)
pp. 61-68.
https://dx.doi.org/10.1016/0097-8493(95)00093-3
Lu,
Yang,
Wong,
Tien-Tsin,
Heng,
Pheng-Ann
(2004):
Digital photo similarity analysis in frequency domain and photo album compression.
In:
Doermann,
David S.,
Duraiswami,
Ramani
(eds.)
MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia
October 27-29,
2004,
College Park, Maryland, USA.
pp. 237-244.
https://doi.acm.org/10.1145/1052380.1052413
Sun,
Hanqiu,
Chen,
Kwong-Wai,
Heng,
Pheng-Ann
(1999):
A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects.
In:
Bullinger,
Hans-Jorg
(eds.)
HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction
August 22-26,
1999,
Munich, Germany.
pp. 481-485.
Heng,
Pheng-Ann
(2007):
Advances in Visible Human Based Virtual Medicine.
In:
Duffy,
Vincent G.
(eds.)
ICDHM 2007 - First International Conference on Digital Human Modeling
July 22-27,
2007,
Beijing, China.
pp. 623-632.
https://dx.doi.org/10.1007/978-3-540-73321-8_71
Zhang,
Shao-Xiang,
Heng,
Pheng-Ann,
Liu,
Zheng-Jin,
Tan,
Li-Wen,
Qiu,
Ming-Guo,
Li,
Qi-Yu,
Liao,
Rong-Xia,
Li,
Kai,
Cui,
Gao-Yu,
Guo,
Yan-Li,
Xie,
Yong-Ming
(2007):
Chinese Visible Human Data Sets and Their Applications.
In:
Duffy,
Vincent G.
(eds.)
ICDHM 2007 - First International Conference on Digital Human Modeling
July 22-27,
2007,
Beijing, China.
pp. 530-535.
https://dx.doi.org/10.1007/978-3-540-73321-8_61
Cai,
Wenli,
Heng,
Pheng-Ann
(1997):
Principal stream surfaces.
In:
IEEE Visualization 1997
,
1997,
.
pp. 75-80.
https://doi.acm.org/10.1145/266989.267027
Chen,
Kwong-Wai,
Heng,
Pheng-Ann,
Sun,
Hanqiu
(2000):
Direct haptic rendering of isosurface by intermediate representation.
In:
VRST 2000
,
2000,
.
pp. 188-194.
https://doi.acm.org/10.1145/502390.502426
Tang,
Wai-Kwan,
Wong,
Tien-Tsin,
Heng,
Pheng-Ann
(2002):
The immersive cockpit.
In:
ACM Multimedia 2002
,
2002,
.
pp. 658-659.
https://doi.acm.org/10.1145/641007.641141
Song,
Peng,
Goh,
Wooi Boon,
Fu,
Chi-Wing,
Meng,
Qiang,
Heng,
Pheng-Ann
(2011):
WYSIWYF: exploring and annotating volume data with a tangible handheld device.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 1333-1342.
https://dx.doi.org/10.1145/1978942.1979140