Author: Mingmin Zhang
Publication Overview
Publication period start: 2003
Number of co-authors: 27
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Chen,
Wenzhi,
Zhang,
Mingmin,
Pan,
Zhigeng,
Liu,
Gengdai,
Shen,
Huaqing,
Chen,
Shengnan,
Liu,
Yong
(2010):
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal.
In
IEEE Computer Graphics and Applications,
30
(3)
pp. 84-88.
https://dx.doi.org/10.1109/MCG.2010.49
Pan,
Zhigeng,
Chen,
Wenzhi,
Zhang,
Mingmin,
Liu,
Jianfeng,
Wu,
Gangshan
(2009):
Virtual Reality in the Digital Olympic Museum.
In
IEEE Computer Graphics and Applications,
29
(5)
pp. 91-95.
https://doi.ieeecomputersociety.org/10.1109/MCG.2009.103
Liang,
Ronghua,
Zhang,
Mingmin,
Liu,
Zhen,
Krokos,
Meleagros A.
(2008):
Cognitive and synthetic behavior of avatars in intelligent virtual environments.
In
Virtual Reality,
12
(1)
pp. 47-54.
https://dx.doi.org/10.1007/s10055-008-0089-7
Tang,
Bing,
Pan,
Zhigeng,
Zheng,
Le,
Zhang,
Mingmin
(2006):
Interactive generation of falling motions.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 271-279.
https://dx.doi.org/10.1002/cav.131
Lu,
Jianfeng,
Pan,
Zhigeng,
0003,
Hai Lin,
Zhang,
Mingmin,
Shi,
Jiaoying
(2005):
Virtual learning environment for medical education based on VRML and VTK.
In
Computers & Graphics,
29
(2)
pp. 283-288.
https://dx.doi.org/10.1016/j.cag.2004.12.015
Zhang,
Mingmin,
Pan,
Zhigeng,
Heng,
Pheng-Ann
(2003):
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object.
In
Journal of Visualization and Computer Animation,
14
(4)
pp. 211-223.
https://dx.doi.org/10.1002/vis.318
Pan,
Zhigeng,
Xu,
Weiwei,
Huang,
Jin,
Zhang,
Mingmin,
Shi,
Jiaoying
(2003):
Easybowling: a small bowling machine based on virtual simulation.
In
Computers & Graphics,
27
(2)
pp. 231-238.
https://dx.doi.org/10.1016/S0097-8493(02)00280-7
Pan,
Zhigeng,
Ma,
Xiaohu,
Zhang,
Mingmin,
Shi,
Jiaoying
(1997):
Chinese font composition method based on algebraic system of geometric shapes.
In
Computers & Graphics,
21
(3)
pp. 321-328.
https://dx.doi.org/10.1016/S0097-8493(97)00009-5
Pan,
Zhigeng,
Shi,
Jiaoying,
Zhang,
Mingmin
(1996):
Distributed graphics support for virtual environments.
In
Computers & Graphics,
20
(2)
pp. 191-197.
https://dx.doi.org/10.1016/0097-8493(95)00125-5
Pan,
Zhigeng,
Yang,
Hongwei,
Xu,
Bing,
Zhang,
Mingmin
(2005):
Building a Believable Character for Real-Time Virtual Environments.
In:
Tao,
Jianhua,
Tan,
Tieniu,
Picard,
Rosalind W.
(eds.)
ACII 2005 - Affective Computing and Intelligent Interaction, First International Conference
October 22-24,
2005,
Beijing, China.
pp. 683-690.
https://dx.doi.org/10.1007/11573548_88
Pan,
Zhigeng,
Li,
Yang,
Zhang,
Mingmin,
Sun,
Chao,
Guo,
Kangde,
Tang,
Xing,
Zhou,
Steven Zhiying
(2010):
A real-time multi-cue hand tracking algorithm based on computer vision.
In:
Lok,
Benjamin,
Klinker,
Gudrun,
Nakatsu,
Ryohei
(eds.)
IEEE Virtual Reality Conference, VR 2010
March 20-24,
2010,
Waltham, Massachusetts, USA.
pp. 219-222.
https://dx.doi.org/10.1109/VR.2010.5444787