Author: Long Zhang
Publication Overview
Publication period start: 2009
Number of co-authors: 12
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Gong,
Yi,
Chen,
Wei,
Zhang,
Long,
Zeng,
Yun,
Peng,
Qunsheng
(2008):
GPU-based rendering for deformable translucent objects.
In
The Visual Computer,
24
(2)
pp. 95-103.
https://dx.doi.org/10.1007/s00371-007-0188-6
Zhang,
Long,
Chen,
Wei,
Ebert,
David S.,
Peng,
Qunsheng
(2007):
Conservative voxelization.
In
The Visual Computer,
23
(9)
pp. 783-792.
https://dx.doi.org/10.1007/s00371-007-0149-0
Zhang,
Long,
Zhang,
Yubo,
Jiang,
Zhongding,
Li,
Luying,
Chen,
Wei,
Peng,
Qunsheng
(2007):
Precomputing data-driven tree animation.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 371-382.
https://dx.doi.org/10.1002/cav.205
Guan,
Yu,
Chen,
Wei,
Zou,
Lincan,
Zhang,
Long,
Peng,
Qunsheng
(2006):
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites.
In
Journal of Visualization and Computer Animation,
17
(5)
pp. 573-583.
https://dx.doi.org/10.1002/cav.156
Zhang,
Long,
0001,
Ying He,
Xie,
Xuexiang,
Chen,
Wei
(2009):
Laplacian lines for real-time shape illustration.
In:
Haines,
Eric,
McGuire,
Morgan,
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Spencer,
Stephen N.
(eds.)
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA
,
2009,
.
pp. 129-136.
https://doi.acm.org/10.1145/1507149.1507170