Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Conference Details
Description
ACE is an annual international conference devoted to computer entertainment to provide a premium forum for researchers, developers, practitioners, artists and designers to present and discuss new problems, solutions, content design and technologies in entertainment areas.
Other Years in Series
Other proceedings in the ACE - Advances in Computer Entertainment Technology series
Articles
Publications included in this conference proceedings
(2004):
Frontmatter.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
https://portalparts.acm.org/1070000/1067343/fm/frontmatter.pdf
Watanabe,
Junji,
Ando,
Hideyuki,
Maeda,
Taro
(2004):
Gaze-triggered selective information display.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 10-17.
https://doi.acm.org/10.1145/1067343.1067344
Fielding,
Dan,
Fraser,
Mike,
Logan,
Brian,
Benford,
Steve
(2004):
Extending game participation with embodied reporting agents.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 100-108.
https://doi.acm.org/10.1145/1067343.1067355
El-Nasr,
Magy Seif
(2004):
A user-centric adaptive story architecture: borrowing from acting theories.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 109-116.
https://doi.acm.org/10.1145/1067343.1067356
Cooper,
Nicholas,
Keatley,
Aaron,
Dahlquist,
Maria,
Mann,
Simon,
Slay,
Hannah,
Zucco,
Joanne,
Smith,
Ross,
Thomas,
Bruce H.
(2004):
Augmented Reality Chinese Checkers.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 117-126.
https://doi.acm.org/10.1145/1067343.1067357
Ishibashi,
Yutaka,
Kasugai,
Hidehiko,
Fujimoto,
Masaki
(2004):
An intra-stream synchronization algorithm for haptic media in networked virtual environmen.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 127-133.
https://doi.acm.org/10.1145/1067343.1067358
Ishibashi,
Yutaka,
Inazumi,
Katsunori,
Tasaka,
Shuji,
Asano,
Toshio
(2004):
Media synchronization between voice and movement of avatars in networked virtual environme.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 134-139.
https://doi.acm.org/10.1145/1067343.1067359
Loh,
Peter K. K.,
Phong,
S.,
Cai,
Wentong,
Chan,
Tony Kai Yun
(2004):
Multiplayer internet gaming with VRML: a relook.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 140-147.
https://doi.acm.org/10.1145/1067343.1067360
Friberg,
Johnny,
Gärdenfors,
Dan
(2004):
Audio games: new perspectives on game audio.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 148-154.
https://doi.acm.org/10.1145/1067343.1067361
Lorstad,
Henrik,
d\'Inverno,
Mark,
Eacott,
John
(2004):
The intelligent street: responsive sound environments for social interaction.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 155-162.
https://doi.acm.org/10.1145/1067343.1067362
Magerkurth,
Carsten,
Engelke,
Timo,
Memisoglu,
Maral
(2004):
Augmenting the virtual domain with physical and social elements: towards a paradigm shift .
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 163-172.
https://doi.acm.org/10.1145/1067343.1067363
Watanabe,
Ryoichi,
Itoh,
Yuichi,
Asai,
Masatsugu,
Kitamura,
Yoshifumi,
Kishino,
Fumio,
Kikuchi,
Hideo
(2004):
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tan.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 173-180.
https://doi.acm.org/10.1145/1067343.1067364
Reid,
Josephine,
Lipson,
Mathew,
Hyams,
Jenny,
Shaw,
Kate L.
(2004):
\"Fancy a schmink?\": a novel networked game in a café.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 18-23.
https://doi.acm.org/10.1145/1067343.1067345
Sakurazawa,
Shigeru,
Yoshida,
Naofumi,
Munekata,
Nagisa
(2004):
Entertainment feature of a game using skin conductance response.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 181-186.
https://doi.acm.org/10.1145/1067343.1067365
Mazzone,
Andrea,
Spagno,
Christian P.,
Kunz,
Andreas M.
(2004):
The HoverMesh: a deformable structure based on vacuum cells: new advances in the research .
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 187-193.
https://doi.acm.org/10.1145/1067343.1067366
Oliveira,
Manuel
(2004):
Virtual environment system layered object model.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 194-202.
https://doi.acm.org/10.1145/1067343.1067367
McCaffery,
Duncan,
Finney,
Joe
(2004):
The need for real time consistency management in P2P mobile gaming environments.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 203-211.
https://doi.acm.org/10.1145/1067343.1067368
Barnett,
Tristan,
Clarke,
Stephen R.
(2004):
Optimizing returns in the gaming industry for players and operators of Video Poker machine.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 212-216.
https://doi.acm.org/10.1145/1067343.1067369
Namatame,
Miki,
Harada,
Yasushi,
Kusunoki,
Fusako,
Terano,
Takao
(2004):
Edutaining school pupils for Japanese hand alphabets.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 217-221.
https://doi.acm.org/10.1145/1067343.1067370
Kandhasamy,
Jayakumar S.,
Xie,
Ming
(2004):
From text to images through meanings.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 222-227.
https://doi.acm.org/10.1145/1067343.1067371
Gilleade,
Kiel Mark,
Dix,
Alan J.
(2004):
Using frustration in the design of adaptive videogames.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 228-232.
https://doi.acm.org/10.1145/1067343.1067372
Lang,
Tanja,
Branch,
Philip,
Armitage,
Grenville J.
(2004):
A synthetic traffic model for Quake3.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 233-238.
https://doi.acm.org/10.1145/1067343.1067373
Zanetti,
Stephano,
Rhalibi,
Abdennour El
(2004):
Machine learning techniques for FPS in Q3.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 239-244.
https://doi.acm.org/10.1145/1067343.1067374
Kuramoto,
Itaru,
Kashiwagi,
Kazumasa,
Shibuya,
Yu,
Tsujino,
Yoshihiro,
Ohtsuka,
Shigeki
(2004):
How can entertainment improve workers\' motivation and their productivity?.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 24-31.
https://doi.acm.org/10.1145/1067343.1067346
Foo,
Chek Yang,
Koivisto,
Elina M. I.
(2004):
Defining grief play in MMORPGs: player and developer perceptions.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 245-250.
https://doi.acm.org/10.1145/1067343.1067375
Quax,
Peter,
Monsieurs,
Patrick,
Lamotte,
Wim
(2004):
Performance evaluation of client-side video stream quality selection using autonomous avat.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 251-256.
https://doi.acm.org/10.1145/1067343.1067376
Armitage,
Grenville J.,
Stewart,
Lawrence
(2004):
Limitations of using real-world, public servers to estimate jitter tolerance of first pers.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 257-262.
https://doi.acm.org/10.1145/1067343.1067377
Bosser,
Anne-Gwenn
(2004):
Massively multi-player games: matching game design with technical design.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 263-268.
https://doi.acm.org/10.1145/1067343.1067378
Matysczok,
Carsten,
Radkowski,
Rafael,
Berssenbrügge,
Jan
(2004):
AR-bowling: immersive and realistic game play in real environments using augmented reality.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 269-276.
https://doi.acm.org/10.1145/1067343.1067379
Woodward,
Charles,
Honkamaa,
Petri,
Jäppinen,
Jani,
Pyokkimies,
Esa-Pekka
(2004):
CamBall: augmented networked table tennis played with real rackets.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 275-276.
https://doi.acm.org/10.1145/1067343.1067380
Sanornoi,
Nitiwat,
Sooraksa,
Pitikhate
(2004):
Artificial intelligence based on fuzzy behavior for game programming.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 277-279.
https://doi.acm.org/10.1145/1067343.1067381
Anderson,
Lesley,
Purdy,
Jon,
Viant,
Warren
(2004):
Variations on a fuzzy logic gesture recognition algorithm.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 280-283.
https://doi.acm.org/10.1145/1067343.1067382
Hall,
Lynne E.,
Gordon,
Adrian,
James,
Russell,
Newall,
Lynne
(2004):
A lightweight rule-based Al engine for mobile games.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 284-289.
https://doi.acm.org/10.1145/1067343.1067383
Shimizu,
Masumi,
Nakatani,
Mie,
Kato,
Hirokazu,
Nishida,
Shogo
(2004):
Communication environment for sharing fond memories.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 290-295.
https://doi.acm.org/10.1145/1067343.1067384
Morioka,
Hirofumi,
Nakatani,
Mie,
Nishida,
Shogo
(2004):
Proposal of an algorithm to synthesize music suitable for dance.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 296-301.
https://doi.acm.org/10.1145/1067343.1067385
Díaz,
Diego J.,
Tovar,
Clara Boj,
Carbonell,
Moisés Mañas
(2004):
\"SeeSaw videogame\" a new multi-user collaborative game device.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 302-306.
https://doi.acm.org/10.1145/1067343.1067386
Hoshino,
Junichi,
Mori,
Hiroshi,
Nakano,
Atsushi,
Takazawa,
Jun
(2004):
Embodied 3D story space.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 307-312.
https://doi.acm.org/10.1145/1067343.1067387
Sampath,
Dhananjay
(2004):
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of ga.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 313-316.
https://doi.acm.org/10.1145/1067343.1067388
Fujimoto,
Masaki,
Ishibashi,
Yutaka
(2004):
The effect of stereoscopic viewing of a virtual space on a networked game using haptic med.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 317-320.
https://doi.acm.org/10.1145/1067343.1067389
Charles,
Fred,
Cavazza,
Marc,
Mead,
Steven J.,
Martin,
Olivier,
Nandi,
Alok,
Marichal,
Xavier
(2004):
Compelling experiences in mixed reality interactive storytelling.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 32-40.
https://doi.acm.org/10.1145/1067343.1067347
Paelke,
Volker,
Reimann,
Christian,
Stichling,
Dirk
(2004):
Foot-based mobile interaction with games.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 321-324.
https://doi.acm.org/10.1145/1067343.1067390
Choi,
Sam-ha,
Chang,
Hee-Dong,
Kim,
Kyung-Sik
(2004):
Development of force-feedback device for PC-game using vibration.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 325-330.
https://doi.acm.org/10.1145/1067343.1067391
Edmonds,
Ernest A.,
Martin,
Andrew,
Pauletto,
Sandra
(2004):
Audio-visual interfaces in digital art.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 331-336.
https://doi.acm.org/10.1145/1067343.1067392
Lam,
Wai-Chun,
Zou,
Feng,
Komura,
Taku
(2004):
Motion editing with data glove.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 337-342.
https://doi.acm.org/10.1145/1067343.1067393
Kim,
Ig-Jae,
Lee,
Hyun Jin,
Kim,
Hyoung-Gon
(2004):
Magic mirror: a new VR platform design and its applications.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 343-348.
https://doi.acm.org/10.1145/1067343.1067394
Maniar,
Nipan,
Garrison,
William
(2004):
Dynamic streaming media: creating custom programmes in real-time.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 349.
https://doi.acm.org/10.1145/1067343.1067395
Walz,
Steffen P.,
Buurman,
Gerhard M.,
Wartmann,
Christoph,
Schirm,
Simon,
Moravánszky,
Ádám,
Vuillemin,
Ronald
(2004):
Carplication: a rhetorical study information racer.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 350-351.
https://doi.acm.org/10.1145/1067343.1067396
Mori,
Hiroshi,
Ohta,
Sayuri,
Hoshino,
Junichi
(2004):
Automatic dance generation from music annotation.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 352-353.
https://doi.acm.org/10.1145/1067343.1067397
Nakano,
Atsushi,
Chan,
Rai,
Hoshino,
Junichi
(2004):
Panorama-based immersive story environment.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 354.
https://doi.acm.org/10.1145/1067343.1067398
Carter,
William,
Fisher,
Scott S.
(2004):
Mobile sound communities.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 355-356.
https://doi.acm.org/10.1145/1067343.1067399
Singh,
Siddharth,
Cheok,
Adrian David,
Kiong,
Soh Chor
(2004):
A step towards anywhere gaming.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 357-358.
https://doi.acm.org/10.1145/1067343.1067400
Singh,
Siddharth,
Cheok,
Adrian David,
Ng,
Guo Loong,
Farbiz,
Farzam
(2004):
Augmented reality post-it system.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 359.
https://doi.acm.org/10.1145/1067343.1067401
Cheok,
Adrian David,
Goh,
Kok Hwee,
Liu,
Wei,
Farbiz,
Farzam,
Teo,
Sze Lee,
Teo,
Hui Siang,
Lee,
Shang Ping,
Li,
Yu,
Fong,
Siew Wan,
Yang,
Xubo
(2004):
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiqu.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 360-361.
https://doi.acm.org/10.1145/1067343.1067402
Zhou,
ZhiYing,
Cheok,
Adrian David,
Chan,
Tingting,
Li,
Yu
(2004):
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 362-363.
https://doi.acm.org/10.1145/1067343.1067403
Zhou,
ZhiYing,
Cheok,
Adrian David,
Pan,
Jiun Horng,
Li,
Yu
(2004):
Magic Story Cube: an interactive tangible interface for storytelling.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 364-365.
https://doi.acm.org/10.1145/1067343.1067404
Inamoto,
Naho,
Saito,
Hideo
(2004):
Free viewpoint video synthesis and presentation of sporting events for mixed reality enter.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 42-50.
https://doi.acm.org/10.1145/1067343.1067348
Chaplin,
David Joseph,
Rhalibi,
Abdennour El
(2004):
IPD for emotional NPC societies in games.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 51-60.
https://doi.acm.org/10.1145/1067343.1067349
Jeong,
Seung Zoo,
Hashimoto,
Naoki,
Sato,
Makoto
(2004):
A novel interaction system with force feedback between real - and virtual human: an entert.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 61-66.
https://doi.acm.org/10.1145/1067343.1067350
Kusunoki,
Fusako,
Yairi,
Ikuko Eguchi,
Nishimura,
Takuichi
(2004):
Multi-Audible table for collaborative work.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 67-73.
https://doi.acm.org/10.1145/1067343.1067351
Brooks,
Andrew G.,
Gray,
Jesse,
Hoffman,
Guy
(2004):
Robot\'s play: interactive games with sociable machines.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 74-83.
https://doi.acm.org/10.1145/1067343.1067352
Kusunoki,
Fusako,
Isyama,
Ayako,
Tokiwa,
Kouji,
Nishimura,
Takuichi
(2004):
The sensing board enhanced by interactive sound system for collaborative work.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 84-90.
https://doi.acm.org/10.1145/1067343.1067353
Wolff,
Annika,
Mulholland,
Paul,
Zdrahal,
Zdenek
(2004):
Scene-driver: a narrative-driven game architecture reusing broadcast animation content.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 91-99.
https://doi.acm.org/10.1145/1067343.1067354