Author: Christian Reimann
Publication Overview
Publication period start: 2008
Number of co-authors: 14
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Nebe,
Karsten,
Masuhr,
Julian,
Klompmaker,
Florian,
Reimann,
Christian
(2008):
Context-aware Information Systems for In-Car use: A User Study.
In
ICAST Magazine,
1
(0)
pp. .
https://www.icast-magazine.org/?page=articles&sub=Context-aware_Information_Systems_for_In-Car_use:_A_User_Study
Hampel,
Thorsten,
Keil-Slawik,
Reinhard,
Claassen,
Bastian Ginger,
Plohmann,
Frank,
Reimann,
Christian
(1999):
Pragmatic Solutions for Better Integration of the Visually Impaired in Virtual Communities.
In:
Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 1999
November 14-17,
1999,
Phoenix, Arizona, USA.
pp. 258-266.
https://www.acm.org/pubs/articles/proceedings/cscw/320297/p258-hampel/p258-hampel.pdf
Masuhr,
Julian,
Klompmaker,
Florian,
Reimann,
Christian,
Nebe,
Karsten
(2008):
Designing Context-aware In-car Information Systems.
In:
Mobiquitous 2008
July 21-25,
2008,
Dublin, Ireland.
Geiger,
Christian,
Kleinjohann,
Bernd,
Reimann,
Christian,
Stichling,
Dirk
(2001):
Mobile AR4ALL.
In:
4th International Symposium on Augmented Reality ISAR 2001
29-30 October,
2001,
New York, NY, USA.
pp. 181-182.
https://csdl.computer.org/comp/proceedings/isar/2001/1375/00/13750181abs.htm
Geiger,
Christian,
Paelke,
Volker,
Reimann,
Christian,
Rosenbach,
Waldemar,
Stocklein,
Jorg
(2002):
Testable Design Representations for Mobile Augmented Reality Authoring.
In:
2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002
30 September-1 October,
2002,
Darmstadt, Germany.
pp. 281-.
https://csdl.computer.org/comp/proceedings/ismar/2002/1781/00/17810281abs.htm
Paelke,
Volker,
Reimann,
Christian,
Stichling,
Dirk
(2004):
Foot-based mobile interaction with games.
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 321-324.
https://doi.acm.org/10.1145/1067343.1067390
Reimann,
Christian
(2005):
Kick-real, a mobile mixed reality game.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 387.
https://doi.acm.org/10.1145/1178477.1178562
Reimann,
Christian,
Paelke,
Volker
(2005):
Adaptive mixed reality games.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 302-305.
https://doi.acm.org/10.1145/1178477.1178532
Klompmaker,
Florian,
Reimann,
Christian
(2008):
A service based framework for developing mobile, collaborative games.
In:
Inakage,
Masa,
Cheok,
Adrian David
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008
December 3-5,
2008,
Yokohama, Japan.
pp. 42-45.
https://doi.acm.org/10.1145/1501750.1501759
Geiger,
Christian,
Paelke,
Volker,
Reimann,
Christian,
Rosenbach,
Waldemar
(2000):
A framework for the structured design of VR/AR content.
In:
VRST 2000
,
2000,
.
pp. 75-82.
https://doi.acm.org/10.1145/502390.502405
Reimann,
Christian,
Klompmaker,
Florian,
Santelmann,
Holger
(2008):
MRPipeline: a module based architecture for self adaptive mixed reality applications.
In:
Feiner,
Steven K.,
Thalmann,
Daniel,
Guitton,
Pascal,
Frohlich,
Bernd,
Kruijff,
Ernst,
Hachet,
Martin
(eds.)
VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
October 27-29,
2008,
Bordeaux, France.
pp. 253-254.
https://doi.acm.org/10.1145/1450579.1450639