Author: Carsten Magerkurth
Publication Overview
Publication period start: 2011
Number of co-authors: 23
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Streitz,
Norbert A.,
Magerkurth,
Carsten,
Prante,
Thorsten,
Rocker,
Carsten
(2005):
From information design to experience design: smart artefacts and the disappearing compute.
In
Interactions,
12
(4)
pp. 21-25.
Streitz,
Norbert A.,
Rocker,
Carsten,
Prante,
Thorsten,
Alphen,
Daniel van,
Stenzel,
Richard,
Magerkurth,
Carsten
(2005):
Designing Smart Artifacts for Smart Environments.
In
IEEE Computer,
38
(3)
pp. 41-49.
https://doi.ieeecomputersociety.org/10.1109/MC.2005.92
Magerkurth,
Carsten,
Cheok,
Adrian David,
Mandryk,
Regan L.,
Nilsen,
Trond
(2005):
Pervasive games: bringing computer entertainment back to the real world.
In
Computers in Entertainment,
3
(3)
pp. 4.
https://dl.acm.org/doi/10.1145/1077246.1077257
Benford,
Steve,
Magerkurth,
Carsten,
Ljungstrand,
Peter
(2005):
Bridging the physical and digital in pervasive gaming.
In
Communications of the ACM,
48
(3)
pp. 54-57.
https://dl.acm.org/doi/10.1145/1047671.1047704
Magerkurth,
Carsten,
Engelke,
Timo,
Memisoglu,
Maral
(2004):
Augmenting the virtual domain with physical and social elements: towards a paradigm shift .
In
Computers in Entertainment,
2
(4)
pp. 12.
https://dl.acm.org/doi/10.1145/1037851.1037870
Prante,
Thorsten,
Magerkurth,
Carsten,
Streitz,
Norbert A.
(2002):
Developing CSCW tools for idea finding -: empirical results and implications for design.
In:
Churchill,
Elizabeth F.,
McCarthy,
Joe,
Neuwirth,
Christine,
Rodden,
Tom
(eds.)
Proceedings of the 2002 ACM conference on Computer supported cooperative work
November 16 - 20,
2002,
New Orleans, Louisiana, USA.
pp. 106-115.
https://doi.acm.org/10.1145/587078.587094
Magerkurth,
Carsten,
Memisoglu,
Maral,
Engelke,
Timo,
Streitz,
Norbert A.
(2004):
Towards the next generation of tabletop gaming experiences.
In:
Graphics Interface 2004
May 17-19,
2004,
London, Ontario, Canada.
pp. 73-80.
https://portal.acm.org/citation.cfm?id=1006058.1006068
Coroama,
Vlad,
Kostakos,
Vassilis,
Magerkurth,
Carsten,
Vallejo,
Irene Lopez de
(2005):
UbiSoc 2005: first international workshop on social implications of ubiquitous computing.
In:
Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems
,
2005,
.
pp. 2111-2112.
https://doi.acm.org/10.1145/1056808.1057111
Rocker,
Carsten,
Magerkurth,
Carsten,
Haar,
Maral
(2006):
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation an.
In:
Proceedings of the 9th ERCIM Workshop on User Interfaces for All
,
2006,
.
pp. 352-368.
https://dx.doi.org/10.1007/978-3-540-71025-7_23
Magerkurth,
Carsten,
Engelke,
Timo,
Memisoglu,
Maral
(2004):
Augmenting the virtual domain with physical and social elements: towards a paradigm shift .
In:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
June 3-5,
2004,
Singapore.
pp. 163-172.
https://doi.acm.org/10.1145/1067343.1067363
Magerkurth,
Carsten,
Engelke,
Timo,
Grollman,
Daniel H.
(2006):
A component based architecture for distributed, pervasive gaming applications.
In:
Ishii,
Hiroshi,
Lee,
Newton,
Natkin,
Stéphane,
Tsushima,
Katsuhide
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006
June 14-16,
2006,
Hollywood, California, USA.
pp. 15.
https://doi.acm.org/10.1145/1178823.1178842
Magerkurth,
Carsten
(2002):
Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale .
In:
Herczeg,
Michael,
Oberquelle,
Horst
(eds.)
Mensch and Computer 2002
September 2-5,
2002,
Hamburg, Germany.
https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2002/konferenzband/mc2002_05_paper/mc2002-18-magerkurth.pdf
Magerkurth,
Carsten,
Prante,
Thorsten
(2001):
\"Metaplan\" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen.
In:
Oberquelle,
Horst,
Oppermann,
Reinhard,
Krause,
Jürgen
(eds.)
Mensch and Computer 2001
March 5-8,
2001,
Bad Honnef, Germany.
https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2001/V32.pdf
Magerkurth,
Carsten,
Stenzel,
Richard
(2003):
Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches.
In:
Szwillus,
Gerd,
Ziegler,
Jürgen
(eds.)
Mensch and Computer 2003
September 7-10,
2003,
Stuttgart, Germany.
https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2003/konferenzband/muc2003-12-magerkurth.pdf
Rocker,
Carsten,
Hinske,
Steve,
Magerkurth,
Carsten
(2007):
Intelligent Privacy Support for Large Public Displays.
In:
Stephanidis,
Constantine
(eds.)
Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II
July 22-27,
2007,
Beijing, China.
pp. 198-207.
https://dx.doi.org/10.1007/978-3-540-73281-5_21
Rocker,
Carsten,
Magerkurth,
Carsten
(2007):
Privacy and Interruptions in Team Awareness Systems.
In:
Stephanidis,
Constantine
(eds.)
UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1
July 22-27,
2007,
Beijing, China.
pp. 273-283.
https://dx.doi.org/10.1007/978-3-540-73279-2_31
Magerkurth,
Carsten,
Stenzel,
Richard
(2003):
A Pervasive Keyboard - Separating Input from Display.
In:
PerCom03 - Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
March 23-26,
2003,
Fort Worth, Texas, USA.
pp. 388-.
https://csdl.computer.org/comp/proceedings/percom/2003/1893/00/18930388abs.htm
Gehring,
Sven,
Lochtefeld,
Markus,
Magerkurth,
Carsten,
Nurmi,
Petteri,
Michahelles,
Florian
(2011):
Workshop on mobile interaction in retail environments (MIRE).
In:
Proceedings of 13th Conference on Human-computer interaction with mobile devices and services
,
2011,
.
pp. 729-731.
https://dx.doi.org/10.1145/2037373.2037499