Author: Regan L. Mandryk
Publication Overview
Publication period start: 2012
Number of co-authors: 49
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Tan,
Desney S.,
Gergle,
Darren,
Mandryk,
Regan L.,
Inkpen,
Kori,
Kellar,
Melanie,
Hawkey,
Kirstie,
Czerwinski,
Mary
(2008):
Using job-shop scheduling tasks for evaluating collocated collaboration.
In
Personal and Ubiquitous Computing,
12
(3)
pp. 255-267.
https://dx.doi.org/10.1007/s00779-007-0154-3
Mandryk,
Regan L.,
Atkins,
M. Stella
(2007):
A fuzzy physiological approach for continuously modeling emotion during interaction with p.
In
International Journal of Human-Computer Studies,
65
(4)
pp. 329-347.
https://dx.doi.org/10.1016/j.ijhcs.2006.11.011
Mandryk,
Regan L.,
Inkpen,
Kori,
Calvert,
Tom W.
(2006):
Using psychophysiological techniques to measure user experience with entertainment technol.
In
Behaviour and Information Technology,
25
(2)
pp. 141-158.
https://www.journalsonline.tandf.co.uk/openurl.asp?genre=article&issn=0144-929X&volume=25&issue=2&spage=141
Parker,
Karen,
Mandryk,
Regan L.,
Inkpen,
Kori M.
(2006):
Integrating Point and Touch for Interaction with Digital Tabletop Displays.
In
IEEE Computer Graphics and Applications,
26
(5)
pp. 28-35.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.110
Magerkurth,
Carsten,
Cheok,
Adrian David,
Mandryk,
Regan L.,
Nilsen,
Trond
(2005):
Pervasive games: bringing computer entertainment back to the real world.
In
Computers in Entertainment,
3
(3)
pp. 4.
https://dl.acm.org/doi/10.1145/1077246.1077257
Scott,
Stacey D.,
Mandryk,
Regan L.,
Inkpen,
Kori
(2003):
Understanding children's collaborative interactions in shared environments.
In
J. Comp. Assisted Learning,
19
(2)
pp. 220-228.
https://dx.doi.org/10.1046/j.0266-4909.2003.00022.x
Bjork,
Staffan,
Holopainen,
Jussi,
Ljungstrand,
Peter,
Mandryk,
Regan L.
(2002):
Editorial: Special Issue on Ubiquitous Games.
In
Personal and Ubiquitous Computing,
6
(5)
pp. 358-361.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1617-4917&volume=6&issue=5&spage=358
Mandryk,
Regan L.,
Atkins,
M. Stella,
Inkpen,
Kori
(2006):
A continuous and objective evaluation of emotional experience with interactive play enviro.
In:
Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems
,
2006,
.
pp. 1027-1036.
https://doi.acm.org/10.1145/1124772.1124926
Mandryk,
Regan L.,
Inkpen,
Kori
(2004):
Physiological indicators for the evaluation of co-located collaborative play.
In:
Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work
,
2004,
.
pp. 102-111.
https://doi.acm.org/10.1145/1031607.1031625
Parker,
J. Karen,
Mandryk,
Regan L.,
Inkpen,
Kori
(2005):
TractorBeam: seamless integration of local and remote pointing for tabletop displays.
In:
Graphics Interface 2005
May 9-11,
2005,
Victoria, British Columbia, Canada.
pp. 33-40.
https://portal.acm.org/citation.cfm?id=1089508.1089515
Mandryk,
Regan L.,
Rodgers,
Malcolm E.,
Inkpen,
Kori
(2005):
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays.
In:
Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems
,
2005,
.
pp. 1621-1624.
https://doi.acm.org/10.1145/1056808.1056981
Nacenta,
Miguel A.,
Mandryk,
Regan L.,
Gutwin,
Carl
(2008):
Targeting across displayless space.
In:
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
April 5-10,
2008,
.
pp. 777-786.
https://doi.acm.org/10.1145/1357054.1357178
Mandryk,
Regan L.,
Gutwin,
Carl
(2008):
Perceptibility and Utility of Sticky Targets.
In:
Proceedings of the 2008 Conference on Graphics Interface
May 28-30,
2008,
Windsor, Ontario, Canada.
pp. 65-72.
Wallace,
James R.,
Mandryk,
Regan L.,
Inkpen,
Kori
(2008):
Comparing content and input redirection in MDEs.
In:
Proceedings of ACM CSCW08 Conference on Computer-Supported Cooperative Work
,
2008,
.
pp. 157-166.
https://doi.acm.org/10.1145/1460563.1460588
Ha,
Vicki,
Inkpen,
Kori,
Whalen,
Tara,
Mandryk,
Regan L.
(2006):
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display.
In:
First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006
5-7 January,
2006,
Adelaide, Australia.
pp. 177-184.
https://doi.ieeecomputersociety.org/10.1109/TABLETOP.2006.10
Stanley,
Kevin G.,
Pinelle,
David,
Bandurka,
Alan,
McDine,
David,
Mandryk,
Regan L.
(2008):
Integrating cumulative context into computer games.
In:
Proceedings of the 2008 Conference on Future Play
,
2008,
.
pp. 248-251.
https://doi.acm.org/10.1145/1496984.1497036
Pinelle,
David,
Barjawi,
Mutasem,
Nacenta,
Miguel A.,
Mandryk,
Regan L.
(2009):
An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tableto.
In:
Proceedings of the ACM Conference on Human Factors in Computing Systems CHI 2009
,
2009,
Boston, MA, USA.
pp. 2129-2138.
https://doi.acm.org/10.1145/1518701.1519025
Bateman,
Scott,
Mandryk,
Regan L.,
Gutwin,
Carl,
Genest,
Aaron,
McDine,
David,
Brooks,
Christopher
(2010):
Useful junk?: the effects of visual embellishment on comprehension and memorability of cha.
In:
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
,
2010,
.
pp. 2573-2582.
https://doi.acm.org/10.1145/1753326.1753716
Doucette,
Andre,
Gutwin,
Carl,
Mandryk,
Regan L.
(2010):
A comparison of techniques for in-place toolbars.
In:
Proceedings of the 2010 Conference on Graphics Interface
,
2010,
.
pp. 35-38.
https://doi.acm.org/10.1145/4713060.1839221
Epp,
Clayton,
Lippold,
Michael,
Mandryk,
Regan L.
(2011):
Identifying emotional states using keystroke dynamics.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 715-724.
https://dx.doi.org/10.1145/1978942.1979046
Mandryk,
Regan L.,
Lough,
Calvin
(2011):
The effects of intended use on target acquisition.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 1649-1652.
https://dx.doi.org/10.1145/1978942.1979182
Bateman,
Scott,
Mandryk,
Regan L.,
Stach,
Tadeusz,
Gutwin,
Carl
(2011):
Target assistance for subtly balancing competitive play.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 2355-2364.
https://dx.doi.org/10.1145/1978942.1979287
Fairclough,
Stephen H.,
Gilleade,
Kiel,
Nacke,
Lennart E.,
Mandryk,
Regan L.
(2011):
Brain and body interfaces: designing for meaningful interaction.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 65-68.
https://dx.doi.org/10.1145/1979742.1979591
Nacke,
Lennart,
McEwan,
Gregor,
Gutwin,
Carl,
Mandryk,
Regan L.
(2012):
"I'm just here to play games": social dynamics and sociality in an online game site.
In:
Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work
,
2012,
.
pp. 549-558.
https://dx.doi.org/10.1145/2145204.2145289
Xiao,
Robert,
Nacenta,
Miguel A.,
Mandryk,
Regan L.,
Cockburn,
Andy,
Gutwin,
Carl
(2011):
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display .
In:
Proceedings of the 2011 Conference on Graphics Interface
,
2011,
.
pp. 135-142.
Bateman,
Scott,
Doucette,
Andre,
Xiao,
Robert,
Gutwin,
Carl,
Mandryk,
Regan L.,
Cockburn,
Andy
(2011):
Effects of view, input device, and track width on video game driving.
In:
Proceedings of the 2011 Conference on Graphics Interface
,
2011,
.
pp. 207-214.
Flatla,
David R.,
Gutwin,
Carl,
Nacke,
Lennart E.,
Bateman,
Scott,
Mandryk,
Regan L.
(2011):
Calibration games: making calibration tasks enjoyable by adding motivating game elements.
In:
Proceedings of the 2011 ACM Symposium on User Interface Software and Technology
,
2011,
.
pp. 403-412.
https://dx.doi.org/10.1145/2047196.2047248
Mandryk,
Regan L.,
Kalyn,
Michael,
Dang,
Yichen,
Doucette,
Andre,
Taylor,
Brett,
Dielschneider,
Shane
(2012):
Turning off-the-shelf games into biofeedback games.
In:
Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies
,
2012,
.
pp. 199-200.
https://dx.doi.org/10.1145/2384916.2384952
Taylor,
Brett,
Mandryk,
Regan L.
(2012):
Creating and interpreting abstract visualizations of emotion.
In:
Proceedings of the 2012 Conference on Graphics Interface
,
2012,
.
pp. 61-68.
https://dl.acm.org/citation.cfm?id=2305287