Proceedings of the 2008 Conference on Future Play
Part of:
FP - Future Play
Conference Details
Year: 2008
Publisher:
ACM Press
Other Years in Series
Other proceedings in the FP - Future Play series
Articles
Publications included in this conference proceedings
Eladhari,
Mirjam Palosaari,
Sellers,
Michael
(2008):
Good moods: outlook, affect and mood in dynemotion and the mind module.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 1-8.
https://doi.acm.org/10.1145/1496984.1496986
Jenson,
Jennifer,
Castell,
Suzanne de,
Taylor,
Nicholas,
Droumeva,
Milena
(2008):
Baroque Baroque revolution: high culture gets game.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 105-112.
https://doi.acm.org/10.1145/1496984.1497002
Tychsen,
Anders,
Smith,
Jonas Heide
(2008):
Game format effects on communication in multi-player games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 113-120.
https://doi.acm.org/10.1145/1496984.1497003
Harel,
David,
Segall,
Itai,
Kugler,
Hillel,
Setty,
Yaki
(2008):
Crafting game-models using reactive system design.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 121-128.
https://doi.acm.org/10.1145/1496984.1497005
Pinelle,
David,
Wong,
Nelson,
Stach,
Tadeusz
(2008):
Using genres to customize usability evaluations of video games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 129-136.
https://doi.acm.org/10.1145/1496984.1497006
Kultima,
Annakaisa,
Niemelä,
Johannes,
Paavilainen,
Janne,
Saarenpää,
Hannamari
(2008):
Designing game idea generation games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 137-144.
https://doi.acm.org/10.1145/1496984.1497007
Wolfe,
Christopher,
Smith,
J. David,
Graham,
T. C. Nicholas
(2008):
A low-cost infrastructure for tabletop games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 145-151.
https://doi.acm.org/10.1145/1496984.1497008
Saleemi,
M. Mohsin,
Nybom,
Kristian,
Lilius,
Johan,
Bjorkqvist,
Jerker
(2008):
Content scheduling in multimedia interactive mobile games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 152-159.
https://doi.acm.org/10.1145/1496984.1497010
Nitsche,
Michael
(2008):
Experiments in the use of game technology for pre-visualization.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 160-165.
https://doi.acm.org/10.1145/1496984.1497011
Cowan,
Brent,
Kapralos,
Bill
(2008):
Spatial sound for video games and virtual environments utilizing real-time GPU-based convo.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 166-172.
https://doi.acm.org/10.1145/1496984.1497012
Bailey,
Christine,
Katchabaw,
Michael
(2008):
An emergent framework for realistic psychosocial behaviour in non player characters.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 17-24.
https://doi.acm.org/10.1145/1496984.1496988
Wetzel,
Richard,
McCall,
Rod,
Braun,
Anne-Kathrin,
Broll,
Wolfgang
(2008):
Guidelines for designing augmented reality games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 173-180.
https://doi.acm.org/10.1145/1496984.1497013
Kutz,
Michael,
Herpers,
Rainer
(2008):
Urban traffic simulation for games: a general approach for simulation of urban actors.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 181-184.
https://doi.acm.org/10.1145/1496984.1497015
Anderson,
Eike Falk
(2008):
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 185-188.
https://doi.acm.org/10.1145/1496984.1497016
Price,
Robert G.,
Goodwin,
Scott D.
(2008):
Synthesizing neural networks for learning in games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 189-191.
https://doi.acm.org/10.1145/1496984.1497017
Volk,
Daniel
(2008):
How to embed a game engineering course into a computer science curriculum.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 192-195.
https://doi.acm.org/10.1145/1496984.1497019
Srinivasan,
Vinod,
Butler-Purry,
Karen,
Pedersen,
Susan
(2008):
Using video games to enhance learning in digital systems.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 196-199.
https://doi.acm.org/10.1145/1496984.1497020
Magerko,
Brian,
Heeter,
Carrie,
Fitzgerald,
Joe,
Medler,
Ben
(2008):
Intelligent adaptation of digital game-based learning.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 200-203.
https://doi.acm.org/10.1145/1496984.1497021
Pattrick,
Mike,
Hogue,
Andrew,
El-Khatib,
Khalil
(2008):
A secure digital asset managment network for game development and education.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 204-207.
https://doi.acm.org/10.1145/1496984.1497022
Rawn,
Robert W. A.,
Brodbeck,
David R.
(2008):
Examining the relationship between game type, player disposition and aggression.
In:
Proceedings of the 2008 Conference on Future Play
,
2008,
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pp. 208-211.
https://doi.acm.org/10.1145/1496984.1497024
Svelch,
Jaroslav
(2008):
What you can\'t see is what you don\'t get: paradigms of game world visualization.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 212-215.
https://doi.acm.org/10.1145/1496984.1497026
Catalá,
Alejandro,
Jaen,
Javier
(2008):
A semantic model for reactive entities to support collaborative game design.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 216-219.
https://doi.acm.org/10.1145/1496984.1497027
Whitson,
Jennifer,
Eaket,
Chris,
Greenspan,
Brian,
Tran,
Minh Quang,
King,
Natalie
(2008):
Neo-immersion: awareness and engagement in gameplay.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 220-223.
https://doi.acm.org/10.1145/1496984.1497028
Maier,
Sonja,
Volk,
Daniel
(2008):
Facilitating language-oriented game development by the help of language workbenches.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 224-227.
https://doi.acm.org/10.1145/1496984.1497029
Anderson,
Eike Falk,
Engel,
Steffen,
Comninos,
Peter,
McLoughlin,
Leigh
(2008):
The case for research in game engine architecture.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 228-231.
https://doi.acm.org/10.1145/1496984.1497031
Chen,
Jia Sing,
Hogue,
Andrew
(2008):
Towards 3D model interoperability in games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 232-235.
https://doi.acm.org/10.1145/1496984.1497032
Yim,
Jeffrey,
Qiu,
Eric,
Graham,
T. C. Nicholas
(2008):
Experience in the design and development of a game based on head-tracking input.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 236-239.
https://doi.acm.org/10.1145/1496984.1497033
Teather,
Robert J.,
Stuerzlinger,
Wolfgang
(2008):
Exaggerated head motions for game viewpoint control.
In:
Proceedings of the 2008 Conference on Future Play
,
2008,
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pp. 240-243.
https://doi.acm.org/10.1145/1496984.1497034
Herpers,
R.,
Heiden,
W.,
Kutz,
M.,
Scherfgen,
D.,
Hartmann,
U.,
Bongartz,
J.,
Schulzyk,
O.
(2008):
FIVIS bicycle simulator: an immersive game platform for physical activities.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 244-247.
https://doi.acm.org/10.1145/1496984.1497035
Stanley,
Kevin G.,
Pinelle,
David,
Bandurka,
Alan,
McDine,
David,
Mandryk,
Regan L.
(2008):
Integrating cumulative context into computer games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 248-251.
https://doi.acm.org/10.1145/1496984.1497036
Fernández-Vara,
Clara,
Tan,
Philip
(2008):
The game studies practicum: applying situated learning to teach professional practices.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 25-32.
https://doi.acm.org/10.1145/1496984.1496990
Janzen,
Michael,
Horsch,
Michael,
Neufeld,
Eric
(2008):
Camera selection using SCSPs.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 252-253.
https://doi.acm.org/10.1145/1496984.1497038
Somasekharan,
Arun
(2008):
To grab or not to grab: a viable framework for physically based hand animation in game cha.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 254-255.
https://doi.acm.org/10.1145/1496984.1497039
She,
Yingying,
Grogono,
Peter
(2008):
The procedural planning system used in the agent architecture of games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 256-257.
https://doi.acm.org/10.1145/1496984.1497040
Milner,
Andrew,
Hogue,
Andrew,
Kapralos,
Bill,
Friedlan,
John
(2008):
Interactive accounting simulation environment for accounting education and training.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 258-259.
https://doi.acm.org/10.1145/1496984.1497042
Cowan,
Brent,
Shelley,
Matthew,
Sabri,
Hamed,
Kapralos,
Bill,
Hogue,
Andrew,
Hogan,
Michelle,
Jenkin,
Michael,
Goldsworthy,
Sandra,
Rose,
Louise,
Dubrowski,
Adam
(2008):
Interprofessional care simulator for critical care education.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 260-261.
https://doi.acm.org/10.1145/1496984.1497043
Forget,
Alain,
Chiasson,
Sonia,
Biddle,
Robert
(2008):
Lessons from Brain Age on password memorability.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 262-263.
https://doi.acm.org/10.1145/1496984.1497044
McArthur,
Victoria
(2008):
World of Warcraft as a ludic cyborg.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 264-265.
https://doi.acm.org/10.1145/1496984.1497046
McArthur,
Victoria,
Pace,
Tyler M.,
Houssian,
Aaron R.
(2008):
Construction of cybertypes in Lineage II: an analysis of game interfaces and support docum.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 266-267.
https://doi.acm.org/10.1145/1496984.1497047
Yasumura,
Michiaki,
Watanabe,
Keita,
Chignell,
Mark
(2008):
Game 2.0 and beyond: an interaction design approach to digital game evolution.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 268-269.
https://doi.acm.org/10.1145/1496984.1497049
Kletsch,
Christian,
Volk,
Daniel
(2008):
Towards an AJAX-based game engine.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 270-271.
https://doi.acm.org/10.1145/1496984.1497050
Jacobs,
Stephen,
Egert,
Christopher A.
(2008):
Kickback: turning game history students into pinball designers.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 272-273.
https://doi.acm.org/10.1145/1496984.1497051
Leung,
Catherine,
Salga,
Andor,
Smith,
Andrew
(2008):
Canvas 3D JS library.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 274-275.
https://doi.acm.org/10.1145/1496984.1497052
Zagal,
José P.
(2008):
A framework for games literacy and understanding games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 33-40.
https://doi.acm.org/10.1145/1496984.1496991
Dormann,
Claire,
Biddle,
Robert
(2008):
Understanding game design for affective learning.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 41-48.
https://doi.acm.org/10.1145/1496984.1496992
Tran,
Minh Quang,
Biddle,
Robert
(2008):
Collaboration in serious game development: a case study.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 49-56.
https://doi.acm.org/10.1145/1496984.1496993
Tychsen,
Anders,
Hitchens,
Michael,
Brolund,
Thea
(2008):
Motivations for play in computer role-playing games.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 57-64.
https://doi.acm.org/10.1145/1496984.1496995
Medler,
Ben,
Fitzgerald,
Joe,
Magerko,
Brian
(2008):
Using conflict theory to model complex societal interactions.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 65-72.
https://doi.acm.org/10.1145/1496984.1496996
Tychsen,
Anders,
Canossa,
Alessandro
(2008):
Defining personas in games using metrics.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 73-80.
https://doi.acm.org/10.1145/1496984.1496997
Nacke,
Lennart,
Lindley,
Craig A.
(2008):
Flow and immersion in first-person shooters: measuring the player\'s gameplay experience.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 81-88.
https://doi.acm.org/10.1145/1496984.1496998
McGill,
Monica
(2008):
Critical skills for game developers: an analysis of skills sought by industry.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 89-96.
https://doi.acm.org/10.1145/1496984.1497000
Grant,
Kevin,
Mould,
David
(2008):
Combining heuristic and landmark search for path planning.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 9-16.
https://doi.acm.org/10.1145/1496984.1496987
Sebastian,
Fred,
Whitehead,
Anthony
(2008):
It\'s all Greek to me: a case for the classics in game development education.
In:
Proceedings of the 2008 Conference on Future Play
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2008,
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pp. 97-104.
https://doi.acm.org/10.1145/1496984.1497001