Author: Arun Somasekharan

Publication Overview

Publication period start: 2006
Number of co-authors: 2

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Yang, Xiaosong, Somasekharan, Arun, Zhang, Jian J. (2006): Curve skeleton skinning for human and creature characters. In Journal of Visualization and Computer Animation, 17 (3) pp. 281-292. https://dx.doi.org/10.1002/cav.132
Somasekharan, Arun (2008): To grab or not to grab: a viable framework for physically based hand animation in game cha. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 254-255. https://doi.acm.org/10.1145/1496984.1497039

Privacy Settings

By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Learn Design and AI From the Best

Get one powerful email each week, like 315,253 others.

Next email in: