Author: Jian J. Zhang
Publication Overview
Publication period start: 2002
Number of co-authors: 25
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
You,
L. H.,
Yang,
Xiaosong,
You,
X. Y.,
Jin,
Xiaogang,
Zhang,
Jian J.
(2010):
Shape manipulation using physically based wire deformations.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 297-309.
https://dx.doi.org/10.1002/cav.352
Pan,
JunJun,
Yang,
Xiaosong,
Xie,
Xin,
Willis,
Philip,
Zhang,
Jian J.
(2009):
Automatic rigging for animation characters with 3D silhouette.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 121-131.
https://dx.doi.org/10.1002/cav.284
Xiao,
ZhiDong,
Nait-Charif,
Hammadi,
Zhang,
Jian J.
(2009):
Real time automatic skeleton and motion estimation for character animation.
In
Journal of Visualization and Computer Animation,
20
(5)
pp. 523-531.
https://dx.doi.org/10.1002/cav.276
Chang,
Jian,
Zhang,
Jian J.,
You,
Lihua
(2007):
Physically-based deformations: copy and paste.
In
The Visual Computer,
23
(1)
pp. 71-82.
https://dx.doi.org/10.1007/s00371-006-0086-3
You,
Lihua,
Yang,
X. S.,
Pachulski,
M.,
Zhang,
Jian J.
(2007):
Boundary Constrained Swept Surfaces for Modelling and Animation.
In
Comput. Graph. Forum,
26
(3)
pp. 313-322.
https://dx.doi.org/10.1111/j.1467-8659.2007.01053.x
Zhang,
Jian J.,
Yang,
Xiaosong,
Zhao,
Yunfeng
(2007):
Bar-net driven skinning for character animation.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 437-446.
https://dx.doi.org/10.1002/cav.211
Chang,
Jian,
Shepherd,
Daniel X.,
Zhang,
Jian J.
(2007):
Cosserat-beam-based dynamic response modelling.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 429-436.
https://dx.doi.org/10.1002/cav.197
Yang,
Xiaosong,
Somasekharan,
Arun,
Zhang,
Jian J.
(2006):
Curve skeleton skinning for human and creature characters.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 281-292.
https://dx.doi.org/10.1002/cav.132
Yang,
Xiaosong,
Zhang,
Jian J.
(2006):
Automatic muscle generation for character skin deformation.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 293-303.
https://dx.doi.org/10.1002/cav.133
Zheng,
Jin Jin,
Zhang,
Jian J.,
Zhou,
Hong Jun,
Shen,
L. G.
(2005):
Smooth spline surface generation over meshes of irregular topology.
In
The Visual Computer,
21
(8)
pp. 858-864.
https://dx.doi.org/10.1007/s00371-005-0345-8
You,
Lihua,
Zhang,
Jian J.,
Comninos,
Peter
(2004):
Blending surface generation using a fast and accurate analytical solution of a fourth-orde.
In
The Visual Computer,
20
(2)
pp. 199-214.
https://dx.doi.org/10.1007/s00371-004-0241-7
Zhang,
Jian J.,
You,
Lihua
(2004):
Fast Surface Modelling Using a 6th Order PDE.
In
Comput. Graph. Forum,
23
(3)
pp. 311-320.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp311-320_abstract.html
Chang,
Jian,
Zhang,
Jian J.
(2004):
Mesh-free deformations.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 211-218.
https://dx.doi.org/10.1002/cav.23
Wang,
Haitao,
Zhang,
Jian J.,
Li,
Stan Z.,
Wang,
Yangsheng
(2004):
Shape and texture preserved non-photorealistic rendering.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 453-461.
https://dx.doi.org/10.1002/cav.49
You,
Lihua,
Comninos,
Peter,
Zhang,
Jian J.
(2004):
PDE blending surfaces with C2 continuity.
In
Computers & Graphics,
28
(6)
pp. 895-906.
https://dx.doi.org/10.1016/j.cag.2004.08.003
Zhang,
Jian J.,
You,
Lihua
(2002):
PDE based surface representation - vase design.
In
Computers & Graphics,
26
(1)
pp. 89-98.
https://dx.doi.org/10.1016/S0097-8493(01)00160-1
Zhang,
Jian J.
(1998):
Least distorted bump mapping onto surface patches.
In
Computers & Graphics,
22
(2)
pp. 233-242.
https://dx.doi.org/10.1016/S0097-8493(98)00012-0
Duysak,
Alpaslan,
Zhang,
Jian J.
(2004):
Fast Simulation of Deformable Objects.
In:
IV 2004 - 8th International Conference on Information Visualisation
14-16 July,
2004,
London, UK.
pp. 422-427.
https://csdl.computer.org/comp/proceedings/iv/2004/2177/00/21770422abs.htm
Hyland,
Matthew J.,
Zhang,
Jian J.
(2002):
Generating Bipedal Animation Using Dynamic Implementation.
In:
IV 2002
,
2002,
.
pp. 99-104.
https://csdl.computer.org/comp/proceedings/iv/2002/1656/00/16560099abs.htm
Xiao,
ZhiDong,
Yang,
Xiaosong,
Zhang,
Jian J.
(2005):
Motion Data Correction and Extrapolation Using Physical Constraints.
In:
IV 2005 - 9th International Conference on Information Visualisation
6-8 July,
2005,
London, UK.
pp. 571-576.
https://doi.ieeecomputersociety.org/10.1109/IV.2005.83