Author: Peter Comninos
Publication Overview
Publication period start: 2004
Number of co-authors: 10
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Adzhiev,
Valery,
Comninos,
Peter,
Kazakov,
Maxim,
Pasko,
Alexander A.
(2005):
Functionally based augmented sculpting.
In
Journal of Visualization and Computer Animation,
16
(1)
pp. 25-39.
https://dx.doi.org/10.1002/cav.54
You,
Lihua,
Zhang,
Jian J.,
Comninos,
Peter
(2004):
Blending surface generation using a fast and accurate analytical solution of a fourth-orde.
In
The Visual Computer,
20
(2)
pp. 199-214.
https://dx.doi.org/10.1007/s00371-004-0241-7
You,
Lihua,
Comninos,
Peter,
Zhang,
Jian J.
(2004):
PDE blending surfaces with C2 continuity.
In
Computers & Graphics,
28
(6)
pp. 895-906.
https://dx.doi.org/10.1016/j.cag.2004.08.003
Comninos,
Peter
(2001):
An interpolating piecewise bicubic surface with shape parameters.
In
Computers & Graphics,
25
(3)
pp. 463-481.
https://dx.doi.org/10.1016/S0097-8493(01)00069-3
Comninos,
Peter
(1985):
Computer animation in interior and industrial design.
In
Computers & Graphics,
9
(4)
pp. 449-453.
https://dx.doi.org/10.1016/0097-8493(85)90040-8
Kartasheva,
Elena,
Adzhiev,
Valery,
Comninos,
Peter,
Pasko,
Alexander A.,
Schmitt,
Benjamin
(2005):
Heterogeneous Objects Modelling and Rendering Using Implicit Complexes.
In:
IV 2005 - 9th International Conference on Information Visualisation
6-8 July,
2005,
London, UK.
pp. 854-859.
https://doi.ieeecomputersociety.org/10.1109/IV.2005.55
Anderson,
Eike Falk,
Engel,
Steffen,
Comninos,
Peter,
McLoughlin,
Leigh
(2008):
The case for research in game engine architecture.
In:
Proceedings of the 2008 Conference on Future Play
,
2008,
.
pp. 228-231.
https://doi.acm.org/10.1145/1496984.1497031