Author: Leigh McLoughlin
Publication Overview
Publication period start: 2010
Number of co-authors: 7
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Anderson,
Eike Falk,
McLoughlin,
Leigh,
Liarokapis,
Fotis,
Peters,
Christopher,
Petridis,
Panagiotis,
Freitas,
Sara de
(2010):
Developing serious games for cultural heritage: a state-of-the-art review.
In
Virtual Reality,
14
(4)
pp. 255-275.
https://dx.doi.org/10.1007/s10055-010-0177-3
Anderson,
Eike Falk,
Engel,
Steffen,
Comninos,
Peter,
McLoughlin,
Leigh
(2008):
The case for research in game engine architecture.
In:
Proceedings of the 2008 Conference on Future Play
,
2008,
.
pp. 228-231.
https://doi.acm.org/10.1145/1496984.1497031
Anderson,
Eike Falk,
McLoughlin,
Leigh
(2006):
Do Robots Dream of Virtual Sheep: Rediscovering the \"Karel the Robot\" Paradigm for the \.
In:
GDTW2006 Proceedings of the Fourth Game Design and Technology Workshop and Conference
,
2006,
Liverpool, UK.
pp. 92-96.
Anderson,
Eike Falk,
McLoughlin,
Leigh
(2007):
Critters in the classroom: a 3D computer-game-like tool for teaching programming to comput.
In:
ACM SIGGRAPH 2007 Educators Program
August 05-09,
2007,
San Diego, California.
pp. 7.
https://portal.acm.org/citation.cfm?id=1282048