Proceedings of the 2007 Conference on Future Play
Part of:
FP - Future Play
Conference Details
Year: 2007
Publisher:
ACM Press
Other Years in Series
Other proceedings in the FP - Future Play series
Articles
Publications included in this conference proceedings
Tavinor,
Grant
(2007):
Towards an ethics of video gaming.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 1-8.
https://doi.acm.org/10.1145/1328202.1328204
Kuittinen,
Jussi,
Kultima,
Annakaisa,
Niemelä,
Johannes,
Paavilainen,
Janne
(2007):
Casual games discussion.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 105-112.
https://doi.acm.org/10.1145/1328202.1328221
Tashiro,
Jay Shiro,
Dunlap,
David
(2007):
The impact of realism on learning engagement in educational games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 113-120.
https://doi.acm.org/10.1145/1328202.1328223
Becker,
Katrin
(2007):
Instructional ethology: reverse engineering for serious design of educational games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 121-128.
https://doi.acm.org/10.1145/1328202.1328224
DiPaola,
Steve,
Arya,
Ali
(2007):
A framework for socially communicative faces for game and interactive learning application.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 129-136.
https://doi.acm.org/10.1145/1328202.1328225
Brusk,
Jenny,
Lager,
Torbjorn,
Hjalmarsson,
Anna,
Wik,
Preben
(2007):
DEAL: dialogue management in SCXML for believable game characters.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 137-144.
https://doi.acm.org/10.1145/1328202.1328227
Pita,
James,
Magerko,
Brian,
Brodie,
Scott
(2007):
True story: dynamically generated, contextually linked quests in persistent systems.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 145-151.
https://doi.acm.org/10.1145/1328202.1328228
Zhang,
W.,
McLaughlin,
M.,
Katchabaw,
M.
(2007):
Story scripting for automating cinematics and cut-scenes in video games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 152-159.
https://doi.acm.org/10.1145/1328202.1328229
Watts,
Cody,
Sharlin,
Ehud
(2007):
Save \'Em: physical gameplay using augmented reality techniques.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 160-165.
https://doi.acm.org/10.1145/1328202.1328231
Yim,
Jeffrey,
Graham,
T. C. Nicholas
(2007):
Using games to increase exercise motivation.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 166-173.
https://doi.acm.org/10.1145/1328202.1328232
IJsselsteijn,
Wijnand,
Nap,
Henk Herman,
Kort,
Yvonne de,
Poels,
Karolien
(2007):
Digital game design for elderly users.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 17-22.
https://doi.acm.org/10.1145/1328202.1328206
Hogue,
Andrew,
Gill,
Sunbir,
Jenkin,
Michael
(2007):
Automated avatar creation for 3D games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 174-180.
https://doi.acm.org/10.1145/1328202.1328234
Chiricota,
Yves,
Gilbert,
Jean-Michel
(2007):
IMTool: an open framework for interactive music composition.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 181-188.
https://doi.acm.org/10.1145/1328202.1328235
Wong,
Alexander,
Kennings,
Andrew
(2007):
Adaptive multiple texture approach to texture packing for 3D video games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 189-196.
https://doi.acm.org/10.1145/1328202.1328236
Lürig,
Christoph
(2007):
Filtering of analogue sticks on joypads for improved control precision.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 197-200.
https://doi.acm.org/10.1145/1328202.1328238
Egert,
Christopher,
Jacobs,
Stephen,
Phelps,
Andrew
(2007):
Bridging the gap: balancing faculty expectations and student realities in computer gaming .
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 201-204.
https://doi.acm.org/10.1145/1328202.1328239
Aldred,
Jessica,
Biddle,
Robert,
Eaket,
Chris,
Greenspan,
Brian,
Mastey,
David,
Tran,
Minh Q.,
Whitson,
Jennifer
(2007):
Playscripts a new method for analyzing game design and play.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 205-208.
https://doi.acm.org/10.1145/1328202.1328240
Kratz,
Louis,
Smith,
Matthew,
Lee,
Frank J.
(2007):
Wiizards: 3D gesture recognition for game play input.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 209-212.
https://doi.acm.org/10.1145/1328202.1328241
Lange,
Ryan
(2007):
Video game habits: a reasoned action approach.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 213-216.
https://doi.acm.org/10.1145/1328202.1328242
Parker,
J. R.,
Heerema,
J.
(2007):
Musical interaction in computer games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 217-220.
https://doi.acm.org/10.1145/1328202.1328243
Parker,
J. R.,
Drews,
J.,
Owoc,
J.
(2007):
A fast temporal compression/expansion algorithm for sampled audio.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 221-224.
https://doi.acm.org/10.1145/1328202.1328244
Volk,
Daniel
(2007):
Game development 2.0.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 225-228.
https://doi.acm.org/10.1145/1328202.1328245
Becker,
Katrin
(2007):
Oh, the thinks you can think: language barriers in serious game design.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 229-232.
https://doi.acm.org/10.1145/1328202.1328246
Thayer,
Alexander
(2007):
Analyzing sociocultural perspectives on violence in digital games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 23-29.
https://doi.acm.org/10.1145/1328202.1328207
Dillon,
Beth A.
(2007):
NDNWN: designing games with aboriginal stories using the Aurora Toolset.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 233-236.
https://doi.acm.org/10.1145/1328202.1328247
Hogan,
Michelle,
Sabri,
Hamed,
Kapralos,
Bill
(2007):
Interactive community simulation environment for community health nursing.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 237-240.
https://doi.acm.org/10.1145/1328202.1328248
Peck,
Evan,
Riolo,
Maria,
Cusack,
Charles
(2007):
Wildfire Wally: a volunteer computing game.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 241-242.
https://doi.acm.org/10.1145/1328202.1328250
Kultima,
Annakaisa,
Paavilainen,
Janne
(2007):
Creativity techniques in game design.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 243-244.
https://doi.acm.org/10.1145/1328202.1328251
Herrera,
Dana R.,
Margitay-Becht,
András
(2007):
Playing for knowledge.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 245-246.
https://doi.acm.org/10.1145/1328202.1328252
Järvinen,
Aki
(2007):
mygamestudies.com: building a community for game design students.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 247-248.
https://doi.acm.org/10.1145/1328202.1328253
Dormann,
Claire,
Biddle,
Robert
(2007):
Making players laugh: the value of humour in computer games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 249-250.
https://doi.acm.org/10.1145/1328202.1328254
Glinert,
Eitan,
Wyse,
Lonce
(2007):
AudiOdyssey: an accessible video game for both sighted and non-sighted gamers.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 251-252.
https://doi.acm.org/10.1145/1328202.1328255
Stenros,
Jaakko,
Montola,
Markus,
Mäyrä,
Frans
(2007):
Pervasive games in ludic society.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
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pp. 30-37.
https://doi.acm.org/10.1145/1328202.1328209
Whitehead,
Anthony,
Crampton,
Nick,
Fox,
Kaitlyn,
Johnston,
Hannah
(2007):
Sensor networks as video game input devices.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 38-45.
https://doi.acm.org/10.1145/1328202.1328210
Sedano,
Carolina Islas,
Laine,
Teemu H.,
Vinni,
Mikko,
Sutinen,
Erkki
(2007):
Where is the answer?: the importance of curiosity in pervasive mobile games.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 46-53.
https://doi.acm.org/10.1145/1328202.1328211
Penner,
Eric,
Parker,
J. R.
(2007):
The virtual window simulator.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 54-60.
https://doi.acm.org/10.1145/1328202.1328213
Teather,
Robert J.,
Stuerzlinger,
Wolfgang
(2007):
Guidelines for 3D positioning techniques.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 61-68.
https://doi.acm.org/10.1145/1328202.1328214
Grad,
Kevin,
Graham,
T. C. Nicholas,
Stewart,
A. James
(2007):
Effective use of the periphery in game displays.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 69-76.
https://doi.acm.org/10.1145/1328202.1328215
Gackenbach,
Jayne,
Matty,
Ian,
Kuruvilla,
Bena
(2007):
Video game play: effects on nighttime dreams.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 77-82.
https://doi.acm.org/10.1145/1328202.1328217
Poels,
Karolien,
Kort,
Yvonne de,
IJsselsteijn,
Wijnand
(2007):
\"It is always a lot of fun!\": exploring dimensions of digital game experience using focu.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 83-89.
https://doi.acm.org/10.1145/1328202.1328218
Jenson,
Jennifer,
Castell,
Suzanne de,
Fisher,
Stephanie
(2007):
Girls playing games: rethinking stereotypes.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 9-16.
https://doi.acm.org/10.1145/1328202.1328205
Kyrylov,
Vadim,
Hou,
Eddie
(2007):
While the ball in the digital soccer is rolling, where the non-player characters should go.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 90-96.
https://doi.acm.org/10.1145/1328202.1328219
Kauhanen,
Marty,
Biddle,
Robert
(2007):
Cognitive dimensions of a game scripting tool.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 97-104.
https://doi.acm.org/10.1145/1328202.1328220