Author: A. James Stewart
Publication Overview
Publication period start: 1999
Number of co-authors: 12
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Stewart,
A. James
(2001):
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 91-100.
Karkanis,
Tasso,
Stewart,
A. James
(2001):
Curvature-Dependent Triangulation of Implicit Surfaces.
In
IEEE Computer Graphics and Applications,
21
(2)
pp. 60-69.
https://csdl.computer.org/comp/mags/cg/2001/02/g2060abs.htm
Stewart,
A. James
(1999):
Computing visibility from folded surfaces.
In
Computers & Graphics,
23
(5)
pp. 693-702.
https://dx.doi.org/10.1016/S0097-8493(99)00092-8
Stewart,
A. James,
Cremer,
James
(1992):
Beyond keyframing: An algorithmic approach to animation.
In:
Graphics Interface 92
May 11-15,
1992,
Vancouver, British Columbia, Canada.
pp. 273-281.
Kassil,
Kevin,
Stewart,
A. James
(2009):
Evaluation of a tool-mounted guidance display for computer-assisted surgery.
In:
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
,
2009,
.
pp. 1275-1278.
https://doi.acm.org/10.1145/1518701.1518892
Shell,
Jeffrey S.,
Vertegaal,
Roel,
Cheng,
Daniel,
Skaburskis,
Alexander W.,
Sohn,
Changuk,
Stewart,
A. James,
Aoudeh,
Omar,
Dickie,
Connor
(2004):
ECSGlasses and EyePliances: using attention to open sociable windows of interaction.
In:
Duchowski,
Andrew T.,
Vertegaal,
Roel
(eds.)
ETRA 2004 - Proceedings of the Eye Tracking Research and Application Symposium
March 22-24,
2004,
San Antonio, Texas, USA.
pp. 93-100.
https://doi.acm.org/10.1145/968363.968384
Stewart,
A. James
(2003):
Vicinity Shading for Enhanced Perception of Volumetric Data.
In:
Turk,
Greg,
Wijk,
Jarke J. van,
II,
Robert J. Moorhead
(eds.)
14th IEEE Visualization 2003 Conference VIS 2003
19-24 October,
2003,
Seattle, WA, USA.
pp. 355-362.
Grad,
Kevin,
Graham,
T. C. Nicholas,
Stewart,
A. James
(2007):
Effective use of the periphery in game displays.
In:
Proceedings of the 2007 Conference on Future Play
,
2007,
.
pp. 69-76.
https://doi.acm.org/10.1145/1328202.1328215