Author: Craig A. Lindley
Publication Overview
Publication period start: 2003
Number of co-authors: 8
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Nacke,
Lennart E.,
Grimshaw,
Mark N.,
Lindley,
Craig A.
(2010):
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-.
In
Interacting with Computers,
22
(5)
pp. 336-343.
https://www.sciencedirect.com/science/article/B6V0D-4YWXSCP-1/2/865fd67ddbf75ea1e2295dcf59748f8a
Lindley,
Craig A.,
Nack,
Frank
(2000):
Hybrid Narrative and Categorical Strategies for Interactive and Dynamic Video Presentation.
In
New Review of Hypermedia and Multimedia,
6
(0)
pp. 111-145.
Lindley,
Craig A.
(2005):
Game space design foundations for trans-reality games.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 397-404.
https://doi.acm.org/10.1145/1178477.1178569
Lindley,
Craig A.
(1994):
Extending the Behavioral Paradigm for Intelligent Systems.
In:
HICSS 1994
,
1994,
.
pp. 102-111.
Nacke,
Lennart,
Lindley,
Craig A.
(2008):
Flow and immersion in first-person shooters: measuring the player\'s gameplay experience.
In:
Proceedings of the 2008 Conference on Future Play
,
2008,
.
pp. 81-88.
https://doi.acm.org/10.1145/1496984.1496998
Nacke,
Lennart,
Stellmach,
Sophie,
Sasse,
Dennis,
Lindley,
Craig A.
(2009):
Gameplay Experience in a Gaze Interaction Game.
In:
Hansen,
John Paulin,
Villanueva,
Arantxa
(eds.)
Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most
May 26,
2009,
Lyngby, Denmark.
pp. 49-54.
https://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/4771af1c725ee1f4c12575c500452fa2!OpenDocument
Stellmach,
Sophie,
Nacke,
Lennart,
Dachselt,
Raimund,
Lindley,
Craig A.
(2009):
Trends and Techniques in Visual Gaze Analysis.
In:
Hansen,
John Paulin,
Villanueva,
Arantxa
(eds.)
Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most
May 26,
2009,
Lyngby, Denmark.
pp. 89-93.
https://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/83a9c1e2cb02b2bdc12575c5004eea6a!OpenDocument
Lindley,
Craig A.,
Eladhari,
Mirjam
(2003):
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playi.
In:
Schaeffer,
Jonathan,
0003,
Martin Müller,
Bjornsson,
Yngvi
(eds.)
Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
,
2003,
.
pp. 292-307.
https://link.springer.de/link/service/series/0558/bibs/2883/28830292.htm