Author: Markus H. Gross
Publication Overview
Publication period start: 2008
Number of co-authors: 88
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Martin,
Sebastian,
Kaufmann,
Peter,
Botsch,
Mario,
Wicke,
Martin,
Gross,
Markus H.
(2008):
Polyhedral Finite Elements Using Harmonic Basis Functions.
In
Comput. Graph. Forum,
27
(5)
pp. 1521-1529.
https://dx.doi.org/10.1111/j.1467-8659.2008.01293.x
Guennebaud,
Gaël,
Germann,
Marcel,
Gross,
Markus H.
(2008):
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces.
In
Comput. Graph. Forum,
27
(2)
pp. 653-662.
https://dx.doi.org/10.1111/j.1467-8659.2008.01163.x
Ziegler,
Remo,
Croci,
Simone,
Gross,
Markus H.
(2008):
Lighting and Occlusion in a Wave-Based Framework.
In
Comput. Graph. Forum,
27
(2)
pp. 211-220.
https://dx.doi.org/10.1111/j.1467-8659.2008.01118.x
Angst,
Roland,
Thürey,
Nils,
Botsch,
Mario,
Gross,
Markus H.
(2008):
Robust and Efficient Wave Simulations on Deforming Meshes.
In
Comput. Graph. Forum,
27
(7)
pp. 1895-1900.
https://dx.doi.org/10.1111/j.1467-8659.2008.01337.x
Steinemann,
Denis,
Otaduy,
Miguel A.,
Gross,
Markus H.
(2008):
Tight and efficient surface bounds in meshless animation.
In
Computers & Graphics,
32
(2)
pp. 235-245.
https://dx.doi.org/10.1016/j.cag.2008.01.013
Waschbüsch,
Michael,
Würmlin,
Stephan,
Gross,
Markus H.
(2007):
3D Video Billboard Clouds.
In
Comput. Graph. Forum,
26
(3)
pp. 561-569.
https://dx.doi.org/10.1111/j.1467-8659.2007.01079.x
Cotting,
Daniel,
Gross,
Markus H.
(2007):
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces.
In
Comput. Graph. Forum,
26
(3)
pp. 685-694.
https://dx.doi.org/10.1111/j.1467-8659.2007.01092.x
Galoppo,
Nico,
Otaduy,
Miguel A.,
Tekin,
Serhat,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Soft Articulated Characters with Fast Contact Handling.
In
Comput. Graph. Forum,
26
(3)
pp. 243-253.
https://dx.doi.org/10.1111/j.1467-8659.2007.01046.x
Wicke,
Martin,
Botsch,
Mario,
Gross,
Markus H.
(2007):
A Finite Element Method on Convex Polyhedra.
In
Comput. Graph. Forum,
26
(3)
pp. 355-364.
https://dx.doi.org/10.1111/j.1467-8659.2007.01058.x
Pietroni,
Nico,
Otaduy,
Miguel A.,
Bickel,
Bernd,
Ganovelli,
Fabio,
Gross,
Markus H.
(2007):
Texturing Internal Surfaces from a Few Cross Sections.
In
Comput. Graph. Forum,
26
(3)
pp. 637-644.
https://dx.doi.org/10.1111/j.1467-8659.2007.01087.x
Ziegler,
Remo,
Bucheli,
Simon,
Ahrenberg,
Lukas,
Magnor,
Marcus A.,
Gross,
Markus H.
(2007):
A Bidirectional Light Field - Hologram Transform.
In
Comput. Graph. Forum,
26
(3)
pp. 435-446.
https://dx.doi.org/10.1111/j.1467-8659.2007.01066.x
Botsch,
Mario,
Pauly,
Mark,
Wicke,
Martin,
Gross,
Markus H.
(2007):
Adaptive Space Deformations Based on Rigid Cells.
In
Comput. Graph. Forum,
26
(3)
pp. 339-347.
https://dx.doi.org/10.1111/j.1467-8659.2007.01056.x
Gross,
Markus H.,
Voegeli,
Christian
(2007):
A multimedia framework for effective language training.
In
Computers & Graphics,
31
(5)
pp. 761-777.
https://dx.doi.org/10.1016/j.cag.2007.09.001
Waschbüsch,
Michael,
Würmlin,
Stephan,
Gross,
Markus H.
(2006):
Interactive 3D video editing.
In
The Visual Computer,
22
(9)
pp. 631-641.
https://dx.doi.org/10.1007/s00371-006-0053-z
Gross,
Markus H.
(2006):
Getting to the Point...?.
In
IEEE Computer Graphics and Applications,
26
(5)
pp. 96-99.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.106
Niederberger,
Christoph,
Gross,
Markus H.
(2005):
Level-of-detail for cognitive real-time characters.
In
The Visual Computer,
21
(3)
pp. 188-202.
https://dx.doi.org/10.1007/s00371-005-0279-1
Waschbüsch,
Michael,
Würmlin,
Stephan,
Cotting,
Daniel,
Sadlo,
Filip,
Gross,
Markus H.
(2005):
Scalable 3D video of dynamic scenes.
In
The Visual Computer,
21
(8)
pp. 629-638.
https://dx.doi.org/10.1007/s00371-005-0346-7
Wicke,
Martin,
Steinemann,
Denis,
Gross,
Markus H.
(2005):
Efficient Animation of Point-Sampled Thin Shells.
In
Comput. Graph. Forum,
24
(3)
pp. 667-676.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp667-676.pdf
Hadwiger,
Markus,
Sigg,
Christian,
Scharsach,
Henning,
Bühler,
Katja,
Gross,
Markus H.
(2005):
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces.
In
Comput. Graph. Forum,
24
(3)
pp. 303-312.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp303-312.pdf
Cotting,
Daniel,
Fuchs,
Henry,
Ziegler,
Remo,
Gross,
Markus H.
(2005):
Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Contr.
In
Comput. Graph. Forum,
24
(3)
pp. 705-714.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp705-714.pdf
Adams,
Bart,
Keiser,
Richard,
Pauly,
Mark,
Guibas,
Leonidas J.,
Gross,
Markus H.,
Dutré,
Philip
(2005):
Efficient Raytracing of Deforming Point-Sampled Surfaces.
In
Comput. Graph. Forum,
24
(3)
pp. 677-684.
https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp677-684.pdf
Näf,
Martin,
Staadt,
Oliver G.,
Gross,
Markus H.
(2005):
Multimedia integration into the blue-c API.
In
Computers & Graphics,
29
(1)
pp. 3-15.
https://dx.doi.org/10.1016/j.cag.2004.11.003
Butz,
Andreas,
Gross,
Markus H.,
Kruger,
Antonio
(2004):
TUISTER: a tangible UI for hierarchical structures.
In:
Nunes,
Nuno Jardim,
Rich,
Charles
(eds.)
International Conference on Intelligent User Interfaces 2004
January 13-16,
2004,
Funchal, Madeira, Portugal.
pp. 223-225.
https://doi.acm.org/10.1145/964442.964486
Müller,
Matthias,
Schirm,
Simon,
Teschner,
Matthias,
Heidelberger,
Bruno,
Gross,
Markus H.
(2004):
Interaction of fluids with deformable solids.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 159-171.
https://dx.doi.org/10.1002/cav.18
Pfister,
Hanspeter,
Gross,
Markus H.
(2004):
Point-Based Computer Graphics.
In
IEEE Computer Graphics and Applications,
24
(4)
pp. 22-23.
https://csdl.computer.org/comp/mags/cg/2004/04/g4022abs.htm
Würmlin,
Stephan,
Lamboray,
Edouard,
Gross,
Markus H.
(2004):
3D video fragments: dynamic point samples for real-time free-viewpoint video.
In
Computers & Graphics,
28
(1)
pp. 3-14.
https://dx.doi.org/10.1016/j.cag.2003.10.015
Pauly,
Mark,
Keiser,
Richard,
Gross,
Markus H.
(2003):
Multi-scale Feature Extraction on Point-sampled Surfaces.
In
Comput. Graph. Forum,
22
(3)
pp. 281-290.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_675.html
Niederberger,
Christoph,
Gross,
Markus H.
(2003):
Hierarchical and Heterogenous Reactive Agents for Real-Time Applications.
In
Comput. Graph. Forum,
22
(3)
pp. 323-332.
https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_679.html
Würmlin,
Stephan,
Lamboray,
Edouard,
Staadt,
Oliver G.,
Gross,
Markus H.
(2003):
3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video.
In
Comput. Graph. Forum,
22
(2)
pp. 181-194.
https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_659.html
Lamboray,
Edouard,
Zollinger,
Aaron,
Staadt,
Oliver G.,
Gross,
Markus H.
(2003):
Interactive multimedia streams in distributed applications.
In
Computers & Graphics,
27
(5)
pp. 735-745.
https://dx.doi.org/10.1016/S0097-8493(03)00147-X
Roth,
S. H. Martin,
Diezi,
Patrick,
Gross,
Markus H.
(2001):
Raytracing Triangular Bézier Patches.
In
Comput. Graph. Forum,
20
(3)
pp. .
Dreger,
A.,
Gross,
Markus H.,
Schlegel,
J.
(2000):
Construction of multiresolution triangular B-spline surfaces using hexagonal filters.
In
The Visual Computer,
16
(6)
pp. 339-356.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=6&spage=339
Bielser,
Daniel,
Maiwald,
Volker A.,
Gross,
Markus H.
(1999):
Interactive Cuts through 3-Dimensional Soft Tissue.
In
Comput. Graph. Forum,
18
(3)
pp. 31-38.
Koch,
Rolf M.,
Gross,
Markus H.,
Bosshard,
Albert
(1998):
Emotion Editing using Finite Elements.
In
Comput. Graph. Forum,
17
(3)
pp. 295-302.
Roth,
S. H. Martin,
Gross,
Markus H.,
Turello,
Silvio,
Carls,
Friedrich R.
(1998):
A Bernstein-Bézier Based Approach to Soft Tissue Simulation.
In
Comput. Graph. Forum,
17
(3)
pp. 285-294.
Lippert,
Lars,
Gross,
Markus H.,
Kurmann,
C.
(1997):
Compression Domain Volume Rendering for Distributed Environments.
In
Comput. Graph. Forum,
16
(3)
pp. 95-108.
Gross,
Markus H.,
Lippert,
Lars,
Dittrich,
R.,
Häring,
S.
(1997):
Two methods for wavelet-based volume rendering.
In
Computers & Graphics,
21
(2)
pp. 237-252.
https://dx.doi.org/10.1016/S0097-8493(96)00087-8
Madeira,
Joaquim S.,
Stork,
André,
Gross,
Markus H.
(1996):
An approach to computer-supported cartooning.
In
The Visual Computer,
12
(1)
pp. 1-17.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=1&spage=1
Lippert,
Lars,
Gross,
Markus H.
(1995):
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps.
In
Comput. Graph. Forum,
14
(3)
pp. 431-444.
Gross,
Markus H.,
Lippert,
Lars,
Dreger,
A.,
Koch,
Rolf M.
(1995):
A new method to approximate the volume-rendering equation using wavelet bases and piecewis.
In
Computers & Graphics,
19
(1)
pp. 47-62.
https://dx.doi.org/10.1016/0097-8493(94)00121-E
Gross,
Markus H.,
Seibert,
Frank
(1993):
Visualization of multidimensional image data sets using a neural network.
In
The Visual Computer,
10
(3)
pp. 145-159.
https://
Gross,
Markus H.
(1992):
Image analysis for advertisement purposes: A computational model of visual perception.
In
Computers & Graphics,
16
(2)
pp. 213-221.
https://dx.doi.org/10.1016/0097-8493(92)90049-2
Gross,
Markus H.
(1991):
The analysis of visibility - Environmental interactions between computer graphics, physics.
In
Computers & Graphics,
15
(3)
pp. 407-415.
https://dx.doi.org/10.1016/0097-8493(91)90011-6
Muller,
Matthias,
Gross,
Markus H.
(2004):
Interactive virtual materials.
In:
Graphics Interface 2004
May 17-19,
2004,
London, Ontario, Canada.
pp. 239-246.
https://portal.acm.org/citation.cfm?id=1006058.1006087
Cotting,
Daniel,
Gross,
Markus H.
(2006):
Interactive environment-aware display bubbles.
In:
Proceedings of the ACM Symposium on User Interface Software and Technology
,
2006,
.
pp. 245-254.
https://doi.acm.org/10.1145/1166253.1166291
Cotting,
Daniel,
Näf,
Martin,
Gross,
Markus H.,
Fuchs,
Henry
(2004):
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Di.
In:
3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004
2-5 November,
2004,
Arlington, VA, USA.
pp. 100-109.
https://doi.ieeecomputersociety.org/10.1109/ISMAR.2004.30
Kwon,
Doo Young,
Gross,
Markus H.
(2005):
Combining body sensors and visual sensors for motion training.
In:
Lee,
Newton
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005
June 15-15,
2005,
Valencia, Spain.
pp. 94-101.
https://doi.acm.org/10.1145/1178477.1178490
Galoppo,
Nico,
Tekin,
Serhat,
Otaduy,
Miguel A.,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Interactive Haptic Rendering of High-Resolution Deformable Objects.
In:
Shumaker,
Randall
(eds.)
ICVR 2007 - Virtual Reality - Second International Conference - Part 1
July 22-27,
2007,
Beijing, China.
pp. 215-223.
https://dx.doi.org/10.1007/978-3-540-73335-5_24
Otaduy,
Miguel A.,
Gross,
Markus H.
(2007):
Transparent Rendering of Tool Contact with Compliant Environments.
In:
WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
22-24 March,
2007,
Tsukuba, Japan.
pp. 225-230.
https://doi.ieeecomputersociety.org/10.1109/WHC.2007.120
Galoppo,
Nico,
Otaduy,
Miguel A.,
Mecklenburg,
Paul,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
In:
WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
22-24 March,
2007,
Tsukuba, Japan.
pp. 591-592.
https://doi.ieeecomputersociety.org/10.1109/WHC.2007.16
Hubeli,
Andreas,
Gross,
Markus H.
(2000):
Fairing of non-manifolds for visualization.
In:
IEEE Visualization 2000
,
2000,
.
pp. 407-414.
https://doi.acm.org/10.1145/375213.375280
Hubeli,
Andreas,
Gross,
Markus H.
(2001):
Multiresolution Feature Extraction from Unstructured Meshes.
In:
Ertl,
Thomas,
Joy,
Kenneth I.,
Varshney,
Amitabh
(eds.)
IEEE Visualization 2001
October 24-26,
2001,
San Diego, CA, USA.
Pauly,
Mark,
Gross,
Markus H.,
Kobbelt,
Leif
(2002):
Efficient Simplification of Point-Sampled Surfaces.
In:
IEEE Visualization 2002
,
2002,
.
Sigg,
Christian,
Peikert,
Ronald,
Gross,
Markus H.
(2003):
Signed Distance Transform Using Graphics Hardware.
In:
Turk,
Greg,
Wijk,
Jarke J. van,
II,
Robert J. Moorhead
(eds.)
14th IEEE Visualization 2003 Conference VIS 2003
19-24 October,
2003,
Seattle, WA, USA.
pp. 83-90.
Sprenger,
T. C.,
Brunella,
R.,
Gross,
Markus H.
(2000):
H-BLOB: a hierarchical visual clustering method using implicit surfaces.
In:
IEEE Visualization 2000
,
2000,
.
pp. 61-68.
https://doi.acm.org/10.1145/375213.375219
Staadt,
Oliver G.,
Gross,
Markus H.
(1998):
Progressive tetrahedralizations.
In:
IEEE Visualization 1998
,
1998,
.
pp. 397-402.
https://doi.acm.org/10.1145/288216.288328
Staadt,
Oliver G.,
Gross,
Markus H.,
Gatti,
Roger
(1995):
Fast Multiresolution Surface Meshing.
In:
IEEE Visualization 1995
,
1995,
.
pp. 135-142.
https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870135abs.htm
Staadt,
Oliver G.,
Gross,
Markus H.,
Weber,
Roger
(1997):
Multiresolution compression and reconstruction.
In:
IEEE Visualization 1997
,
1997,
.
pp. 337-346.
https://doi.acm.org/10.1145/266989.267101
Staubli,
Oliver,
Sigg,
Christian,
Peikert,
Ronald,
Gross,
Markus H.,
Gubler,
Daniel
(2005):
Volume rendering of smoke propagation CFD data.
In:
16th IEEE Visualization Conference VIS 2005
23-28 October,
2005,
Minneapolis, MN, USA.
pp. 43.
https://doi.ieeecomputersociety.org/10.1109/VIS.2005.133
Zwicker,
Matthias,
Pfister,
Hanspeter,
Baar,
Jeroen van,
Gross,
Markus H.
(2001):
EWA Volume Splatting.
In:
Ertl,
Thomas,
Joy,
Kenneth I.,
Varshney,
Amitabh
(eds.)
IEEE Visualization 2001
October 24-26,
2001,
San Diego, CA, USA.
Näf,
Martin,
Staadt,
Oliver G.,
Gross,
Markus H.
(2002):
Spatialized audio rendering for immersive virtual environments.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 65-72.
https://doi.acm.org/10.1145/585740.585752
Gross,
Markus H.,
Sprenger,
T. C.,
Finger,
J.
(1997):
Visualizing Information on a Sphere.
In:
InfoVis 1997 - IEEE Symposium on Information Visualization
October 18-25,
1997,
Phoenix, AZ, USA.
pp. 11-16.
https://csdl.computer.org/comp/proceedings/infovis/1997/8189/00/81890011abs.htm
Sprenger,
T. C.,
Gross,
Markus H.,
Bielser,
Daniel,
Strasser,
T.
(1998):
IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java.
In:
InfoVis 1998 - IEEE Symposium on Information Visualization
19-20 October,
1998,
Research Triangle Park, NC, USA.
pp. 79-86.
https://csdl.computer.org/comp/proceedings/infovis/1998/9093/00/90930079abs.htm
Staadt,
Oliver,
Gross,
Markus H.,
Kunz,
Andreas M.,
Meier,
Markus
(2000):
The Blue-C: Integrating Real Humans into a Networked Immersive Invironment.
In:
Proceedings of the Third International Conference on Collaborative Virtual Environments
September 10-12,
2000,
San Francisco, USA.
pp. 201-202.
Hao,
Ming C.,
Dayal,
Umeshwar,
Cotting,
Daniel,
Holenstein,
Thomas,
Gross,
Markus H.
(2003):
Accelerated Force Computation for Physics-Based Information Visualization.
In:
VisSym 2003 - Symposium on Visualization
May 26-28,
2003,
Grenoble, France.
Lamboray,
Edouard,
Würmlin,
Stephan,
Gross,
Markus H.
(2004):
Real-Time Streaming of Point-Based 3D Video.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 91-98.
https://doi.ieeecomputersociety.org/10.1109/VR.2004.65
Lamboray,
Edouard,
Würmlin,
Stephan,
Gross,
Markus H.
(2004):
Colorplate: Real-Time Streaming of Point-Based 3D Video.
In:
IEEE Virtual Reality Conference 2004 VR 2004
27-31 March,
2004,
Chicago, IL, USA.
pp. 281.
https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150281abs.htm
Näf,
Martin,
Lamboray,
Edouard,
Staadt,
Oliver G.,
Gross,
Markus H.
(2003):
The blue-c Distributed Scene Graph.
In:
IEEE Virtual Reality Conference 2003 VR 2003
22-26 March,
2003,
Los Angeles, CA, USA.
pp. 275-276.
https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820275abs.htm
Otaduy,
Miguel A.,
Chassot,
Olivier,
Steinemann,
Denis,
Gross,
Markus H.
(2007):
Balanced Hierarchies for Collision Detection between Fracturing Objects.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 83-90.
https://doi.ieeecomputersociety.org/10.1109/VR.2007.352467