Author: Miguel A. Otaduy
Publication Overview
Publication period start: 2008
Number of co-authors: 28
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
García,
Marcos,
Otaduy,
Miguel A.,
O'Sullivan,
Carol
(2010):
Perceptually validated global/local deformations.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 245-254.
https://dx.doi.org/10.1002/cav.371
Pietroni,
Nico,
Cignoni,
Paolo,
Otaduy,
Miguel A.,
Scopigno,
Roberto
(2010):
Solid-Texture Synthesis: A Survey.
In
IEEE Computer Graphics and Applications,
30
(4)
pp. 74-89.
https://dx.doi.org/10.1109/MCG.2009.153
Lin,
Ming C.,
Otaduy,
Miguel A.,
Boulic,
Ronan
(2008):
Virtual Reality Software and Technology.
In
IEEE Computer Graphics and Applications,
28
(6)
pp. 18-19.
https://dx.doi.org/10.1109/MCG.2008.126
Steinemann,
Denis,
Otaduy,
Miguel A.,
Gross,
Markus H.
(2008):
Tight and efficient surface bounds in meshless animation.
In
Computers & Graphics,
32
(2)
pp. 235-245.
https://dx.doi.org/10.1016/j.cag.2008.01.013
Galoppo,
Nico,
Otaduy,
Miguel A.,
Tekin,
Serhat,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Soft Articulated Characters with Fast Contact Handling.
In
Comput. Graph. Forum,
26
(3)
pp. 243-253.
https://dx.doi.org/10.1111/j.1467-8659.2007.01046.x
Pietroni,
Nico,
Otaduy,
Miguel A.,
Bickel,
Bernd,
Ganovelli,
Fabio,
Gross,
Markus H.
(2007):
Texturing Internal Surfaces from a Few Cross Sections.
In
Comput. Graph. Forum,
26
(3)
pp. 637-644.
https://dx.doi.org/10.1111/j.1467-8659.2007.01087.x
Lin,
Ming C.,
Otaduy,
Miguel A.
(2005):
Sensation-Preserving Haptic Rendering.
In
IEEE Computer Graphics and Applications,
25
(4)
pp. 8-11.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.85
Sud,
Avneesh,
Otaduy,
Miguel A.,
Manocha,
Dinesh
(2004):
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware.
In
Comput. Graph. Forum,
23
(3)
pp. 557-566.
https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp557-566_abstract.html
Kim,
Young J.,
Otaduy,
Miguel A.,
Lin,
Ming C.,
Manocha,
Dinesh
(2003):
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations.
In
Presence: Teleoperators and Virtual Environments,
12
(3)
pp. 277-295.
Galoppo,
Nico,
Tekin,
Serhat,
Otaduy,
Miguel A.,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Interactive Haptic Rendering of High-Resolution Deformable Objects.
In:
Shumaker,
Randall
(eds.)
ICVR 2007 - Virtual Reality - Second International Conference - Part 1
July 22-27,
2007,
Beijing, China.
pp. 215-223.
https://dx.doi.org/10.1007/978-3-540-73335-5_24
Kim,
Young J.,
Otaduy,
Miguel A.,
Lin,
Ming C.,
Manocha,
Dinesh
(2002):
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
In:
HAPTICS 2002 - Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002
,
2002,
.
pp. 209-216.
https://csdl.computer.org/comp/proceedings/haptics/2002/1489/00/14890209abs.htm
Otaduy,
Miguel A.,
Lin,
Ming C.
(2005):
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration.
In:
WHC 2005 - World Haptics Conference
18-20 March,
2005,
Pisa, Italy.
pp. 247-256.
https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100247abs.htm
Otaduy,
Miguel A.,
Gross,
Markus H.
(2007):
Transparent Rendering of Tool Contact with Compliant Environments.
In:
WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
22-24 March,
2007,
Tsukuba, Japan.
pp. 225-230.
https://doi.ieeecomputersociety.org/10.1109/WHC.2007.120
Galoppo,
Nico,
Otaduy,
Miguel A.,
Mecklenburg,
Paul,
Gross,
Markus H.,
Lin,
Ming C.
(2007):
Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
In:
WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
22-24 March,
2007,
Tsukuba, Japan.
pp. 591-592.
https://doi.ieeecomputersociety.org/10.1109/WHC.2007.16
Otaduy,
Miguel A.,
Jain,
Nitin,
Sud,
Avneesh,
Lin,
Ming C.
(2004):
Haptic Display of Interaction between Textured Models.
In:
VIS 2004 - 15th IEEE Visualization 2004 Conference
10-15 October,
2004,
Austin, TX, USA.
pp. 297-304.
https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880297abs.htm
Otaduy,
Miguel A.,
Lin,
Ming C.
(2001):
User-Centric Viewpoint Computations for Haptic Exploration and Manipulation.
In:
Ertl,
Thomas,
Joy,
Kenneth I.,
Varshney,
Amitabh
(eds.)
IEEE Visualization 2001
October 24-26,
2001,
San Diego, CA, USA.
Foskey,
Mark,
Otaduy,
Miguel A.,
Lin,
Ming C.
(2002):
ArtNova: Touch-Enabled 3D Model Design.
In:
VR 2002
,
2002,
.
pp. 119-126.
https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920119abs.htm
Lecuyer,
Anatole,
Harders,
Matthias,
Niemeyer,
Günter,
Jones,
Lynette A.,
Otaduy,
Miguel A.,
Pai,
Dinesh K.
(2007):
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 320.
Otaduy,
Miguel A.,
Chassot,
Olivier,
Steinemann,
Denis,
Gross,
Markus H.
(2007):
Balanced Hierarchies for Collision Detection between Fracturing Objects.
In:
Sherman,
William R.,
Lin,
Ming C.,
Steed,
Anthony
(eds.)
IEEE Virtual Reality Conference, VR 2007
10-14 March,
2007,
Charlotte, NC, USA.
pp. 83-90.
https://doi.ieeecomputersociety.org/10.1109/VR.2007.352467
Galoppo,
Nico,
Otaduy,
Miguel A.,
Moss,
William,
Sewall,
Jason,
Curtis,
Sean,
Lin,
Ming C.
(2009):
Controlling deformable material with dynamic morph targets.
In:
Haines,
Eric,
McGuire,
Morgan,
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Spencer,
Stephen N.
(eds.)
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA
,
2009,
.
pp. 39-47.
https://doi.acm.org/10.1145/1507149.1507156