Latest UX Design Articles

Read full article
5 Steps to Getting Better Feedback on Your Design Projects - Article hero image
Interaction Design Foundation logo

5 Steps to Getting Better Feedback on Your Design Projects

Feedback is a blessing and a curse. When feedback is delivered that make us feel good, we skip from the meeting with a song in our hearts. When it make us feel bad, we slink away with our tails between our legs and a snarl on our lips. Unfortunately, in most organizations this is what feedback boils

Social shares
559
Published
Read Article
Read full article
Better Notification UX for Phones and Tablets - Article hero image
Interaction Design Foundation logo

Better Notification UX for Phones and Tablets

I have a confession to make. I bought a $700 smartphone and have now permanently disconnected it from being online during the day. Why? The notifications are driving me berserk. Ding! You have a Facebook message. Ding! It’s 1 degree colder outside than it was yesterday. Ding! Your phone company has

Social shares
527
Published
Read Article
Read full article
Six Simple Rules for Better Navigation UX - Article hero image
Interaction Design Foundation logo

Six Simple Rules for Better Navigation UX

There are many rules for navigation UX; some of them complex and only used in very specific circumstances. Yet, there are some rules which will apply to nearly every situation. We’ve come up with six simple rules that may help you get your navigation UX closer to perfection: Rule 1: Be ClearAuthor/

Social shares
602
Published
Read Article
Read full article
5 Steps to Creating Your Freelance Design Brand - Article hero image
Interaction Design Foundation logo

5 Steps to Creating Your Freelance Design Brand

This might sound like teaching your grandmother to suck eggs but in our experience a lot of incredibly talented designers don’t spend very much time building their personal brand. Instead they focus all their efforts on proactive marketing when they need new clients. The biggest advantage of buildin

Social shares
616
Published
Read Article
Read full article
What Skills Does a Newly Qualified Designer Need? - Article hero image
Interaction Design Foundation logo

What Skills Does a Newly Qualified Designer Need?

If you’re going to graduate this year or if you’re in your first job; you’ll be wondering what you can do to improve your chances of progressing on to or up the career ladder. So what skills do you need? And is the job all about your design skills?Become a Problem SolverUX designers should know this

Social shares
570
Published
Read Article
Read full article
The Lattice of Value and Product Adoption - Article hero image
Interaction Design Foundation logo

The Lattice of Value and Product Adoption

Products must have value. It’s a key rule of design. If they don’t have value, people won’t buy them. It’s that simple. Designers have to eat and thus they must create products people will buy. There are many ways to create value; value can be both quantitative (e.g. a product provides $100 of benef

Social shares
426
Published
Read Article
Read full article
A Mix Between Video-Based and Text-Based Lesson Content - Article hero image
Interaction Design Foundation logo

A Mix Between Video-Based and Text-Based Lesson Content

Notice how an earlier lesson item was video-based whereas this lesson item is a mix of text and illustrations? Some people find it easier to learn from video-based content, others prefer text-based learning. If you switch between the two, you’re asking your brain to operate and absorb knowledge in d

Social shares
397
Published
Read Article
Read full article
5 Tips for Happier Users – Giving Them Back Their Time - Article hero image
Interaction Design Foundation logo

5 Tips for Happier Users – Giving Them Back Their Time

I’m busy. You’re busy. Everyone’s busy. It’s not necessarily how things were supposed to be when all the fantastic breakthroughs of the last century were being made; but it is how things are for most of us. We don’t have enough hours in the day and when people waste our time; it makes us mad. One th

Social shares
376
Published
Read Article
Read full article
5 Strong Ways to Improve the UX of Your Offerings - Article hero image
Interaction Design Foundation logo

5 Strong Ways to Improve the UX of Your Offerings

Investing in user experience is a good start. Understanding how to make the most from that investment takes time. The good news is that UX, in the majority of cases, is an iterative process. There’s almost always room for improvement in a product, website or service.The approach that your business t

Social shares
532
Published
Read Article
Read full article
Prospect Theory - The Economics of Design - Article hero image
Interaction Design Foundation logo

Prospect Theory - The Economics of Design

Economists once assumed that every actor in an economic system would be rational. That people would calculate the value of what they had and what they could have in the future accurately and that they would make their decisions based on that calculation. Unfortunately, in practice this was rarely th

Social shares
581
Published
Read Article
Read full article
Value Networks and Why They Matter - Article hero image
Interaction Design Foundation logo

Value Networks and Why They Matter

We know, almost instinctively, that networks hold value. Human beings are by nature social creatures and our own social networks (not just those online) provide a framework for our behaviors and structure to our lives. Yet, the value of networks in business is often overlooked. Designers looking to

Social shares
686
Published
Read Article
Read full article
Loss Aversion Theory - The Economics of Design - Article hero image
Interaction Design Foundation logo

Loss Aversion Theory - The Economics of Design

If people were rational then the feelings invoked by losing something or gaining something (of equal value) ought to be the same. We should feel as pleased that our friend has just given us $100 for our birthdays as we feel bad that we have lost $100 when we forgot to take it from an ATM machine.In

Social shares
739
Published
Read Article
Read full article
The Illusion of Control – You Are Your Worst Enemy - Article hero image
Interaction Design Foundation logo

The Illusion of Control – You Are Your Worst Enemy

Not everything in life is within our control. Believing that it is can be a serious handicap to getting things done in design work and most of life. Learning how to handle the illusion of control will make it much easier to accept things that aren’t within your control and focus your efforts on area

Social shares
751
Published
Read Article
Read full article
Social Systems and Their Role in Product Adoption - Article hero image
Interaction Design Foundation logo

Social Systems and Their Role in Product Adoption

People don’t often make their decisions by themselves with no input from others. We turn to family, friends, media, opinion makers, colleagues, etc. to get their input. This is particularly true of decisions which may impact on our happiness to a great extent.Why does this matter in a design context

Social shares
631
Published
Read Article
Read full article
Four Assumptions for Usability Evaluations - Article hero image
Interaction Design Foundation logo

Four Assumptions for Usability Evaluations

Usability is a vital part of the user experience as a whole. It’s vital for UX design teams to be able to assess whether a system they’ve developed is “usable”. When we say “usable” what we normally mean is the “extent to which a system is simple and enjoyable to use”. Yet, as with all simple concep

Social shares
556
Published
Read Article
Read full article
The Rumble in the Board Room – Mobile Splash Screens What Clients Want and What They Should Get - Article hero image
Interaction Design Foundation logo

The Rumble in the Board Room – Mobile Splash Screens What Clients Want and What They Should Get

First impressions count. So how do you make a good impression on the first time user of a mobile application? Through a mobile splash screen. Unfortunately, there are often conflicts between a client’s wants for the splash screen and best practices. If you can learn to manage these conflicts – you c

Social shares
487
Published
Read Article
Read full article
UX Tips for Better Textual Navigation - Article hero image
Interaction Design Foundation logo

UX Tips for Better Textual Navigation

Helping your users find their way around your website is a vital part of delivering a strong user experience. It can be somewhat challenging to get this right. Well formulated labels, the textual element of navigation, can make navigation very easy and badly formulated labels can send your users els

Social shares
552
Published
Read Article
Read full article
The Bandwagon Bias – The Dangers of Groupthink - Article hero image
Interaction Design Foundation logo

The Bandwagon Bias – The Dangers of Groupthink

Groupthink is dangerous to our objectivity. It prevents us from thinking for ourselves and making the best decisions. Designers need to be cautious about falling into the bandwagon bias trap but also be aware of how it can be exploited in their designs to improve user experiences and get users to ma

Social shares
817
Published
Read Article
Read full article
Mandatory vs. Optional Lesson Items - Article hero image
Interaction Design Foundation logo

Mandatory vs. Optional Lesson Items

Mandatory lessonsMandatory lessons are lessons that contain questions, and will thus help you earn course points. We highly recommend answering all questions since that will reinforce your learning as well as count towards getting your Course Certificate. This very lesson item, for instance, is a ma

Social shares
412
Published
Read Article
Read full article
How Do You Price Freelance Design Work? - Article hero image
Interaction Design Foundation logo

How Do You Price Freelance Design Work?

There are a lot of ways to structure freelance pricing and it’s important to get it right. Charge too little and you won’t make ends meet and you’ll be an employee again before you know it. Charge too much and you won’t get any business but how much is enough?Know Your Minimum RateBefore you go free

Social shares
465
Published
Read Article

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all